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@ -18,17 +18,17 @@ |
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#include "gtc/matrix_transform.hpp" |
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#include "gtc/quaternion.hpp" |
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#include "gtc/swizzle.hpp" |
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#include "gtc/type_precision.hpp" |
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//#include "./gtx/array_range.hpp"
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#include "./gtx/associated_min_max.hpp" |
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#include "./gtx/bit.hpp" |
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#include "./gtx/closest_point.hpp" |
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#include "./gtx/color_cast.hpp" |
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#include "./gtx/color_space.hpp" |
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#include "./gtx/color_space_YCoCg.hpp" |
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#include "./gtx/comparison.hpp" |
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#include "./gtx/compatibility.hpp" |
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#include "./gtx/component_wise.hpp" |
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//#include "./gtx/complex.hpp"
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#include "./gtx/determinant.hpp" |
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#include "./gtx/double_float.hpp" |
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#include "./gtx/epsilon.hpp" |
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@ -38,8 +38,6 @@ |
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#include "./gtx/fast_exponential.hpp" |
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#include "./gtx/fast_square_root.hpp" |
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#include "./gtx/fast_trigonometry.hpp" |
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//#include "./gtx/flexible_mix.hpp"
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//#include "./gtx/gpu_shader4.hpp"
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#include "./gtx/gradient_paint.hpp" |
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#include "./gtx/half_float.hpp" |
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#include "./gtx/handed_coordinate_space.hpp" |
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@ -48,11 +46,11 @@ |
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#include "./gtx/intersect.hpp" |
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#include "./gtx/inverse.hpp" |
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#include "./gtx/inverse_transpose.hpp" |
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//#include "./gtx/mat_mn.hpp"
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#include "./gtx/log_base.hpp" |
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#include "./gtx/matrix_access.hpp" |
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#include "./gtx/matrix_cross_product.hpp" |
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#include "./gtx/matrix_major_storage.hpp" |
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#include "./gtx/matrix_operation.hpp" |
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#include "./gtx/matrix_projection.hpp" |
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#include "./gtx/matrix_query.hpp" |
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#include "./gtx/matrix_selection.hpp" |
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@ -62,6 +60,7 @@ |
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#include "./gtx/normal.hpp" |
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#include "./gtx/normalize_dot.hpp" |
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#include "./gtx/number_precision.hpp" |
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#include "./gtx/ocl_type.hpp" |
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#include "./gtx/optimum_pow.hpp" |
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#include "./gtx/orthonormalize.hpp" |
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#include "./gtx/perpendicular.hpp" |
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@ -90,7 +89,6 @@ |
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#include "./virtrev/address.hpp" |
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#include "./virtrev/equal_operator.hpp" |
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#include "./virtrev/xstream.hpp" |
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//const float goldenRatio = 1.618033988749894848f;
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//const float pi = 3.141592653589793238f;
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