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@ -416,7 +416,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate) |
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- Fixed isnan and isinf for CUDA compiler |
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- Fixed isnan and isinf for CUDA compiler |
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- Fixed GLM_FORCE_RADIANS on glm::perspective |
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- Fixed GLM_FORCE_RADIANS on glm::perspective |
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- Fixed GCC warnings |
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- Fixed GCC warnings |
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- Fixed packDouble2x32 on XCode |
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- Fixed packDouble2x32 on Xcode |
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- Fixed mix for vec4 SSE implementation |
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- Fixed mix for vec4 SSE implementation |
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- Fixed 0x2013 dash character in comments that cause issue in Windows |
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- Fixed 0x2013 dash character in comments that cause issue in Windows |
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Japanese mode |
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Japanese mode |
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