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@ -107,6 +107,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate) |
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- Fixed Better follow GLSL min and max specification #372 |
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- Fixed Better follow GLSL min and max specification #372 |
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- Fixed quaternion constructor from two vectors special cases #469 |
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- Fixed quaternion constructor from two vectors special cases #469 |
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- Fixed glm::to_string on quaternions wrong components order #681 |
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- Fixed glm::to_string on quaternions wrong components order #681 |
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- Fixed acsch #698 |
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#### Deprecation: |
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#### Deprecation: |
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- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler |
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- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler |
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