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					@ -662,7 +662,7 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							return Result; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v) | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER int floatBitsToInt(float v) | 
				
			
			
		
	
		
			
				
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							union | 
				
			
			
		
	
		
			
				
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					@ -678,10 +678,10 @@ namespace detail | 
				
			
			
		
	
		
			
				
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						template<length_t L, qualifier Q> | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v) | 
				
			
			
		
	
		
			
				
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							return reinterpret_cast<vec<L, int, Q>&>(const_cast<vec<L, float, Q>&>(v)); | 
				
			
			
		
	
		
			
				
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							return detail::functor1<vec, L, int, float, Q>::call(floatBitsToInt, v); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v) | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER uint floatBitsToUint(float v) | 
				
			
			
		
	
		
			
				
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					@ -697,7 +697,7 @@ namespace detail | 
				
			
			
		
	
		
			
				
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						template<length_t L, qualifier Q> | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v) | 
				
			
			
		
	
		
			
				
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							return reinterpret_cast<vec<L, uint, Q>&>(const_cast<vec<L, float, Q>&>(v)); | 
				
			
			
		
	
		
			
				
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							return detail::functor1<vec, L, uint, float, Q>::call(floatBitsToUint, v); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v) | 
				
			
			
		
	
	
		
			
				
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					@ -716,10 +716,10 @@ namespace detail | 
				
			
			
		
	
		
			
				
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						template<length_t L, qualifier Q> | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v) | 
				
			
			
		
	
		
			
				
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							return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, int, Q>&>(v)); | 
				
			
			
		
	
		
			
				
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							return detail::functor1<vec, L, float, int, Q>::call(intBitsToFloat, v); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v) | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER float uintBitsToFloat(uint v) | 
				
			
			
		
	
		
			
				
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							union | 
				
			
			
		
	
		
			
				
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							{ | 
				
			
			
		
	
	
		
			
				
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