GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
</p><p>
</p><p/><p>
Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
</p><spanxmlns="http://www.w3.org/1999/xhtml"class="code-title">Implementation for C++ 98 compilers</span><ulxmlns="http://www.w3.org/1999/xhtml"class="code-list"><liclass="code-line"><spanclass="code-line-content"><spanclass="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><liclass="code-line"><spanclass="code-line-content"><spanclass="keyword">#define </span> GLM_SWIZZLE
</p><imgsrc=""alt=""/><spanxmlns="http://www.w3.org/1999/xhtml"class="code-title">Implementation for C++ 98 compilers:</span><ulxmlns="http://www.w3.org/1999/xhtml"class="code-list"><liclass="code-line"><spanclass="code-line-content"><spanclass="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><liclass="code-line"><spanclass="code-line-content"><spanclass="keyword">#define </span> GLM_SWIZZLE
</span></li></ul><spanxmlns="http://www.w3.org/1999/xhtml"class="code-title">Implementation for C++ 11 compilers:</span><ulxmlns="http://www.w3.org/1999/xhtml"class="code-list"><liclass="code-line"><spanclass="code-line-content"><spanclass="comment">// To declare before including glm.hpp, to use the swizzle operators</span></span></li><liclass="code-line"><spanclass="code-line-content"><spanclass="keyword">#define </span> GLM_SWIZZLE
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
GLM 0.9.3.0 is finally released. Since the branch 0.9.2, the test bench and the Doxygen API documentation has been expend.
</paragraph>
</paragraph>
<paragraph>
<paragraph>
Swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
For the feature set, the GLSL noise functions have been implemented and based on the implementation of <linkhref="https://github.com/ashima/webgl-noise">webgl-noise</link>.
Some users might prefer the promoted GLM_GTC_noise extension also based on <linkhref="https://github.com/ashima/webgl-noise">webgl-noise</link> but different interface and three noise methods: Perlin noise, periodic noise and simplex noise.
</paragraph>
<imagesrc="./image/0075-1.jpg"/>
<paragraph>
Finally, swizzle operators are a challenging task to implement but thanks to the effort of many contributors, GLM 0.9.3.0 provides finally something interesting even if
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
not perfect but still a great improvement considering the incompatibilities with some external libraries. GLM 0.9.3 provides two implemetanations, one for C++ 98
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
compilers and one for C++ 11 compilers providing an implemetnation closer to what GLSL does. Indeed the C++ 98 implementation is compatible with C++ 11 compilers.
</paragraph>
</paragraph>
<codetitle="Implementation for C++ 98 compilers">
<codetitle="Implementation for C++ 98 compilers:">
<line>
<line>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
</line>
</line>
@ -213,14 +219,14 @@
glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
glm::vec2 d = glm::normalize(glm::vec2(c.yz()));
</line>
</line>
<linealign="32px">
<linealign="32px">
a.xyzw = d.xyxy;
a.xyzw() = d.xyxy();
</line>
</line>
<line>
<line>
}
}
</line>
</line>
</code>
</code>
<codetitle="Implementation for C++ 11 compilers">
<codetitle="Implementation for C++ 11 compilers:">
<line>
<line>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>
<comment>// To declare before including glm.hpp, to use the swizzle operators</comment>