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					@ -167,7 +167,7 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							detail::tmat4x4<T, defaultp> Result(1); | 
				
			
			
		
	
		
			
				
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							Result[0][0] = static_cast<T>(2) / (right - left); | 
				
			
			
		
	
		
			
				
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							Result[1][1] = static_cast<T>(2) / (top - bottom); | 
				
			
			
		
	
		
			
				
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							Result[2][2] = - T(2) / (zFar - zNear); | 
				
			
			
		
	
		
			
				
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							Result[2][2] = - static_cast<T>(2) / (zFar - zNear); | 
				
			
			
		
	
		
			
				
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							Result[3][0] = - (right + left) / (right - left); | 
				
			
			
		
	
		
			
				
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							Result[3][1] = - (top + bottom) / (top - bottom); | 
				
			
			
		
	
		
			
				
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							Result[3][2] = - (zFar + zNear) / (zFar - zNear); | 
				
			
			
		
	
	
		
			
				
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					@ -186,7 +186,7 @@ namespace glm | 
				
			
			
		
	
		
			
				
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							detail::tmat4x4<T, defaultp> Result(1); | 
				
			
			
		
	
		
			
				
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							Result[0][0] = static_cast<T>(2) / (right - left); | 
				
			
			
		
	
		
			
				
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							Result[1][1] = static_cast<T>(2) / (top - bottom); | 
				
			
			
		
	
		
			
				
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							Result[2][2] = - T(1); | 
				
			
			
		
	
		
			
				
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							Result[2][2] = - static_cast<T>(1); | 
				
			
			
		
	
		
			
				
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							Result[3][0] = - (right + left) / (right - left); | 
				
			
			
		
	
		
			
				
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							Result[3][1] = - (top + bottom) / (top - bottom); | 
				
			
			
		
	
		
			
				
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							return Result; | 
				
			
			
		
	
	
		
			
				
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