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@ -38,6 +38,9 @@ |
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#pragma once |
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#pragma once |
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#include "setup.hpp" |
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#include "setup.hpp" |
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#include "precision.hpp" |
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#include "func_common.hpp" |
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#include "func_vector_relational.hpp" |
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namespace glm |
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namespace glm |
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{ |
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{ |
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@ -113,13 +116,13 @@ namespace glm |
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/// offset and bits is greater than the number of bits used
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/// offset and bits is greater than the number of bits used
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/// to store the operand.
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/// to store the operand.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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template <typename genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL genIUType bitfieldExtract( |
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GLM_FUNC_DECL vecType<T, P> bitfieldExtract( |
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genIUType const & Value, |
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vecType<T, P> const & Value, |
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int const & Offset, |
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int const & Offset, |
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int const & Bits); |
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int const & Bits); |
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@ -133,14 +136,14 @@ namespace glm |
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/// offset and bits is greater than the number of bits used to
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/// offset and bits is greater than the number of bits used to
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/// store the operand.
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/// store the operand.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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template <typename genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL genIUType bitfieldInsert( |
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GLM_FUNC_DECL vecType<T, P> bitfieldInsert( |
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genIUType const & Base, |
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vecType<T, P> const & Base, |
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genIUType const & Insert, |
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vecType<T, P> const & Insert, |
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int const & Offset, |
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int const & Offset, |
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int const & Bits); |
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int const & Bits); |
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@ -148,50 +151,50 @@ namespace glm |
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/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
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/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
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/// where bits is the total number of bits used to represent value.
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/// where bits is the total number of bits used to represent value.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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template <typename genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value); |
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GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); |
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/// Returns the number of bits set to 1 in the binary representation of value.
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/// Returns the number of bits set to 1 in the binary representation of value.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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///
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///
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/// @todo Clarify the declaration to specify that scalars are suported.
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/// @todo Clarify the declaration to specify that scalars are suported.
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template <typename T, template <typename> class genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value); |
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GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); |
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/// Returns the bit number of the least significant bit set to
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/// Returns the bit number of the least significant bit set to
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/// 1 in the binary representation of value.
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/// 1 in the binary representation of value.
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/// If value is zero, -1 will be returned.
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/// If value is zero, -1 will be returned.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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///
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///
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/// @todo Clarify the declaration to specify that scalars are suported.
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/// @todo Clarify the declaration to specify that scalars are suported.
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template <typename T, template <typename> class genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value); |
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GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); |
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/// Returns the bit number of the most significant bit in the binary representation of value.
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/// Returns the bit number of the most significant bit in the binary representation of value.
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/// For positive integers, the result will be the bit number of the most significant bit set to 1.
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/// For positive integers, the result will be the bit number of the most significant bit set to 1.
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/// For negative integers, the result will be the bit number of the most significant
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/// For negative integers, the result will be the bit number of the most significant
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/// bit set to 0. For a value of zero or negative one, -1 will be returned.
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/// bit set to 0. For a value of zero or negative one, -1 will be returned.
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///
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///
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/// @tparam genIUType Signed or unsigned integer scalar or vector types.
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/// @tparam T Signed or unsigned integer scalar or vector types.
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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///
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///
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/// @todo Clarify the declaration to specify that scalars are suported.
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/// @todo Clarify the declaration to specify that scalars are suported.
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template <typename T, template <typename> class genIUType> |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value); |
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GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); |
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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