#include <glm/glm.hpp>
#include <iostream>
using namespace std;
int main() {
// creating two should-be identical matrices
glm::mat2x4 A((int)1);
glm::mat2x4 B((float)1);
float* Aptr = (float*)&A;
float* Bptr = (float*)&B;
for(int i = 0 ; i < 8 ; i++) cout << Aptr[i] << " "; cout << endl;
for(int i = 0 ; i < 8 ; i++) cout << Bptr[i] << " ";
}
output before patch:
1 0 0 0 0 1 0 0
1 0 0 0 0 0 0 0
output after patch:
1 0 0 0 0 1 0 0
1 0 0 0 0 1 0 0
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