Added overview post code sample

master
Christophe Riccio ago%!(EXTRA string=11 years)
parent bdd723ed3b
commit 3ad3dbcd93
  1. 27
      glm/detail/dummy.cpp

@ -189,7 +189,34 @@ glm::vec3 lighting
return Color;
}
*/
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
template <GLM_TEMPLATE_GENTYPE vecType>
T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
{
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
}
template <typename vecType>
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
int main()
{
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
return 0;
}

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