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					#define GLM_CONFIG_UNRESTRICTED_GENTYPE | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_integer.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/scalar_int_sized.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/scalar_uint_sized.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_int1.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_int2.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_int3.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_int4.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_bool1.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_bool2.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_bool3.hpp> | 
				
			
			
		
	
		
			
				
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					#include <glm/ext/vector_bool4.hpp> | 
				
			
			
		
	
		
			
				
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					#include <vector> | 
				
			
			
		
	
		
			
				
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					#include <ctime> | 
				
			
			
		
	
		
			
				
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					#include <cstdio> | 
				
			
			
		
	
	
		
			
				
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					@ -532,6 +542,161 @@ namespace findNSB | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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					}//namespace findNSB
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					template<typename T, typename B> | 
				
			
			
		
	
		
			
				
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					struct test_mix_entry | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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						T x; | 
				
			
			
		
	
		
			
				
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						T y; | 
				
			
			
		
	
		
			
				
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						B a; | 
				
			
			
		
	
		
			
				
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						T Result; | 
				
			
			
		
	
		
			
				
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					}; | 
				
			
			
		
	
		
			
				
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					static int test_mix() | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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						test_mix_entry<int, bool> const TestBool[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{0, 1, false, 0}, | 
				
			
			
		
	
		
			
				
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							{0, 1, true, 1}, | 
				
			
			
		
	
		
			
				
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							{-1, 1, false, -1}, | 
				
			
			
		
	
		
			
				
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							{-1, 1, true, 1} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<int, int> const TestInt[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{0, 1, 0, 0}, | 
				
			
			
		
	
		
			
				
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							{0, 1, 1, 1}, | 
				
			
			
		
	
		
			
				
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							{-1, 1, 0, -1}, | 
				
			
			
		
	
		
			
				
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							{-1, 1, 1, 1} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec2, bool> const TestVec2Bool[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(0), glm::ivec2(1), false, glm::ivec2(0)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(0), glm::ivec2(1), true, glm::ivec2(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(-1), glm::ivec2(1), false, glm::ivec2(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(-1), glm::ivec2(1), true, glm::ivec2(1)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec2, glm::bvec2> const TestBVec2[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(0), glm::ivec2(1), glm::bvec2(false), glm::ivec2(0)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(0), glm::ivec2(1), glm::bvec2(true), glm::ivec2(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(-1), glm::ivec2(1), glm::bvec2(false), glm::ivec2(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(-1), glm::ivec2(1), glm::bvec2(true), glm::ivec2(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec2(-1), glm::ivec2(1), glm::bvec2(true, false), glm::ivec2(1, -1)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec3, bool> const TestVec3Bool[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(0), glm::ivec3(1), false, glm::ivec3(0)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(0), glm::ivec3(1), true, glm::ivec3(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(-1), glm::ivec3(1), false, glm::ivec3(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(-1), glm::ivec3(1), true, glm::ivec3(1)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec3, glm::bvec3> const TestBVec3[] = | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(0), glm::ivec3(1), glm::bvec3(false), glm::ivec3(0)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(0), glm::ivec3(1), glm::bvec3(true), glm::ivec3(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(-1), glm::ivec3(1), glm::bvec3(false), glm::ivec3(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(-1), glm::ivec3(1), glm::bvec3(true), glm::ivec3(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec3(1, 2, 3), glm::ivec3(4, 5, 6), glm::bvec3(true, false, true), glm::ivec3(4, 2, 6)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec4, bool> const TestVec4Bool[] = 
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(0), glm::ivec4(1), false, glm::ivec4(0)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(0), glm::ivec4(1), true, glm::ivec4(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(-1), glm::ivec4(1), false, glm::ivec4(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(-1), glm::ivec4(1), true, glm::ivec4(1)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						test_mix_entry<glm::ivec4, glm::bvec4> const TestBVec4[] = 
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						{ | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(0, 0, 1, 1), glm::ivec4(2, 2, 3, 3), glm::bvec4(false, true, false, true), glm::ivec4(0, 2, 1, 3)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(0), glm::ivec4(1), glm::bvec4(true), glm::ivec4(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(-1), glm::ivec4(1), glm::bvec4(false), glm::ivec4(-1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(-1), glm::ivec4(1), glm::bvec4(true), glm::ivec4(1)}, | 
				
			
			
		
	
		
			
				
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							{glm::ivec4(1, 2, 3, 4), glm::ivec4(5, 6, 7, 8), glm::bvec4(true, false, true, false), glm::ivec4(5, 2, 7, 4)} | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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						int Error = 0; | 
				
			
			
		
	
		
			
				
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						// Float with bool
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							for(std::size_t i = 0; i < sizeof(TestBool) / sizeof(test_mix_entry<int, bool>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								int const Result = glm::mix(TestBool[i].x, TestBool[i].y, TestBool[i].a); | 
				
			
			
		
	
		
			
				
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								Error += Result == TestBool[i].Result ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// Float with float
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							for(std::size_t i = 0; i < sizeof(TestInt) / sizeof(test_mix_entry<int, int>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								int const Result = glm::mix(TestInt[i].x, TestInt[i].y, TestInt[i].a); | 
				
			
			
		
	
		
			
				
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								Error += Result == TestInt[i].Result ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec2 with bool
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							for(std::size_t i = 0; i < sizeof(TestVec2Bool) / sizeof(test_mix_entry<glm::ivec2, bool>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec2 const Result = glm::mix(TestVec2Bool[i].x, TestVec2Bool[i].y, TestVec2Bool[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestVec2Bool[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec2 with bvec2
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							for(std::size_t i = 0; i < sizeof(TestBVec2) / sizeof(test_mix_entry<glm::ivec2, glm::bvec2>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec2 const Result = glm::mix(TestBVec2[i].x, TestBVec2[i].y, TestBVec2[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestBVec2[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec3 with bool
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							for(std::size_t i = 0; i < sizeof(TestVec3Bool) / sizeof(test_mix_entry<glm::ivec3, bool>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec3 const Result = glm::mix(TestVec3Bool[i].x, TestVec3Bool[i].y, TestVec3Bool[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestVec3Bool[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec3 with bvec3
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							for(std::size_t i = 0; i < sizeof(TestBVec3) / sizeof(test_mix_entry<glm::ivec3, glm::bvec3>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec3 const Result = glm::mix(TestBVec3[i].x, TestBVec3[i].y, TestBVec3[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestBVec3[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec4 with bool
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						{ | 
				
			
			
		
	
		
			
				
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							for(std::size_t i = 0; i < sizeof(TestVec4Bool) / sizeof(test_mix_entry<glm::ivec4, bool>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec4 const Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestVec4Bool[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						// vec4 with bvec4
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						{ | 
				
			
			
		
	
		
			
				
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							for(std::size_t i = 0; i < sizeof(TestBVec4) / sizeof(test_mix_entry<glm::ivec4, glm::bvec4>); ++i) | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
		
			
				
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								glm::ivec4 const Result = glm::mix(TestBVec4[i].x, TestBVec4[i].y, TestBVec4[i].a); | 
				
			
			
		
	
		
			
				
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								Error += glm::all(glm::equal(Result, TestBVec4[i].Result)) ? 0 : 1; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						return Error; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					int main() | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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						int Error = 0; | 
				
			
			
		
	
	
		
			
				
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					@ -543,5 +708,7 @@ int main() | 
				
			
			
		
	
		
			
				
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						Error += nextMultiple::test(); | 
				
			
			
		
	
		
			
				
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						Error += findNSB::test(); | 
				
			
			
		
	
		
			
				
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						Error += test_mix(); | 
				
			
			
		
	
		
			
				
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						return Error; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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