Updated doxygen doc

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent 0a88984a12
commit 4b816e3c83
  1. 113
      glm/core/func_common.hpp

@ -24,6 +24,13 @@
/// @file glm/core/func_common.hpp /// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26 /// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio /// @author Christophe Riccio
///
/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_common #ifndef glm_core_func_common
@ -33,30 +40,30 @@
namespace glm namespace glm
{ {
/// @addtogroup core_funcs /// @addtogroup core_func_common
/// @{ /// @{
/// Returns x if x >= 0; otherwise, it returns -x. /// Returns x if x >= 0; otherwise, it returns -x.
/// ///
/// @see /// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genFIType> template <typename genFIType>
genFIType abs(genFIType const & x); genFIType abs(genFIType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
/// ///
/// @see /// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genFIType> template <typename genFIType>
genFIType sign(genFIType const & x); genFIType sign(genFIType const & x);
//! Returns a value equal to the nearest integer that is less then or equal to x. //! Returns a value equal to the nearest integer that is less then or equal to x.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType floor(genType const & x); genType floor(genType const & x);
@ -64,8 +71,8 @@ namespace glm
//! whose absolute value is not larger than the absolute value of x. //! whose absolute value is not larger than the absolute value of x.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType trunc(genType const & x); genType trunc(genType const & x);
@ -76,8 +83,8 @@ namespace glm
//! same value as roundEven(x) for all values of x. //! same value as roundEven(x) for all values of x.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType round(genType const & x); genType round(genType const & x);
@ -86,8 +93,8 @@ namespace glm
//! integer. (Both 3.5 and 4.5 for x will return 4.0.) //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType roundEven(genType const & x); genType roundEven(genType const & x);
@ -95,16 +102,16 @@ namespace glm
//! that is greater than or equal to x. //! that is greater than or equal to x.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType ceil(genType const & x); genType ceil(genType const & x);
//! Return x - floor(x). //! Return x - floor(x).
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType fract(genType const & x); genType fract(genType const & x);
@ -112,8 +119,8 @@ namespace glm
//! for each component in x using the floating point value y. //! for each component in x using the floating point value y.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType mod( genType mod(
genType const & x, genType const & x,
@ -123,8 +130,8 @@ namespace glm
//! for each component in x using the floating point value y. //! for each component in x using the floating point value y.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType mod( genType mod(
genType const & x, genType const & x,
@ -136,8 +143,8 @@ namespace glm
//! sign as x. //! sign as x.
//! //!
/// @see /// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType modf( genType modf(
genType const & x, genType const & x,
@ -146,8 +153,8 @@ namespace glm
/// Returns y if y < x; otherwise, it returns x. /// Returns y if y < x; otherwise, it returns x.
/// ///
/// @see /// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType min( genType min(
genType const & x, genType const & x,
@ -161,8 +168,8 @@ namespace glm
/// Returns y if x < y; otherwise, it returns x. /// Returns y if x < y; otherwise, it returns x.
/// ///
/// @see /// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType max( genType max(
genType const & x, genType const & x,
@ -177,8 +184,8 @@ namespace glm
//! using the floating-point values minVal and maxVal. //! using the floating-point values minVal and maxVal.
//! //!
/// @see /// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType clamp( genType clamp(
genType const & x, genType const & x,
@ -209,8 +216,8 @@ namespace glm
//! where a is a Boolean vector. //! where a is a Boolean vector.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
//! //!
//! @param[in] x Floating point scalar or vector. //! @param[in] x Floating point scalar or vector.
//! @param[in] y Floating point scalar or vector. //! @param[in] y Floating point scalar or vector.
@ -223,8 +230,8 @@ namespace glm
//! Returns 0.0 if x < edge, otherwise it returns 1.0. //! Returns 0.0 if x < edge, otherwise it returns 1.0.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType step( genType step(
genType const & edge, genType const & edge,
@ -246,8 +253,8 @@ namespace glm
//! Results are undefined if edge0 >= edge1. //! Results are undefined if edge0 >= edge1.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType smoothstep( genType smoothstep(
genType const & edge0, genType const & edge0,
@ -267,8 +274,8 @@ namespace glm
//! representations. //! representations.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
typename genType::bool_type isnan(genType const & x); typename genType::bool_type isnan(genType const & x);
@ -279,8 +286,8 @@ namespace glm
//! representations. //! representations.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
//! @li GLSL 1.30.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
typename genType::bool_type isinf(genType const & x); typename genType::bool_type isinf(genType const & x);
@ -289,8 +296,8 @@ namespace glm
//! value's bit-level representation is preserved. //! value's bit-level representation is preserved.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genIType> template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value); genIType floatBitsToInt(genType const & value);
@ -299,8 +306,8 @@ namespace glm
//! value's bit-level representation is preserved. //! value's bit-level representation is preserved.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genUType> template <typename genType, typename genUType>
genUType floatBitsToUint(genType const & value); genUType floatBitsToUint(genType const & value);
@ -311,8 +318,8 @@ namespace glm
//! the bit-level representation is preserved. //! the bit-level representation is preserved.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genIType> template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value); genType intBitsToFloat(genIType const & value);
@ -323,16 +330,16 @@ namespace glm
//! the bit-level representation is preserved. //! the bit-level representation is preserved.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genUType> template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value); genType uintBitsToFloat(genUType const & value);
//! Computes and returns a * b + c. //! Computes and returns a * b + c.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType> template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c); genType fma(genType const & a, genType const & b, genType const & c);
@ -347,8 +354,8 @@ namespace glm
//! infinity or is not a number, the results are undefined. //! infinity or is not a number, the results are undefined.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genIType> template <typename genType, typename genIType>
genType frexp(genType const & x, genIType & exp); genType frexp(genType const & x, genIType & exp);
@ -360,8 +367,8 @@ namespace glm
//! floating-point type, the result is undefined. //! floating-point type, the result is undefined.
//! //!
//! @see //! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
//! @li GLSL 4.00.08 specification, section 8.3 /// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
template <typename genType, typename genIType> template <typename genType, typename genIType>
genType ldexp(genType const & x, genIType const & exp); genType ldexp(genType const & x, genIType const & exp);

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