Fixed build error

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent 33abc97077
commit 4cf1eedbaf
  1. 34
      glm/gtx/noise.inl

@ -101,9 +101,9 @@ namespace noise
// Other corners // Other corners
detail::tvec3<T> g = step(x0.yzx, x0.xyz); detail::tvec3<T> g = step(x0.yzx, x0.xyz);
detail::tvec3<T> l = 1.0 - g; detail::tvec3<T> l = T(1) - g;
detail::tvec3<T> i1 = min( g.xyz, l.zxy ); detail::tvec3<T> i1 = min(detail::tvec3<T>(g.x, g.y, g.z), detail::tvec3<T>(l.z, l.x, l.y));
detail::tvec3<T> i2 = max( g.xyz, l.zxy ); detail::tvec3<T> i2 = max(detail::tvec3<T>(g.x, g.y, g.z), detail::tvec3<T>(l.z, l.x, l.y));
// x0 = x0 - 0.0 + 0.0 * C.xxx; // x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx; // x1 = x0 - i1 + 1.0 * C.xxx;
@ -123,19 +123,19 @@ namespace noise
// Gradients: 7x7 points over a square, mapped onto an octahedron. // Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = T(0.142857142857); // 1.0/7.0 T n_ = T(0.142857142857); // 1.0/7.0
detail::tvec3<T> ns = n_ * D.wyz - D.xzx; detail::tvec3<T> ns = n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x);
detail::tvec4<T> j = p - T(49) * floor(p * ns.z * ns.z); // mod(p,7*7) detail::tvec4<T> j = p - T(49) * floor(p * ns.z * ns.z); // mod(p,7*7)
detail::tvec4<T> x_ = floor(j * ns.z); detail::tvec4<T> x_ = floor(j * ns.z);
detail::tvec4<T> y_ = floor(j - T(7) * x_ ); // mod(j,N) detail::tvec4<T> y_ = floor(j - T(7) * x_); // mod(j,N)
detail::tvec4<T> x = x_ * ns.x + ns; detail::tvec4<T> x = x_ * ns.x + ns;
detail::tvec4<T> y = y_ * ns.x + ns; detail::tvec4<T> y = y_ * ns.x + ns;
detail::tvec4<T> h = T(1) - abs(x) - abs(y); detail::tvec4<T> h = T(1) - abs(x) - abs(y);
detail::tvec4<T> b0 = detail::tvec4<T>(x.xy, y.xy); detail::tvec4<T> b0 = detail::tvec4<T>(x.x, x.y, y.x, y.y);
detail::tvec4<T> b1 = detail::tvec4<T>(x.zw, y.zw); detail::tvec4<T> b1 = detail::tvec4<T>(x.z, x.w, y.z, y.w);
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
@ -143,8 +143,8 @@ namespace noise
detail::tvec4<T> s1 = floor(b1) * T(2) + T(1); detail::tvec4<T> s1 = floor(b1) * T(2) + T(1);
detail::tvec4<T> sh = -step(h, detail::tvec4<T>(0)); detail::tvec4<T> sh = -step(h, detail::tvec4<T>(0));
detail::tvec4<T> a0 = b0 + s0 * sh.xxyy; detail::tvec4<T> a0 = b0 + s0 * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
detail::tvec4<T> a1 = b1 + s1 * sh.zzww; detail::tvec4<T> a1 = b1 + s1 * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
detail::tvec3<T> p0 = vec3(a0.xy, h.x); detail::tvec3<T> p0 = vec3(a0.xy, h.x);
detail::tvec3<T> p1 = vec3(a0.zw, h.y); detail::tvec3<T> p1 = vec3(a0.zw, h.y);
@ -197,14 +197,14 @@ namespace noise
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
detail::tvec4<T> i0; detail::tvec4<T> i0;
detail::tvec3<T> isX = step(x0.yzw, x0.xxx); detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
detail::tvec3<T> isYZ = step(x0.zww, x0.yyz); detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
// i0.x = dot( isX, vec3( 1.0 ) ); // i0.x = dot(isX, vec3(1.0));
i0.x = isX.x + isX.y + isX.z; i0.x = isX.x + isX.y + isX.z;
i0.yzw = 1.0 - isX; i0.yzw = 1.0 - isX;
// i0.y += dot( isYZ.xy, vec2( 1.0 ) ); // i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y; i0.y += isYZ.x + isYZ.y;
i0.zw += 1.0 - isYZ.xy; i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
i0.z += isYZ.z; i0.z += isYZ.z;
i0.w += 1.0 - isYZ.z; i0.w += 1.0 - isYZ.z;
@ -338,7 +338,7 @@ namespace noise
T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z)); T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w)); T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
detail::tvec2<T> fade_xy = fade(Pf.xy); detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x); detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
T n_xy = mix(n_x.x, n_x.y, fade_xy.y); T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
return T(2.3) * n_xy; return T(2.3) * n_xy;
@ -355,7 +355,7 @@ namespace noise
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0 detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
detail::tvec4<T> iy(Pi0.yy, Pi1.yy); detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
detail::tvec4<T> iz0(Pi0.z); detail::tvec4<T> iz0(Pi0.z);
detail::tvec4<T> iz1(Pi1.z); detail::tvec4<T> iz1(Pi1.z);
@ -428,7 +428,7 @@ namespace noise
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0 detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
detail::tvec4<T> iy = detail::tvec4<T>(Pi0.yy, Pi1.yy); detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
detail::tvec4<T> iz0(Pi0.z); detail::tvec4<T> iz0(Pi0.z);
detail::tvec4<T> iz1(Pi1.z); detail::tvec4<T> iz1(Pi1.z);

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