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					///////////////////////////////////////////////////////////////////////////////////
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					/// OpenGL Mathematics (glm.g-truc.net)
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					///
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					/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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					/// Permission is hereby granted, free of charge, to any person obtaining a copy
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					/// of this software and associated documentation files (the "Software"), to deal
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					/// in the Software without restriction, including without limitation the rights
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					/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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					/// copies of the Software, and to permit persons to whom the Software is
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					/// furnished to do so, subject to the following conditions:
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					///
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					/// The above copyright notice and this permission notice shall be included in
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					/// all copies or substantial portions of the Software.
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					///
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					/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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					/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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					/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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					/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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					/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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					/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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					/// THE SOFTWARE.
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					///
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					/// @ref gtx_range
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					/// @file glm/gtx/range.hpp
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					/// @date 2014-09-19 / 2014-09-19
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					/// @author Joshua Moerman
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					///
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					/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop.
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					/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
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					///
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					///////////////////////////////////////////////////////////////////////////////////
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					#pragma once | 
				
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					#include "../gtc/type_ptr.hpp" | 
				
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					namespace glm{ | 
				
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					namespace detail | 
				
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					{ | 
				
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						/* The glm types provide a .length() member, but for matrices
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						 this only defines the number of columns, so we need to work around this */ | 
				
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						template <typename T, precision P> | 
				
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						length_t number_of_elements_(tvec2<T, P> const & v){ | 
				
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							return v.length(); | 
				
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						} | 
				
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						template <typename T, precision P> | 
				
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						length_t number_of_elements_(tvec3<T, P> const & v){ | 
				
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							return v.length(); | 
				
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						} | 
				
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						template <typename T, precision P> | 
				
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						length_t number_of_elements_(tvec4<T, P> const & v){ | 
				
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							return v.length(); | 
				
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						} | 
				
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						template <typename genType> | 
				
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						length_t number_of_elements_(genType const & v){ | 
				
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							return v.length() * v[0].length(); | 
				
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						} | 
				
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						template <typename genType> | 
				
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						const typename genType::value_type * begin(const genType& v){ | 
				
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							return value_ptr(v); | 
				
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						} | 
				
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						template <typename genType> | 
				
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						const typename genType::value_type * end(const genType& v){ | 
				
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							return begin(v) + number_of_elements_(v); | 
				
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						} | 
				
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						template <typename genType> | 
				
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						typename genType::value_type * begin(genType& v){ | 
				
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							return value_ptr(v); | 
				
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						} | 
				
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						template <typename genType> | 
				
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						typename genType::value_type * end(genType& v){ | 
				
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							return begin(v) + number_of_elements_(v); | 
				
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						} | 
				
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					} | 
				
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					} | 
				
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					// Created : 2014-09-19
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					// Updated : 2014-09-19
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					// Licence : This source is under MIT licence
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					// File    : test/gtx/gtx_range.cpp
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					#include <glm/glm.hpp> | 
				
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					#include <glm/gtc/epsilon.hpp> | 
				
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					#include <glm/gtx/range.hpp> | 
				
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					int testVec(){ | 
				
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						int Error(0); | 
				
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						glm::vec3 v(1, 2, 3); | 
				
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						int count = 0; | 
				
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						for(float x : v){ count++; } | 
				
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						Error += count == 3 ? 0 : 1; | 
				
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						for(float& x : v){ x = 0; } | 
				
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						Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1; | 
				
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						return Error; | 
				
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					} | 
				
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					int testMat(){ | 
				
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						int Error(0); | 
				
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						glm::mat4x3 m(1); | 
				
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						int count = 0; | 
				
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						for(float x : m){ count++; } | 
				
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						Error += count == 12 ? 0 : 1; | 
				
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						for(float& x : m){ x = 0; } | 
				
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						glm::vec4 v(1, 1, 1, 1); | 
				
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						Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1; | 
				
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						return Error; | 
				
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					} | 
				
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					int main(){ | 
				
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						int Error(0); | 
				
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						Error += testVec(); | 
				
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						Error += testMat(); | 
				
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						return Error; | 
				
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					} | 
				
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