Updated white spaces

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent d71d20a6ef
commit 6734a5fda3
  1. 23
      glm/gtx/rotate_vector.hpp

@ -36,37 +36,38 @@ namespace glm
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.
template <typename T> template <typename T>
detail::tvec2<T> rotate( detail::tvec2<T> rotate(
const detail::tvec2<T>& v, detail::tvec2<T> const & v,
T angle); T const & angle);
//! Rotate a three dimensional vector around an axis. //! Rotate a three dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.
template <typename T> template <typename T>
detail::tvec3<T> rotate( detail::tvec3<T> rotate(
const detail::tvec3<T>& v, detail::tvec3<T> const & v,
T angle, T const & angle,
const detail::tvec3<T>& normal); detail::tvec3<T> const & normal);
//! Rotate a four dimensional vector around an axis. //! Rotate a four dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.
template <typename T> template <typename T>
detail::tvec4<T> rotate( detail::tvec4<T> rotate(
const detail::tvec4<T>& v, T angle, detail::tvec4<T> const & v,
const detail::tvec3<T>& normal); T const & angle,
detail::tvec3<T> const & normal);
//! Rotate a three dimensional vector around the X axis. //! Rotate a three dimensional vector around the X axis.
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.
template <typename T> template <typename T>
detail::tvec3<T> rotateX( detail::tvec3<T> rotateX(
const detail::tvec3<T>& v, detail::tvec3<T> const & v,
T angle); T const & angle);
//! Rotate a three dimensional vector around the Y axis. //! Rotate a three dimensional vector around the Y axis.
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.
template <typename T> template <typename T>
detail::tvec3<T> rotateY( detail::tvec3<T> rotateY(
const detail::tvec3<T>& v, detail::tvec3<T> const & v,
T angle); T const & angle);
//! Rotate a three dimensional vector around the Z axis. //! Rotate a three dimensional vector around the Z axis.
//! From GLM_GTX_rotate_vector extension. //! From GLM_GTX_rotate_vector extension.

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