Merge branch 'noise' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into noise

master
Christophe Riccio ago%!(EXTRA string=14 years)
commit 763699f528
  1. 4
      doc/about.html
  2. 4
      doc/code.html
  3. 12
      doc/download.html
  4. 4
      doc/goodies.html
  5. 56
      doc/index.html
  6. 124
      doc/src/data.xml
  7. 2
      glm/core/func_matrix.inl
  8. 2
      glm/gtx/simd_vec4.inl
  9. 2
      readme.txt
  10. 140
      test/core/core_func_matrix.cpp
  11. 11
      test/core/core_type_mat2x2.cpp
  12. 11
      test/core/core_type_mat2x3.cpp
  13. 12
      test/core/core_type_mat2x4.cpp
  14. 10
      test/core/core_type_mat3x2.cpp
  15. 17
      test/core/core_type_mat3x3.cpp
  16. 9
      test/core/core_type_mat3x4.cpp
  17. 11
      test/core/core_type_mat4x2.cpp
  18. 11
      test/core/core_type_mat4x3.cpp
  19. 17
      test/core/core_type_mat4x4.cpp
  20. 11
      test/core/core_type_vec1.cpp
  21. 17
      test/core/core_type_vec2.cpp
  22. 15
      test/core/core_type_vec3.cpp
  23. 23
      test/core/core_type_vec4.cpp
  24. 4
      test/gtc/gtc_quaternion.cpp
  25. 60
      test/gtc/gtc_swizzle.cpp
  26. 6
      test/gtx/gtx-bit.cpp
  27. 14
      test/gtx/gtx-simd-mat4.cpp

@ -11,8 +11,8 @@
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var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
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</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download"> </script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">
Download GLM 0.9.1.1</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><p> Download GLM 0.9.1.2</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><p>
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification. based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p> </p><p>

@ -11,8 +11,8 @@
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Download GLM 0.9.1.1</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Compute a triangle normal:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string">&lt;glm/glm.hpp&gt;</span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void </span> computeNormal(triangle &amp; Triangle) Download GLM 0.9.1.2</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><span xmlns="http://www.w3.org/1999/xhtml" class="code-title">Compute a triangle normal:</span><ul xmlns="http://www.w3.org/1999/xhtml" class="code-list"><li class="code-line"><span class="code-line-content"><span class="keyword">#include </span><span class="string">&lt;glm/glm.hpp&gt;</span></span></li><li class="code-line"><span class="code-line-content" /></li><li class="code-line"><span class="code-line-content"><span class="keyword">void </span> computeNormal(triangle &amp; Triangle)
</span></li><li class="code-line"><span class="code-line-content"> </span></li><li class="code-line"><span class="code-line-content">
{ {
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px"> </span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">

@ -11,11 +11,12 @@
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<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1</a> <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2</a>
(3.4 MB) (3.4 MB)
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">17/03/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1</a> (3.4 MB) </div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">12/04/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2</a> (3.4 MB)
</div><div class="issue-content">17/03/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1</a> (3.4 MB)
</div><div class="issue-content">03/03/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</a> (3.4 MB) </div><div class="issue-content">03/03/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</a> (3.4 MB)
</div><div class="issue-content">13/02/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B</a> (3.4 MB) </div><div class="issue-content">13/02/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B</a> (3.4 MB)
</div><div class="issue-content">13/02/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</a> (3.3 MB) </div><div class="issue-content">13/02/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</a> (3.3 MB)
@ -70,7 +71,8 @@
</div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB) </div><div class="issue-content">02/19/2006: <a href="http://prdownloads.sourceforge.net/glf/glm-0.3.zip?download">GLM 0.3.0.0</a> (945 KB)
</div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB) </div><div class="issue-content">05/05/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.2.zip?download">GLM 0.2.0.0</a> (194 KB)
</div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB) </div><div class="issue-content">02/21/2005: <a href="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download">GLM 0.1.0.0</a> (29.2 KB)
</div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">17/03/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1</a> (2.1 MB) </div></div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - 7z files</div><div class="issue-content">12/04/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download">GLM 0.9.1.2</a> (2.1 MB)
</div><div class="issue-content">17/03/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1</a> (2.1 MB)
</div><div class="issue-content">03/03/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0</a> (2.1 MB) </div><div class="issue-content">03/03/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0</a> (2.1 MB)
</div><div class="issue-content">13/02/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B</a> (2.1 MB) </div><div class="issue-content">13/02/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B</a> (2.1 MB)
</div><div class="issue-content">13/02/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8</a> (1.9 MB) </div><div class="issue-content">13/02/2011: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8</a> (1.9 MB)

@ -11,5 +11,5 @@
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2011<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html> Download GLM 0.9.1.2</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><p />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><p />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright Š 2005 - 2011<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>

@ -11,8 +11,8 @@
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification. based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p> </p><p>
@ -32,31 +32,33 @@
</p><p> </p><p>
Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required). Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
Any feedback is welcome at glm@g-truc.net. Any feedback is welcome at glm@g-truc.net.
</p><br /><div><h3>17/03/2011 - GLM 0.9.1.1 released</h3><div><p> </p><br /><div><h3>15/04/2011 - GLM 0.9.1.2 released</h3><div><p>
GLM 0.9.1.1 fixes some bugs, warnings on Clang C++ and clean up a bit the code. Bug fixes Only for GLM 0.9.1.2.
</p><p> </p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download">GLM 0.9.1.2 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>17/03/2011 - GLM 0.9.1.1 released</h3><div><p>
If you have uncounter any issue with GLM 0.9.1.0, please download this revision. GLM 0.9.1.1 fixes some bugs, warnings on Clang C++ and clean up a bit the code.
</p><p> </p><p>
Finally, the work has started for GLM 0.9.2 so if you have requests don't forget to <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submit them!</a></p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>03/03/2011 - GLM 0.9.1.0 final released</h3><div><p> If you have uncounter any issue with GLM 0.9.1.0, please download this revision.
Finally, GLM 0.9.1 branch is reaching the status of stable with </p><p>
<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</a>. Finally, the work has started for GLM 0.9.2 so if you have requests don't forget to <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submit them!</a></p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>03/03/2011 - GLM 0.9.1.0 final released</h3><div><p>
</p><p> Finally, GLM 0.9.1 branch is reaching the status of stable with
From GLM 0.9.1 beta, mainly bugs has been fixed. GLM has evolved on many sides since GLM 0.9.0: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</a>.
Improved documentation (manual and doxygen), better test framework, simplified setup/options/configration of GLM and new experimental SIMD API. </p><p>
</p><p> From GLM 0.9.1 beta, mainly bugs has been fixed. GLM has evolved on many sides since GLM 0.9.0:
GLM 0.9.1.0 is not 100% backward compatile with Improved documentation (manual and doxygen), better test framework, simplified setup/options/configration of GLM and new experimental SIMD API.
<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</a> </p><p>
but mainly advanced usages should be affected by the differencies. GLM 0.9.1.0 is not 100% backward compatile with
Have a look at the <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</a> for more information on how to use GLM 0.9.1. <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</a>
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>13/02/2011 - GLM 0.9.0.8 and GLM 0.9.1 beta released</h3><div><p> but mainly advanced usages should be affected by the differencies.
The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose. Have a look at the <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</a> for more information on how to use GLM 0.9.1.
Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build. </p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>13/02/2011 - GLM 0.9.0.8 and GLM 0.9.1 beta released</h3><div><p>
</p><p> The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose.
The development version, GLM 0.9.1 beta, provides an improved <a href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</a> by Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build.
<a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&amp;User=23530">Alfonse Reinheart</a>, </p><p>
author of <a href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</a> which uses GLM. The development version, GLM 0.9.1 beta, provides an improved <a href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</a> by
This version also improves the SIMD extensions and it fixes many bugs. <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&amp;User=23530">Alfonse Reinheart</a>,
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8 (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.0.pdf">GLM 0.9.0 manual</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>31/01/2011 - GLM 0.9.1 alpha released</h3><div><p> author of <a href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</a> which uses GLM.
This version also improves the SIMD extensions and it fixes many bugs.
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8 (7z)</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.0.pdf">GLM 0.9.0 manual</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>31/01/2011 - GLM 0.9.1 alpha released</h3><div><p>
This new version of GLM is bringing a lot of improvements and maybe too many considering the development time it has required: This new version of GLM is bringing a lot of improvements and maybe too many considering the development time it has required:
API exposing SIMD implementation but also some new, safe and feature complet swizzling functions and a new setup API. API exposing SIMD implementation but also some new, safe and feature complet swizzling functions and a new setup API.
All this is described in the largely updated <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</a>. All this is described in the largely updated <a href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</a>.

@ -152,74 +152,74 @@
</todo> </todo>
<page_news> <page_news>
<news index="0063" date="12/04/2011" title="GLM 0.9.1.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png"> <news index="0063" date="15/04/2011" title="GLM 0.9.1.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph> <paragraph>
Only bug fixes for GLM 0.9.1.2. Bug fixes Only for GLM 0.9.1.2.
</paragraph> </paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2 (zip)</source> <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2 (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download">GLM 0.9.1.2 (7z)</source> <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download">GLM 0.9.1.2 (7z)</source>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source> <source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
</news> </news>
<news index="0062" date="17/03/2011" title="GLM 0.9.1.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png"> <news index="0062" date="17/03/2011" title="GLM 0.9.1.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph> <paragraph>
GLM 0.9.1.1 fixes some bugs, warnings on Clang C++ and clean up a bit the code. GLM 0.9.1.1 fixes some bugs, warnings on Clang C++ and clean up a bit the code.
</paragraph> </paragraph>
<paragraph> <paragraph>
If you have uncounter any issue with GLM 0.9.1.0, please download this revision. If you have uncounter any issue with GLM 0.9.1.0, please download this revision.
</paragraph> </paragraph>
<paragraph> <paragraph>
Finally, the work has started for GLM 0.9.2 so if you have requests don't forget to <link href="https://sourceforge.net/apps/trac/ogl-math/newticket">submit them!</link> Finally, the work has started for GLM 0.9.2 so if you have requests don't forget to <link href="https://sourceforge.net/apps/trac/ogl-math/newticket">submit them!</link>
</paragraph> </paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1 (zip)</source> <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download">GLM 0.9.1.1 (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1 (7z)</source> <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download">GLM 0.9.1.1 (7z)</source>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source> <source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
</news> </news>
<news index="0061" date="03/03/2011" title="GLM 0.9.1.0 final released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph>
Finally, GLM 0.9.1 branch is reaching the status of stable with
<link href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</link>.
</paragraph>
<paragraph>
From GLM 0.9.1 beta, mainly bugs has been fixed. GLM has evolved on many sides since GLM 0.9.0:
Improved documentation (manual and doxygen), better test framework, simplified setup/options/configration of GLM and new experimental SIMD API.
</paragraph>
<paragraph>
GLM 0.9.1.0 is not 100% backward compatile with
<link href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</link>
but mainly advanced usages should be affected by the differencies.
Have a look at the <link href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</link> for more information on how to use GLM 0.9.1.
</paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</source>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</source>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
</news>
<news index="0060" date="13/02/2011" title="GLM 0.9.0.8 and GLM 0.9.1 beta released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph>
The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose.
Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build.
</paragraph>
<paragraph>
The development version, GLM 0.9.1 beta, provides an improved <link href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</link> by
<link href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&amp;User=23530">Alfonse Reinheart</link>,
author of <link href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</link> which uses GLM.
This version also improves the SIMD extensions and it fixes many bugs.
</paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B (zip)</source> <news index="0061" date="03/03/2011" title="GLM 0.9.1.0 final released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B (7z)</source> <paragraph>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</source> Finally, GLM 0.9.1 branch is reaching the status of stable with
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8 (zip)</source> <link href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0</link>.
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8 (7z)</source> </paragraph>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.0.pdf">GLM 0.9.0 manual</source> <paragraph>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source> From GLM 0.9.1 beta, mainly bugs has been fixed. GLM has evolved on many sides since GLM 0.9.0:
</news> Improved documentation (manual and doxygen), better test framework, simplified setup/options/configration of GLM and new experimental SIMD API.
</paragraph>
<paragraph>
GLM 0.9.1.0 is not 100% backward compatile with
<link href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8</link>
but mainly advanced usages should be affected by the differencies.
Have a look at the <link href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</link> for more information on how to use GLM 0.9.1.
</paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download">GLM 0.9.1.0 (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download">GLM 0.9.1.0 (7z)</source>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</source>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
</news>
<news index="0060" date="13/02/2011" title="GLM 0.9.0.8 and GLM 0.9.1 beta released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph>
The stable version, GLM 0.9.0.8, adds the operator * for quaternion products and deprecated the cross function previously used for the same purpose.
Also, it clarifies that GLM is a header only library when a user try to build it. Once more, there is nothing to build.
</paragraph>
<paragraph>
The development version, GLM 0.9.1 beta, provides an improved <link href="http://glm.g-truc.net/html-0.9.1/index.html">API documentation</link> by
<link href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&amp;User=23530">Alfonse Reinheart</link>,
author of <link href="http://www.arcsynthesis.org/gltut/">a great OpenGL tutorial</link> which uses GLM.
This version also improves the SIMD extensions and it fixes many bugs.
</paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download">GLM 0.9.1.B (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download">GLM 0.9.1.B (7z)</source>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM 0.9.1 manual</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download">GLM 0.9.0.8 (zip)</source>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download">GLM 0.9.0.8 (7z)</source>
<source type="Link" href="http://glm.g-truc.net/glm-0.9.0.pdf">GLM 0.9.0 manual</source>
<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
</news>
<news index="0059" date="31/01/2011" title="GLM 0.9.1 alpha released" image="goodies/logo.png" image-mini="image/logo-mini.png"> <news index="0059" date="31/01/2011" title="GLM 0.9.1 alpha released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph> <paragraph>

@ -466,8 +466,8 @@ namespace glm
detail::tmat2x2<T> Inverse( detail::tmat2x2<T> Inverse(
+ m[1][1] / Determinant, + m[1][1] / Determinant,
- m[1][0] / Determinant,
- m[0][1] / Determinant, - m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant); + m[0][0] / Determinant);
return Inverse; return Inverse;

@ -275,7 +275,7 @@ namespace glm
detail::fvec4SIMD const & x detail::fvec4SIMD const & x
) )
{ {
GLM_ALIGN(4) detail::tvec4<float> Result; GLM_ALIGN(16) detail::tvec4<float> Result;
_mm_store_ps(&Result[0], x.Data); _mm_store_ps(&Result[0], x.Data);
return Result; return Result;
} }

@ -14,7 +14,7 @@ More informations in GLM manual:
http://glm.g-truc.net/glm-0.9.1.pdf http://glm.g-truc.net/glm-0.9.1.pdf
================================================================================ ================================================================================
GLM 0.9.1.2: 2010-04-12 GLM 0.9.1.2: 2010-04-15
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
- Fixed bugs - Fixed bugs

@ -4,145 +4,79 @@
// Created : 2011-01-15 // Created : 2011-01-15
// Updated : 2011-01-15 // Updated : 2011-01-15
// Licence : This source is under MIT licence // Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp // File : test/core/func_matrix.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp> #include <glm/glm.hpp>
int test_static_assert() int test_matrixCompMult()
{ {
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0; return 0;
} }
int test_greaterThanEqual_vec2() int test_outerProduct()
{ {
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0; return 0;
} }
int test_greaterThanEqual_vec3() int test_transpose()
{ {
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0; return 0;
} }
int test_greaterThanEqual_vec4() int test_determinant()
{ {
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0; return 0;
} }
int test_all() int test_inverse()
{ {
assert(glm::all(glm::bvec2(true, true))); int Failed(0);
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false))); glm::mat4x4 A4x4(
glm::vec4(1, 0, 1, 0),
assert(glm::all(glm::bvec3(true, true, true))); glm::vec4(0, 1, 0, 0),
assert(!glm::all(glm::bvec3(true, false, true))); glm::vec4(0, 0, 1, 0),
assert(!glm::all(glm::bvec3(false, false, false))); glm::vec4(0, 0, 0, 1));
glm::mat4x4 B4x4 = glm::inverse(A4x4);
glm::mat4x4 I4x4 = A4x4 * B4x4;
Failed += I4x4 == glm::mat4x4(1) ? 0 : 1;
glm::mat3x3 A3x3(
glm::vec3(1, 0, 1),
glm::vec3(0, 1, 0),
glm::vec3(0, 0, 1));
glm::mat3x3 B3x3 = glm::inverse(A3x3);
glm::mat3x3 I3x3 = A3x3 * B3x3;
Failed += I3x3 == glm::mat3x3(1) ? 0 : 1;
glm::mat2x2 A2x2(
glm::vec2(1, 1),
glm::vec2(0, 1));
glm::mat2x2 B2x2 = glm::inverse(A2x2);
glm::mat2x2 I2x2 = A2x2 * B2x2;
Failed += I2x2 == glm::mat2x2(1) ? 0 : 1;
assert(glm::all(glm::bvec4(true, true, true, true))); return Failed;
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
} }
int main() int main()
{ {
int Failed = 0; int Failed = 0;
Failed += test_static_assert(); Failed += test_matrixCompMult();
Failed += test_lessThan_vec2(); Failed += test_outerProduct();
Failed += test_lessThan_vec3(); Failed += test_transpose();
Failed += test_lessThan_vec4(); Failed += test_determinant();
Failed += test_greaterThanEqual_vec2(); Failed += test_inverse();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed; return Failed;
} }

@ -9,7 +9,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::mat2x2 m(1.0f); glm::mat2x2 m(1.0f);
glm::vec2 u(1.0f); glm::vec2 u(1.0f);
@ -24,15 +24,14 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,7 +9,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::mat2x3 m(1.0f); glm::mat2x3 m(1.0f);
glm::vec2 u(1.0f); glm::vec2 u(1.0f);
@ -24,15 +24,14 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,7 +9,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::mat2x4 m(1.0f); glm::mat2x4 m(1.0f);
glm::vec2 u(1.0f); glm::vec2 u(1.0f);
@ -24,17 +24,17 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -24,16 +24,16 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -18,7 +18,7 @@ void print(glm::dmat3 const & Mat0)
printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]); printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]);
} }
bool test_mat3x3() int test_mat3x3()
{ {
glm::dmat3 Mat0( glm::dmat3 Mat0(
glm::dvec3(0.6f, 0.2f, 0.3f), glm::dvec3(0.6f, 0.2f, 0.3f),
@ -31,10 +31,10 @@ bool test_mat3x3()
print(Inv0); print(Inv0);
print(Res0); print(Res0);
return true; return 0;
} }
static bool test_operators() static int test_operators()
{ {
glm::mat3x3 m(1.0f); glm::mat3x3 m(1.0f);
glm::vec3 u(1.0f); glm::vec3 u(1.0f);
@ -49,17 +49,16 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_mat3x3(); Error += test_mat3x3();
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -24,16 +24,15 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,7 +9,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::mat4x2 m(1.0f); glm::mat4x2 m(1.0f);
glm::vec4 u(1.0f); glm::vec4 u(1.0f);
@ -24,16 +24,15 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,7 +9,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::mat4x3 m(1.0f); glm::mat4x3 m(1.0f);
glm::vec4 u(1.0f); glm::vec4 u(1.0f);
@ -24,17 +24,16 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -21,7 +21,7 @@ void print(glm::dmat4 const & Mat0)
printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]); printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]);
} }
bool test_mat4x4() int test_mat4x4()
{ {
glm::dmat4 Mat0( glm::dmat4 Mat0(
glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f), glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f),
@ -35,7 +35,7 @@ bool test_mat4x4()
print(Inv0); print(Inv0);
print(Res0); print(Res0);
return true; return 0;
} }
static bool test_operators() static bool test_operators()
@ -53,16 +53,15 @@ static bool test_operators()
bool R = m != q; bool R = m != q;
bool S = m == m; bool S = m == m;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_mat4x4(); Error += test_mat4x4();
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,22 +9,21 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::vec4 A(1.0f); glm::vec4 A(1.0f);
glm::vec4 B(1.0f); glm::vec4 B(1.0f);
bool R = A != B; bool R = A != B;
bool S = A == B; bool S = A == B;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,22 +9,21 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::vec4 A(1.0f); glm::vec2 A(1.0f);
glm::vec4 B(1.0f); glm::vec2 B(1.0f);
bool R = A != B; bool R = A != B;
bool S = A == B; bool S = A == B;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -9,22 +9,21 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
static bool test_operators() static int test_operators()
{ {
glm::vec4 A(1.0f); glm::vec3 A(1.0f);
glm::vec4 B(1.0f); glm::vec3 B(1.0f);
bool R = A != B; bool R = A != B;
bool S = A == B; bool S = A == B;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
bool Result = true; int Error = 0;
Result = Result && test_operators(); Error += test_operators();
assert(Result); return Error;
return Result;
} }

@ -31,41 +31,34 @@ enum comp
// return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value); // return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
//} //}
bool test_hvec4() int test_hvec4()
{ {
glm::hvec4 const A = glm::hvec4(0, 1, 2, 3); glm::hvec4 const A = glm::hvec4(0, 1, 2, 3);
//glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A); //glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A);
//glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>(); //glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>();
return true; return 0;
} }
static bool test_operators() static int test_operators()
{ {
glm::vec4 A(1.0f); glm::vec4 A(1.0f);
glm::vec4 B(1.0f); glm::vec4 B(1.0f);
bool R = A != B; bool R = A != B;
bool S = A == B; bool S = A == B;
return true; return (S && !R) ? 0 : 1;
} }
int main() int main()
{ {
test_hvec4();
//__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f)); //__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f)); //__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
bool Result = true; int Error = 0;
Error += test_operators();
Result = Result && test_operators(); Error += test_hvec4();
Result = Result && test_hvec4(); return Error;
assert(Result);
return Result;
return 0;
} }

@ -13,7 +13,7 @@
int main() int main()
{ {
int Failed = 0; int Error = -1;
return Failed; return Error;
} }

@ -13,114 +13,122 @@
int test_swizzle_vec4_ref_dynamic() int test_swizzle_vec4_ref_dynamic()
{ {
int Error = 0;
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec4 B(2, 1, 0, 3); glm::ivec4 B(2, 1, 0, 3);
glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B; glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B;
assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w); Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec3 B(2, 1, 0); glm::ivec3 B(2, 1, 0);
glm::swizzle(A, glm::Z, glm::Y, glm::X) = B; glm::swizzle(A, glm::Z, glm::Y, glm::X) = B;
assert(A.x == B.x && A.y == B.y && A.z == B.z); Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec2 B(2, 1); glm::ivec2 B(2, 1);
glm::swizzle(A, glm::Z, glm::Y) = B; glm::swizzle(A, glm::Z, glm::Y) = B;
assert(A.x == B.x && A.y == B.y); Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
int B(2); int B(2);
glm::swizzle(A, glm::Z) = B; glm::swizzle(A, glm::Z) = B;
assert(A.x == B); Error += (A.z == B) ? 0 : 1;
} }
return 0; return Error;
} }
int test_swizzle_vec4_ref_static() int test_swizzle_vec4_ref_static()
{ {
int Error = 0;
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec4 B(2, 1, 0, 3); glm::ivec4 B(2, 1, 0, 3);
glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B; glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B;
assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w); Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec3 B(2, 1, 0); glm::ivec3 B(2, 1, 0);
glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B; glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B;
assert(A.x == B.x && A.y == B.y && A.z == B.z); Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec2 B(2, 1); glm::ivec2 B(2, 1);
glm::swizzle<glm::Z, glm::Y>(A) = B; glm::swizzle<glm::Z, glm::Y>(A) = B;
assert(A.x == B.x && A.y == B.y); Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
} }
{ {
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
int B(2); int B(2);
glm::swizzle<glm::Z>(A) = B; glm::swizzle<glm::Z>(A) = B;
assert(A.x == B); Error += (A.z == B) ? 0 : 1;
} }
return 0; return Error;
} }
int test_swizzle_vec4_const_dynamic() int test_swizzle_vec4_const_dynamic()
{ {
int Error = 0;
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A); glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
assert(glm::all(glm::equal(A, B))); Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z); glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
assert(glm::all(glm::equal(glm::ivec3(A), C))); Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
glm::ivec2 D = glm::swizzle(A, glm::W, glm::X); glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
assert(glm::all(glm::equal(glm::ivec2(A), D))); Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
int E = glm::swizzle(A, glm::Q); int E = glm::swizzle(A, glm::Q);
assert(E == A.q); Error += (E == 3) ? 0 : 1;
return 0; return Error;
} }
int test_swizzle_vec4_const_static() int test_swizzle_vec4_const_static()
{ {
int Error = 0;
glm::ivec4 A(0, 1, 2, 3); glm::ivec4 A(0, 1, 2, 3);
glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A); glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
assert(glm::all(glm::equal(A, B))); Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A); glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
assert(glm::all(glm::equal(glm::ivec3(A), C))); Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A); glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
assert(glm::all(glm::equal(glm::ivec2(A), D))); Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
int E = glm::swizzle<glm::Q>(A); int E = glm::swizzle<glm::Q>(A);
assert(E == A.q); Error += (E == 3) ? 0 : 1;
return 0; return Error;
} }
int main() int main()
{ {
int Failed = 0; int Error = 0;
Failed += test_swizzle_vec4_ref_dynamic(); Error += test_swizzle_vec4_ref_dynamic();
Failed += test_swizzle_vec4_ref_static(); Error += test_swizzle_vec4_ref_static();
Failed += test_swizzle_vec4_const_dynamic(); Error += test_swizzle_vec4_const_dynamic();
Failed += test_swizzle_vec4_const_static(); Error += test_swizzle_vec4_const_static();
return Failed; return Error;
} }

@ -129,6 +129,8 @@ namespace bitRevert
int main() int main()
{ {
::extractField::test(); bool Error = 0;
::bitRevert::test(); Error += ::extractField::test();
Error += ::bitRevert::test();
return Error;
} }

@ -224,14 +224,14 @@ int test_compute_gtx()
std::clock_t TimeEnd = clock(); std::clock_t TimeEnd = clock();
printf("test_compute_gtx: %ld\n", TimeEnd - TimeStart); printf("test_compute_gtx: %ld\n", TimeEnd - TimeStart);
return Output.size() != 0; return 0;
} }
int main() int main()
{ {
int Failed = GLM_COMPILER; int Error = 0;
std::vector<glm::mat4> Data(1024 * 1024 * 8); std::vector<glm::mat4> Data(64 * 64 * 1);
for(std::size_t i = 0; i < Data.size(); ++i) for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = glm::mat4( Data[i] = glm::mat4(
glm::vec4(glm::compRand4(-2.0f, 2.0f)), glm::vec4(glm::compRand4(-2.0f, 2.0f)),
@ -277,13 +277,11 @@ int main()
glm::simdVec4 B(5.0f, 6.0f, 7.0f, 8.0f); glm::simdVec4 B(5.0f, 6.0f, 7.0f, 8.0f);
__m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0)); __m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0));
Failed += test_compute_glm(); Error += test_compute_glm();
Failed += test_compute_gtx(); Error += test_compute_gtx();
float Det = glm::determinant(glm::simdMat4(1.0)); float Det = glm::determinant(glm::simdMat4(1.0));
glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0)); glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
system("pause"); return Error;
return Failed;
} }

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