Merge pull request #691 from OlivierSohn/master

Fix rotation when vectors are in the same direction #691
master
Christophe ago%!(EXTRA string=8 years) committed by GitHub
commit 9d7e79de6e
  1. 6
      glm/gtx/quaternion.inl

@ -184,8 +184,10 @@ namespace glm
T cosTheta = dot(orig, dest);
vec<3, T, Q> rotationAxis;
if(cosTheta >= static_cast<T>(1) - epsilon<T>())
return quat();
if(cosTheta >= static_cast<T>(1) - epsilon<T>()) {
// orig and dest point in the same direction
return quat_identity<T,Q>();
}
if(cosTheta < static_cast<T>(-1) + epsilon<T>())
{

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