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/// @ref core
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/// @file glm/detail/type_mat.hpp
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#pragma once |
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#include "qualifier.hpp" |
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namespace glm{ |
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namespace detail |
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{ |
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template<length_t C, length_t R, typename T, qualifier Q> |
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struct outerProduct_trait{}; |
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}//namespace detail
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#if GLM_HAS_TEMPLATE_ALIASES |
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template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>; |
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template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>; |
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#endif//GLM_HAS_TEMPLATE_ALIASES
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template<length_t C, length_t R, typename T, qualifier Q> |
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GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m); |
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, lowp> lowp_mat2; |
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/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, mediump> mediump_mat2; |
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/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, highp> highp_mat2; |
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/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, lowp> lowp_mat2x2; |
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/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, mediump> mediump_mat2x2; |
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/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, highp> highp_mat2x2; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 3, float, lowp> lowp_mat2x3; |
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/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 3, float, mediump> mediump_mat2x3; |
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/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 3, float, highp> highp_mat2x3; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 4, float, lowp> lowp_mat2x4; |
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/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 4, float, mediump> mediump_mat2x4; |
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/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 4, float, highp> highp_mat2x4; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 2, float, lowp> lowp_mat3x2; |
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/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 2, float, mediump> mediump_mat3x2; |
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/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 2, float, highp> highp_mat3x2; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, lowp> lowp_mat3; |
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/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, mediump> mediump_mat3; |
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/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, highp> highp_mat3; |
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/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, lowp> lowp_mat3x3; |
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/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, mediump> mediump_mat3x3; |
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/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 3, float, highp> highp_mat3x3; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, lowp> lowp_mat3x4; |
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/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, mediump> mediump_mat3x4; |
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/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, highp> highp_mat3x4; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 2, float, lowp> lowp_mat4x2; |
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/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 2, float, mediump> mediump_mat4x2; |
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/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 2, float, highp> highp_mat4x2; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 3, float, lowp> lowp_mat4x3; |
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/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 3, float, mediump> mediump_mat4x3; |
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/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 3, float, highp> highp_mat4x3; |
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 4, float, lowp> lowp_mat4; |
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/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<4, 4, float, mediump> mediump_mat4; |
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/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, highp> highp_mat4; |
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, lowp> lowp_mat4x4; |
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, mediump> mediump_mat4x4; |
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, float, highp> highp_mat4x4; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
//////////////////////////
|
||||
// Float definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT)) |
||||
typedef lowp_mat2x2 mat2x2; |
||||
typedef lowp_mat2x3 mat2x3; |
||||
typedef lowp_mat2x4 mat2x4; |
||||
typedef lowp_mat3x2 mat3x2; |
||||
typedef lowp_mat3x3 mat3x3; |
||||
typedef lowp_mat3x4 mat3x4; |
||||
typedef lowp_mat4x2 mat4x2; |
||||
typedef lowp_mat4x3 mat4x3; |
||||
typedef lowp_mat4x4 mat4x4; |
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
||||
typedef mediump_mat2x2 mat2x2; |
||||
typedef mediump_mat2x3 mat2x3; |
||||
typedef mediump_mat2x4 mat2x4; |
||||
typedef mediump_mat3x2 mat3x2; |
||||
typedef mediump_mat3x3 mat3x3; |
||||
typedef mediump_mat3x4 mat3x4; |
||||
typedef mediump_mat4x2 mat4x2; |
||||
typedef mediump_mat4x3 mat4x3; |
||||
typedef mediump_mat4x4 mat4x4; |
||||
#else |
||||
/// 2 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x2 mat2x2; |
||||
|
||||
//! 2 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x3 mat2x3; |
||||
|
||||
//! 2 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x4 mat2x4; |
||||
|
||||
//! 3 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x2 mat3x2; |
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x3 mat3x3; |
||||
|
||||
//! 3 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x4 mat3x4; |
||||
|
||||
//! 4 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x2 mat4x2; |
||||
|
||||
//! 4 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x3 mat4x3; |
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x4 mat4x4; |
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat3x3 mat3; |
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat4x4 mat4; |
||||
|
||||
//////////////////////////
|
||||
// Double definition
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, lowp> lowp_dmat2x3; |
||||
|
||||
/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, mediump> mediump_dmat2x3; |
||||
|
||||
/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 3, double, highp> highp_dmat2x3; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, lowp> lowp_dmat2x4; |
||||
|
||||
/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, mediump> mediump_dmat2x4; |
||||
|
||||
/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 4, double, highp> highp_dmat2x4; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, lowp> lowp_dmat3x2; |
||||
|
||||
/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, mediump> mediump_dmat3x2; |
||||
|
||||
/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 2, double, highp> highp_dmat3x2; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, float, lowp> lowp_dmat3; |
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, mediump> mediump_dmat3; |
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, highp> highp_dmat3; |
||||
|
||||
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, lowp> lowp_dmat3x3; |
||||
|
||||
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, mediump> mediump_dmat3x3; |
||||
|
||||
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 3, double, highp> highp_dmat3x3; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, lowp> lowp_dmat3x4; |
||||
|
||||
/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, mediump> mediump_dmat3x4; |
||||
|
||||
/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<3, 4, double, highp> highp_dmat3x4; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, lowp> lowp_dmat4x2; |
||||
|
||||
/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, mediump> mediump_dmat4x2; |
||||
|
||||
/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 2, double, highp> highp_dmat4x2; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, lowp> lowp_dmat4x3; |
||||
|
||||
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, mediump> mediump_dmat4x3; |
||||
|
||||
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 3, double, highp> highp_dmat4x3; |
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, lowp> lowp_dmat4; |
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, mediump> mediump_dmat4; |
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, highp> highp_dmat4; |
||||
|
||||
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, lowp> lowp_dmat4x4; |
||||
|
||||
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, mediump> mediump_dmat4x4; |
||||
|
||||
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<4, 4, double, highp> highp_dmat4x4; |
||||
|
||||
/// @}
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
||||
typedef lowp_dmat2x2 dmat2x2; |
||||
typedef lowp_dmat2x3 dmat2x3; |
||||
typedef lowp_dmat2x4 dmat2x4; |
||||
typedef lowp_dmat3x2 dmat3x2; |
||||
typedef lowp_dmat3x3 dmat3x3; |
||||
typedef lowp_dmat3x4 dmat3x4; |
||||
typedef lowp_dmat4x2 dmat4x2; |
||||
typedef lowp_dmat4x3 dmat4x3; |
||||
typedef lowp_dmat4x4 dmat4x4; |
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
||||
typedef mediump_dmat2x2 dmat2x2; |
||||
typedef mediump_dmat2x3 dmat2x3; |
||||
typedef mediump_dmat2x4 dmat2x4; |
||||
typedef mediump_dmat3x2 dmat3x2; |
||||
typedef mediump_dmat3x3 dmat3x3; |
||||
typedef mediump_dmat3x4 dmat3x4; |
||||
typedef mediump_dmat4x2 dmat4x2; |
||||
typedef mediump_dmat4x3 dmat4x3; |
||||
typedef mediump_dmat4x4 dmat4x4; |
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
|
||||
//! 2 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2; |
||||
|
||||
//! 3 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3; |
||||
|
||||
//! 4 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4; |
||||
|
||||
//! 2 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2x2; |
||||
|
||||
//! 2 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x3 dmat2x3; |
||||
|
||||
//! 2 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x4 dmat2x4; |
||||
|
||||
//! 3 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x2 dmat3x2; |
||||
|
||||
/// 3 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3x3; |
||||
|
||||
/// 3 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x4 dmat3x4; |
||||
|
||||
/// 4 * 2 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x2 dmat4x2; |
||||
|
||||
/// 4 * 3 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x3 dmat4x3; |
||||
|
||||
/// 4 * 4 matrix of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4x4; |
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
@ -1,3 +0,0 @@ |
||||
/// @ref core |
||||
/// @file glm/detail/type_mat.inl |
||||
|
@ -1,2 +1,2 @@ |
||||
/// @ref gtx_raw_data |
||||
/// @file glm/gtx/raw_data.inl |
||||
|
||||
|
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Reference in New Issue