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@ -136,23 +136,86 @@ int test_round() |
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Error += D == 0.0f ? 0 : 1; |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::round(0.9f); |
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float E = glm::round(0.9f); |
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Error += E == 1.0f ? 0 : 1; |
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Error += E == 1.0f ? 0 : 1; |
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float F = glm::round(1.9f); |
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float F = glm::round(1.5f); |
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Error += F == 2.0f ? 0 : 1; |
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Error += F == 2.0f ? 0 : 1; |
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float G = glm::round(1.9f); |
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Error += G == 2.0f ? 0 : 1; |
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} |
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} |
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{ |
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{ |
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float A = glm::round(-0.0f); |
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float A = glm::round(-0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::round(-0.5f); |
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float B = glm::round(-0.5f); |
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Error += B == -1.0f ? 0 : 1; |
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Error += B == -1.0f ? 0 : 1; |
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float C = glm::round(-1.0f); |
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float C = glm::round(-1.0f); |
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Error += C == -1.0f ? 0 : 1; |
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Error += C == -1.0f ? 0 : 1; |
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float D = glm::round(-0.1f); |
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float D = glm::round(-0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::round(-0.9f); |
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float E = glm::round(-0.9f); |
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Error += E == -1.0f ? 0 : 1; |
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Error += E == -1.0f ? 0 : 1; |
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float F = glm::round(-1.9f); |
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float F = glm::round(-1.5f); |
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Error += F == -2.0f ? 0 : 1; |
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float G = glm::round(-1.9f); |
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Error += G == -2.0f ? 0 : 1; |
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} |
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return Error; |
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} |
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int test_roundEven() |
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{ |
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int Error = 0; |
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{ |
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float A = glm::roundEven(0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::roundEven(0.5f); |
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Error += B == 0.0f ? 0 : 1; |
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float C = glm::roundEven(1.0f); |
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Error += C == 2.0f ? 0 : 1; |
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float D = glm::roundEven(0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::roundEven(0.9f); |
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Error += E == 0.0f ? 0 : 1; |
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float F = glm::roundEven(1.9f); |
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Error += F == 2.0f ? 0 : 1; |
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float G = glm::roundEven(2.5f); |
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Error += G == 2.0f ? 0 : 1; |
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float H = glm::roundEven(2.9f); |
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Error += H == 2.0f ? 0 : 1; |
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float I = glm::roundEven(3.2f); |
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Error += I == 4.0f ? 0 : 1; |
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float J = glm::roundEven(3.5f); |
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Error += J == 4.0f ? 0 : 1; |
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float K = glm::roundEven(3.9f); |
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Error += K == 4.0f ? 0 : 1; |
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float L = glm::roundEven(4.1f); |
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Error += L == 4.0f ? 0 : 1; |
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} |
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{ |
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float A = glm::roundEven(-0.0f); |
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Error += A == 0.0f ? 0 : 1; |
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float B = glm::roundEven(-0.5f); |
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Error += B == -2.0f ? 0 : 1; |
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float C = glm::roundEven(-1.0f); |
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Error += C == -2.0f ? 0 : 1; |
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float D = glm::roundEven(-0.1f); |
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Error += D == 0.0f ? 0 : 1; |
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float E = glm::roundEven(-0.9f); |
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Error += E == -2.0f ? 0 : 1; |
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float F = glm::roundEven(-1.9f); |
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Error += F == -2.0f ? 0 : 1; |
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Error += F == -2.0f ? 0 : 1; |
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float G = glm::roundEven(-2.5f); |
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Error += G == -2.0f ? 0 : 1; |
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float H = glm::roundEven(-2.9f); |
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Error += H == -2.0f ? 0 : 1; |
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float I = glm::roundEven(-3.2f); |
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Error += I == -4.0f ? 0 : 1; |
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float J = glm::roundEven(-3.5f); |
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Error += J == -4.0f ? 0 : 1; |
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float K = glm::roundEven(-3.9f); |
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Error += K == -4.0f ? 0 : 1; |
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} |
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} |
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return Error; |
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return Error; |
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@ -166,6 +229,7 @@ int main() |
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Error += test_floatBitsToUint(); |
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Error += test_floatBitsToUint(); |
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Error += test_mix(); |
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Error += test_mix(); |
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Error += test_round(); |
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Error += test_round(); |
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Error += test_roundEven(); |
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return Error; |
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return Error; |
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} |
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} |
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