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@ -12,6 +12,8 @@ |
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#include <glm/gtc/quaternion.hpp> |
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float const Epsilon = 0.001f;; |
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static int test_angle() |
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{ |
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int Error = 0; |
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@ -19,13 +21,13 @@ static int test_angle() |
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{ |
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glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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float const A = glm::degrees(glm::angle(Q)); |
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Error += glm::equal(A, 90.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0)); |
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float const A = glm::degrees(glm::angle(Q)); |
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Error += glm::equal(A, 90.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1; |
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} |
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return Error; |
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@ -37,17 +39,17 @@ static int test_length() |
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{ |
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float const A = glm::length(glm::quat(1, 0, 0, 0)); |
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Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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float const A = glm::length(glm::quat(1, glm::vec3(0))); |
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Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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float const A = glm::length(glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0))); |
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Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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return Error; |
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@ -60,13 +62,13 @@ static int test_normalize() |
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{ |
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glm::quat const A = glm::quat(1, 0, 0, 0); |
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glm::quat const N = glm::normalize(A); |
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Error += glm::all(glm::equal(A, N, glm::epsilon<float>())) ? 0 : 1; |
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Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1; |
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} |
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{ |
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glm::quat const A = glm::quat(1, glm::vec3(0)); |
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glm::quat const N = glm::normalize(A); |
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Error += glm::all(glm::equal(A, N, glm::epsilon<float>())) ? 0 : 1; |
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Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1; |
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} |
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return Error; |
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