Fixed roundEven implementation, tests are now passing

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent 774bd01b92
commit 6c00ffa1b4
  1. 21
      glm/core/func_common.inl
  2. 62
      test/core/core_func_common.cpp

@ -148,18 +148,21 @@ namespace detail
*/ */
// roundEven // roundEven
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType const& x) GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
{ {
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs"); GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
genType RoundValue(0.5); int Integer = int(x);
if(fract(x) == genType(0.5) && int(x) % 2) genType IntegerPart = genType(Integer);
RoundValue = genType(-0.5); genType FractionalPart = fract(x);
if(x < genType(0.0)) if(FractionalPart > genType(0.5) || FractionalPart < genType(0.5))
return genType(int(x - RoundValue)); return round(x);
return genType(int(x + RoundValue)); else if(!(Integer % 2))
} return IntegerPart;
else
return IntegerPart + mix(genType(-1), genType(1), x >= genType(0));
}
VECTORIZE_VEC(roundEven) VECTORIZE_VEC(roundEven)

@ -167,70 +167,76 @@ int test_roundEven()
int Error = 0; int Error = 0;
{ {
float A = glm::round(0.0f); float A = glm::roundEven(-1.5f);
Error += A == -2.0f ? 0 : 1;
Error += 0;
}
{
float A = glm::roundEven(0.0f);
Error += A == 0.0f ? 0 : 1; Error += A == 0.0f ? 0 : 1;
float B = glm::round(0.5f); float B = glm::roundEven(0.5f);
Error += B == 0.0f ? 0 : 1; Error += B == 0.0f ? 0 : 1;
float C = glm::round(1.0f); float C = glm::roundEven(1.0f);
Error += C == 1.0f ? 0 : 1; Error += C == 1.0f ? 0 : 1;
float D = glm::round(0.1f); float D = glm::roundEven(0.1f);
Error += D == 0.0f ? 0 : 1; Error += D == 0.0f ? 0 : 1;
float E = glm::round(0.9f); float E = glm::roundEven(0.9f);
Error += E == 1.0f ? 0 : 1; Error += E == 1.0f ? 0 : 1;
float F = glm::round(1.5f); float F = glm::roundEven(1.5f);
Error += F == 2.0f ? 0 : 1; Error += F == 2.0f ? 0 : 1;
float G = glm::round(1.9f); float G = glm::roundEven(1.9f);
Error += G == 2.0f ? 0 : 1; Error += G == 2.0f ? 0 : 1;
} }
{ {
float A = glm::round(-0.0f); float A = glm::roundEven(-0.0f);
Error += A == 0.0f ? 0 : 1; Error += A == 0.0f ? 0 : 1;
float B = glm::round(-0.5f); float B = glm::roundEven(-0.5f);
Error += B == -0.0f ? 0 : 1; Error += B == -0.0f ? 0 : 1;
float C = glm::round(-1.0f); float C = glm::roundEven(-1.0f);
Error += C == -1.0f ? 0 : 1; Error += C == -1.0f ? 0 : 1;
float D = glm::round(-0.1f); float D = glm::roundEven(-0.1f);
Error += D == 0.0f ? 0 : 1; Error += D == 0.0f ? 0 : 1;
float E = glm::round(-0.9f); float E = glm::roundEven(-0.9f);
Error += E == -1.0f ? 0 : 1; Error += E == -1.0f ? 0 : 1;
float F = glm::round(-1.5f); float F = glm::roundEven(-1.5f);
Error += F == -2.0f ? 0 : 1; Error += F == -2.0f ? 0 : 1;
float G = glm::round(-1.9f); float G = glm::roundEven(-1.9f);
Error += G == -2.0f ? 0 : 1; Error += G == -2.0f ? 0 : 1;
} }
{ {
float A = glm::round(1.5f); float A = glm::roundEven(1.5f);
Error += A == 2.0f ? 0 : 1; Error += A == 2.0f ? 0 : 1;
float B = glm::round(2.5f); float B = glm::roundEven(2.5f);
Error += B == 2.0f ? 0 : 1; Error += B == 2.0f ? 0 : 1;
float C = glm::round(3.5f); float C = glm::roundEven(3.5f);
Error += C == 4.0f ? 0 : 1; Error += C == 4.0f ? 0 : 1;
float D = glm::round(4.5f); float D = glm::roundEven(4.5f);
Error += D == 4.0f ? 0 : 1; Error += D == 4.0f ? 0 : 1;
float E = glm::round(5.5f); float E = glm::roundEven(5.5f);
Error += E == 6.0f ? 0 : 1; Error += E == 6.0f ? 0 : 1;
float F = glm::round(6.5f); float F = glm::roundEven(6.5f);
Error += F == 6.0f ? 0 : 1; Error += F == 6.0f ? 0 : 1;
float G = glm::round(7.5f); float G = glm::roundEven(7.5f);
Error += G == 8.0f ? 0 : 1; Error += G == 8.0f ? 0 : 1;
} }
{ {
float A = glm::round(-1.5f); float A = glm::roundEven(-1.5f);
Error += A == -2.0f ? 0 : 1; Error += A == -2.0f ? 0 : 1;
float B = glm::round(-2.5f); float B = glm::roundEven(-2.5f);
Error += B == -2.0f ? 0 : 1; Error += B == -2.0f ? 0 : 1;
float C = glm::round(-3.5f); float C = glm::roundEven(-3.5f);
Error += C == -4.0f ? 0 : 1; Error += C == -4.0f ? 0 : 1;
float D = glm::round(-4.5f); float D = glm::roundEven(-4.5f);
Error += D == -4.0f ? 0 : 1; Error += D == -4.0f ? 0 : 1;
float E = glm::round(-5.5f); float E = glm::roundEven(-5.5f);
Error += E == -6.0f ? 0 : 1; Error += E == -6.0f ? 0 : 1;
float F = glm::round(-6.5f); float F = glm::roundEven(-6.5f);
Error += F == -6.0f ? 0 : 1; Error += F == -6.0f ? 0 : 1;
float G = glm::round(-7.5f); float G = glm::roundEven(-7.5f);
Error += G == -8.0f ? 0 : 1; Error += G == -8.0f ? 0 : 1;
} }

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