Experiment to do

master
Christophe Riccio ago%!(EXTRA string=13 years)
parent 09a8d5a621
commit 72a01d3432
  1. 4
      glm/gtc/matrix_transform.inl

@ -242,7 +242,7 @@ namespace glm
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result; return Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
( (
@ -255,7 +255,7 @@ namespace glm
{ {
valType rad = glm::radians(fov); valType rad = glm::radians(fov);
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad); valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
valType w = h * height / width; valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
detail::tmat4x4<valType> Result(valType(0)); detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w; Result[0][0] = w;

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