Fix GTX_number_precision build #1258

master
Christophe ago%!(EXTRA string=1 year) committed by Christophe
parent adf31f555e
commit 3ac3589ed2
  1. 1
      glm/ext.hpp
  2. 1
      glm/gtx/number_precision.hpp
  3. 2
      readme.md

@ -234,6 +234,7 @@
#include "./gtx/norm.hpp" #include "./gtx/norm.hpp"
#include "./gtx/normal.hpp" #include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp" #include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/optimum_pow.hpp" #include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp" #include "./gtx/orthonormalize.hpp"
#include "./gtx/pca.hpp" #include "./gtx/pca.hpp"

@ -42,4 +42,3 @@ namespace glm{
/// @} /// @}
}//namespace glm }//namespace glm
#include "number_precision.inl"

@ -105,7 +105,7 @@ target_link_libraries(main PRIVATE glm::glm)
## Release notes ## Release notes
### [GLM 1.0.1](https://github.com/g-truc/glm) - 2024-02-XX ### [GLM 1.0.1](https://github.com/g-truc/glm/releases/tag/1.0.1) - 2024-02-26
#### Features: #### Features:
- Added C++17 [[nodiscard]] support - Added C++17 [[nodiscard]] support

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