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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-26
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// Updated : 2011-04-26
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// Licence : This source is under MIT licence
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// File : test/gtx/ulp.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp> |
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#include <glm/gtx/ulp.hpp> |
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#include <iostream> |
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int test_ulp_float() |
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{ |
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std::size_t A = ulp(0.01, 0.02); |
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std::size_t B = ulp(glm::vec2(0.01), glm::vec2(0.02)); |
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std::size_t C = ulp(glm::vec3(0.01), glm::vec3(0.02)); |
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std::size_t D = ulp(glm::vec4(0.01), glm::vec4(0.02)); |
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std::cout << "glm::ulp test: " << A << std::endl; |
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std::cout << "glm::ulp test: " << B << std::endl; |
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std::cout << "glm::ulp test: " << C << std::endl; |
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std::cout << "glm::ulp test: " << D << std::endl; |
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return 0; |
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} |
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int main() |
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{ |
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test_ulp_float(); |
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} |
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