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@ -13,34 +13,34 @@ |
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int test_quat_angle() |
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{ |
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int Error = 0; |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1))); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3))); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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return Error; |
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int Error = 0; |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1))); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3))); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1; |
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float A = glm::angle(N); |
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Error += glm::epsilonEqual(A, 45.0f, 0.01f) ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_quat_angleAxis() |
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@ -49,10 +49,10 @@ int test_quat_angleAxis() |
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glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); |
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glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); |
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glm::quat C = glm::mix(A, B, 0.5f); |
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat C = glm::mix(A, B, 0.5f); |
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; |
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@ -66,10 +66,10 @@ int test_quat_mix() |
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glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); |
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glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); |
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glm::quat C = glm::mix(A, B, 0.5f); |
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat C = glm::mix(A, B, 0.5f); |
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; |
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Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; |
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@ -84,53 +84,85 @@ int test_quat_precision() |
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Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1; |
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Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1; |
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return Error; |
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return Error; |
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} |
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int test_quat_normalize() |
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{ |
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int Error = 0; |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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return Error; |
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int Error(0); |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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{ |
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3)); |
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glm::quat N = glm::normalize(Q); |
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float L = glm::length(N); |
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Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_quat_euler() |
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{ |
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int Error(0); |
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{ |
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glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); |
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float Roll = glm::roll(q); |
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float Pitch = glm::pitch(q); |
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float Yaw = glm::yaw(q); |
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glm::vec3 Angles = glm::eulerAngles(q); |
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} |
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{ |
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glm::dquat q(1.0f, 0.0f, 0.0f, 1.0f); |
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double Roll = glm::roll(q); |
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double Pitch = glm::pitch(q); |
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double Yaw = glm::yaw(q); |
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glm::dvec3 Angles = glm::eulerAngles(q); |
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} |
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{ |
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glm::hquat q(glm::half(1.0f), glm::half(0.0f), glm::half(0.0f), glm::half(1.0f)); |
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glm::half Roll = glm::roll(q); |
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glm::half Pitch = glm::pitch(q); |
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glm::half Yaw = glm::yaw(q); |
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glm::hvec3 Angles = glm::eulerAngles(q); |
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} |
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return Error; |
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} |
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int test_quat_type() |
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{ |
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glm::quat A; |
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glm::dquat B; |
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glm::quat A; |
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glm::dquat B; |
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return 0; |
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return 0; |
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} |
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int main() |
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{ |
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int Error = 0; |
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int Error(0); |
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Error += test_quat_precision(); |
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Error += test_quat_type(); |
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Error += test_quat_angle(); |
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Error += test_quat_type(); |
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Error += test_quat_angle(); |
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Error += test_quat_angleAxis(); |
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Error += test_quat_mix(); |
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Error += test_quat_normalize(); |
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Error += test_quat_euler(); |
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return Error; |
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} |
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