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|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||||||
|  | /// OpenGL Mathematics (glm.g-truc.net)
 | ||||||
|  | ///
 | ||||||
|  | /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
 | ||||||
|  | /// Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||||||
|  | /// of this software and associated documentation files (the "Software"), to deal
 | ||||||
|  | /// in the Software without restriction, including without limitation the rights
 | ||||||
|  | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||||||
|  | /// copies of the Software, and to permit persons to whom the Software is
 | ||||||
|  | /// furnished to do so, subject to the following conditions:
 | ||||||
|  | /// 
 | ||||||
|  | /// The above copyright notice and this permission notice shall be included in
 | ||||||
|  | /// all copies or substantial portions of the Software.
 | ||||||
|  | /// 
 | ||||||
|  | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||||||
|  | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||||||
|  | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||||||
|  | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||||||
|  | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||||||
|  | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||||||
|  | /// THE SOFTWARE.
 | ||||||
|  | ///
 | ||||||
|  | /// @ref gtc_packing
 | ||||||
|  | /// @file glm/gtc/packing.hpp
 | ||||||
|  | /// @date 2013-08-08 / 2013-08-08
 | ||||||
|  | /// @author Christophe Riccio
 | ||||||
|  | ///
 | ||||||
|  | /// @see core (dependence)
 | ||||||
|  | ///
 | ||||||
|  | /// @defgroup gtc_packing GLM_GTC_packing
 | ||||||
|  | /// @ingroup gtc
 | ||||||
|  | /// 
 | ||||||
|  | /// @brief This extension provides a set of function to convert vertors to packed
 | ||||||
|  | /// formats.
 | ||||||
|  | /// 
 | ||||||
|  | /// <glm/gtc/packing.hpp> need to be included to use these features.
 | ||||||
|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||||||
|  | 
 | ||||||
|  | #ifndef GLM_GTC_packing | ||||||
|  | #define GLM_GTC_packing GLM_VERSION | ||||||
|  | 
 | ||||||
|  | // Dependency:
 | ||||||
|  | #include "../glm.hpp" | ||||||
|  | 
 | ||||||
|  | #if(defined(GLM_MESSAGES) && !defined(glm_ext)) | ||||||
|  | #	pragma message("GLM: GLM_GTC_packing extension included") | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | namespace glm | ||||||
|  | { | ||||||
|  | 	/// @addtogroup gtc_packing
 | ||||||
|  | 	/// @{
 | ||||||
|  | 
 | ||||||
|  | 	/// First, converts the normalized floating-point value v into a 8-bit integer value.
 | ||||||
|  | 	/// Then, the results are packed into the returned 8-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packUnorm1x8:	round(clamp(c, 0, +1) * 255.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packUnorm2x8(vec2 const & v)
 | ||||||
|  | 	/// @see uint32 packUnorm4x8(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint8 packUnorm1x8(float const & v); | ||||||
|  | 
 | ||||||
|  | 	/// Convert a single 8-bit integer to a normalized floating-point value.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackUnorm4x8: f / 255.0
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec2 unpackUnorm2x8(uint16 p)
 | ||||||
|  | 	/// @see vec4 unpackUnorm4x8(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL float unpackUnorm1x8(uint8 pdf); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 16-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packUnorm2x8:	round(clamp(c, 0, +1) * 255.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first component of the vector will be written to the least significant bits of the output;
 | ||||||
|  | 	/// the last component will be written to the most significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint8 packUnorm1x8(float const & v)
 | ||||||
|  | 	/// @see uint32 packUnorm4x8(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackUnorm4x8: f / 255.0
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see float unpackUnorm1x8(uint8 v)
 | ||||||
|  | 	/// @see vec4 unpackUnorm4x8(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); | ||||||
|  | 	
 | ||||||
|  | 	/// First, converts the normalized floating-point value v into 8-bit integer value.
 | ||||||
|  | 	/// Then, the results are packed into the returned 8-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion to fixed point is done as follows:
 | ||||||
|  | 	/// packSnorm1x8:	round(clamp(s, -1, +1) * 127.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packSnorm2x8(vec2 const & v)
 | ||||||
|  | 	/// @see uint32 packSnorm4x8(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint8 packSnorm1x8(float const & s); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. 
 | ||||||
|  | 	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec2 unpackSnorm2x8(uint16 p)
 | ||||||
|  | 	/// @see vec4 unpackSnorm4x8(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); | ||||||
|  | 	
 | ||||||
|  | 	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 16-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packSnorm2x8:	round(clamp(c, -1, +1) * 127.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first component of the vector will be written to the least significant bits of the output;
 | ||||||
|  | 	/// the last component will be written to the most significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint8 packSnorm1x8(float const & v)
 | ||||||
|  | 	/// @see uint32 packSnorm4x8(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see float unpackSnorm1x8(uint8 p)
 | ||||||
|  | 	/// @see vec4 unpackSnorm4x8(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); | ||||||
|  | 	
 | ||||||
|  | 	/// First, converts the normalized floating-point value v into a 16-bit integer value.
 | ||||||
|  | 	/// Then, the results are packed into the returned 16-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packUnorm1x16:	round(clamp(c, 0, +1) * 65535.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packSnorm1x16(float const & v)
 | ||||||
|  | 	/// @see uint64 packSnorm4x16(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packUnorm1x16(float v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. 
 | ||||||
|  | 	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackUnorm1x16: f / 65535.0 
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec2 unpackUnorm2x16(uint32 p)
 | ||||||
|  | 	/// @see vec4 unpackUnorm4x16(uint64 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 64-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packUnorm4x16:	round(clamp(c, 0, +1) * 65535.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first component of the vector will be written to the least significant bits of the output;
 | ||||||
|  | 	/// the last component will be written to the most significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packUnorm1x16(float const & v)
 | ||||||
|  | 	/// @see uint32 packUnorm2x16(vec2 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackUnormx4x16: f / 65535.0 
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see float unpackUnorm1x16(uint16 p)
 | ||||||
|  | 	/// @see vec2 unpackUnorm2x16(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts the normalized floating-point value v into 16-bit integer value.
 | ||||||
|  | 	/// Then, the results are packed into the returned 16-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion to fixed point is done as follows:
 | ||||||
|  | 	/// packSnorm1x8:	round(clamp(s, -1, +1) * 32767.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packSnorm2x16(vec2 const & v)
 | ||||||
|  | 	/// @see uint64 packSnorm4x16(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packSnorm1x16(float v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec2 unpackSnorm2x16(uint32 p)
 | ||||||
|  | 	/// @see vec4 unpackSnorm4x16(uint64 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 64-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packSnorm2x8:	round(clamp(c, -1, +1) * 32767.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first component of the vector will be written to the least significant bits of the output;
 | ||||||
|  | 	/// the last component will be written to the most significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packSnorm1x16(float const & v)
 | ||||||
|  | 	/// @see uint32 packSnorm2x16(vec2 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see float unpackSnorm1x16(uint16 p)
 | ||||||
|  | 	/// @see vec2 unpackSnorm2x16(uint32 p)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & p); | ||||||
|  | 	
 | ||||||
|  | 	/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
 | ||||||
|  | 	/// to the 16-bit floating-point representation found in the OpenGL Specification,
 | ||||||
|  | 	/// and then packing this 16-bit value into a 16-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packHalf2x16(vec2 const & v)
 | ||||||
|  | 	/// @see uint64 packHalf4x16(vec4 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packHalf1x16(float const & v); | ||||||
|  | 	
 | ||||||
|  | 	/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
 | ||||||
|  | 	/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
 | ||||||
|  | 	/// and converting it to 32-bit floating-point values.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec2 unpackHalf2x16(uint32 const & v)
 | ||||||
|  | 	/// @see vec4 unpackHalf4x16(uint64 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector 
 | ||||||
|  | 	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
 | ||||||
|  | 	/// and then packing these four 16-bit values into a 64-bit unsigned integer.
 | ||||||
|  | 	/// The first vector component specifies the 16 least-significant bits of the result; 
 | ||||||
|  | 	/// the forth component specifies the 16 most-significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint16 packHalf1x16(float const & v)
 | ||||||
|  | 	/// @see uint32 packHalf2x16(vec2 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v); | ||||||
|  | 	
 | ||||||
|  | 	/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
 | ||||||
|  | 	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
 | ||||||
|  | 	/// and converting them to 32-bit floating-point values.
 | ||||||
|  | 	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
 | ||||||
|  | 	/// the forth component is obtained from the 16 most-significant bits of v.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see float unpackHalf1x16(uint16 const & v)
 | ||||||
|  | 	/// @see vec2 unpackHalf2x16(uint32 const & v)
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
 | ||||||
|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 | ||||||
|  | 	GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector 
 | ||||||
|  | 	/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, 
 | ||||||
|  | 	/// and then packing these four values into a 32-bit unsigned integer.
 | ||||||
|  | 	/// The first vector component specifies the 10 least-significant bits of the result; 
 | ||||||
|  | 	/// the forth component specifies the 2 most-significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packI3x10_1x2(uvec4 const & v)
 | ||||||
|  | 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
 | ||||||
|  | 	GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. 
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 | ||||||
|  | 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
 | ||||||
|  | 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
 | ||||||
|  | 	GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector 
 | ||||||
|  | 	/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, 
 | ||||||
|  | 	/// and then packing these four values into a 32-bit unsigned integer.
 | ||||||
|  | 	/// The first vector component specifies the 10 least-significant bits of the result; 
 | ||||||
|  | 	/// the forth component specifies the 2 most-significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 | ||||||
|  | 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
 | ||||||
|  | 	GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. 
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 | ||||||
|  | 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
 | ||||||
|  | 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
 | ||||||
|  | 	GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
 | ||||||
|  | 	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 32-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packSnorm3x10_1x2(xyz):	round(clamp(c, -1, +1) * 511.0)
 | ||||||
|  | 	/// packSnorm3x10_1x2(w):	round(clamp(c, -1, +1) * 1.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first vector component specifies the 10 least-significant bits of the result; 
 | ||||||
|  | 	/// the forth component specifies the 2 most-significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
 | ||||||
|  | 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 | ||||||
|  | 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 | ||||||
|  | 	GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
 | ||||||
|  | 	/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
 | ||||||
|  | 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
 | ||||||
|  | 	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
 | ||||||
|  | 	GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
 | ||||||
|  | 	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
 | ||||||
|  | 	/// Then, the results are packed into the returned 32-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The conversion for component c of v to fixed point is done as follows:
 | ||||||
|  | 	/// packUnorm3x10_1x2(xyz):	round(clamp(c, 0, +1) * 1023.0)
 | ||||||
|  | 	/// packUnorm3x10_1x2(w):	round(clamp(c, 0, +1) * 3.0)
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first vector component specifies the 10 least-significant bits of the result; 
 | ||||||
|  | 	/// the forth component specifies the 2 most-significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
 | ||||||
|  | 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 | ||||||
|  | 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 | ||||||
|  | 	GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 | ||||||
|  | 	/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
 | ||||||
|  | 	/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 | ||||||
|  | 	/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
 | ||||||
|  | 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
 | ||||||
|  | 	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
 | ||||||
|  | 	GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
 | ||||||
|  | 	/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
 | ||||||
|  | 	/// Then, the results are packed into the returned 32-bit unsigned integer.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// The first vector component specifies the 11 least-significant bits of the result; 
 | ||||||
|  | 	/// the last component specifies the 10 most-significant bits.
 | ||||||
|  | 	///
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see vec3 unpackF2x11_1x10(uint32 const & p)
 | ||||||
|  | 	GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v); | ||||||
|  | 
 | ||||||
|  | 	/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . 
 | ||||||
|  | 	/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 | ||||||
|  | 	/// the last component will be extracted from the most significant bits.
 | ||||||
|  | 	/// 
 | ||||||
|  | 	/// @see gtc_packing
 | ||||||
|  | 	/// @see uint32 packF2x11_1x10(vec3 const & v)
 | ||||||
|  | 	GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 const & p); | ||||||
|  | 
 | ||||||
|  | 	/// @}
 | ||||||
|  | }// namespace glm
 | ||||||
|  | 
 | ||||||
|  | #include "packing.inl" | ||||||
|  | 
 | ||||||
|  | #endif//GLM_GTC_packing
 | ||||||
|  | 
 | ||||||
| @ -0,0 +1,575 @@ | |||||||
|  | /////////////////////////////////////////////////////////////////////////////////// | ||||||
|  | /// OpenGL Mathematics (glm.g-truc.net) | ||||||
|  | /// | ||||||
|  | /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) | ||||||
|  | /// Permission is hereby granted, free of charge, to any person obtaining a copy | ||||||
|  | /// of this software and associated documentation files (the "Software"), to deal | ||||||
|  | /// in the Software without restriction, including without limitation the rights | ||||||
|  | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||||
|  | /// copies of the Software, and to permit persons to whom the Software is | ||||||
|  | /// furnished to do so, subject to the following conditions: | ||||||
|  | ///  | ||||||
|  | /// The above copyright notice and this permission notice shall be included in | ||||||
|  | /// all copies or substantial portions of the Software. | ||||||
|  | ///  | ||||||
|  | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||||
|  | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||||
|  | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||||
|  | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||||
|  | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||||
|  | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||||||
|  | /// THE SOFTWARE. | ||||||
|  | /// | ||||||
|  | /// @ref gtc_packing | ||||||
|  | /// @file glm/gtc/packing.inl | ||||||
|  | /// @date 2013-08-08 / 2013-08-08 | ||||||
|  | /// @author Christophe Riccio | ||||||
|  | /////////////////////////////////////////////////////////////////////////////////// | ||||||
|  | 
 | ||||||
|  | namespace glm{ | ||||||
|  | namespace detail | ||||||
|  | { | ||||||
|  | 	glm::uint16 float2half(glm::uint32 const & f) | ||||||
|  | 	{ | ||||||
|  | 		// 10 bits    =>                         EE EEEFFFFF | ||||||
|  | 		// 11 bits    =>                        EEE EEFFFFFF | ||||||
|  | 		// Half bits  =>                   SEEEEEFF FFFFFFFF | ||||||
|  | 		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | ||||||
|  |          | ||||||
|  | 		// 0x00007c00 => 00000000 00000000 01111100 00000000 | ||||||
|  | 		// 0x000003ff => 00000000 00000000 00000011 11111111 | ||||||
|  | 		// 0x38000000 => 00111000 00000000 00000000 00000000 | ||||||
|  | 		// 0x7f800000 => 01111111 10000000 00000000 00000000 | ||||||
|  | 		// 0x00008000 => 00000000 00000000 10000000 00000000 | ||||||
|  | 		return | ||||||
|  |         ((f >> 16) & 0x8000) | // sign | ||||||
|  |         ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential | ||||||
|  |         ((f >> 13) & 0x03ff); // Mantissa | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  | 	glm::uint32 float2packed11(glm::uint32 const & f) | ||||||
|  | 	{ | ||||||
|  | 		// 10 bits    =>                         EE EEEFFFFF | ||||||
|  | 		// 11 bits    =>                        EEE EEFFFFFF | ||||||
|  | 		// Half bits  =>                   SEEEEEFF FFFFFFFF | ||||||
|  | 		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | ||||||
|  |          | ||||||
|  | 		// 0x000007c0 => 00000000 00000000 00000111 11000000 | ||||||
|  | 		// 0x00007c00 => 00000000 00000000 01111100 00000000 | ||||||
|  | 		// 0x000003ff => 00000000 00000000 00000011 11111111 | ||||||
|  | 		// 0x38000000 => 00111000 00000000 00000000 00000000 | ||||||
|  | 		// 0x7f800000 => 01111111 10000000 00000000 00000000 | ||||||
|  | 		// 0x00008000 => 00000000 00000000 10000000 00000000 | ||||||
|  | 		return | ||||||
|  |         	((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential | ||||||
|  |        		((f >> 17) & 0x003f); // Mantissa | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  |  	glm::uint32 packed11ToFloat(glm::uint32 const & p) | ||||||
|  | 	{ | ||||||
|  | 		// 10 bits    =>                         EE EEEFFFFF | ||||||
|  | 		// 11 bits    =>                        EEE EEFFFFFF | ||||||
|  | 		// Half bits  =>                   SEEEEEFF FFFFFFFF | ||||||
|  | 		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | ||||||
|  |          | ||||||
|  | 		// 0x000007c0 => 00000000 00000000 00000111 11000000 | ||||||
|  | 		// 0x00007c00 => 00000000 00000000 01111100 00000000 | ||||||
|  | 		// 0x000003ff => 00000000 00000000 00000011 11111111 | ||||||
|  | 		// 0x38000000 => 00111000 00000000 00000000 00000000 | ||||||
|  | 		// 0x7f800000 => 01111111 10000000 00000000 00000000 | ||||||
|  | 		// 0x00008000 => 00000000 00000000 10000000 00000000 | ||||||
|  | 		return | ||||||
|  |         	((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential | ||||||
|  |        		((p & 0x003f) << 17); // Mantissa | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	glm::uint32 float2packed10(glm::uint32 const & f) | ||||||
|  | 	{ | ||||||
|  | 		// 10 bits    =>                         EE EEEFFFFF | ||||||
|  | 		// 11 bits    =>                        EEE EEFFFFFF | ||||||
|  | 		// Half bits  =>                   SEEEEEFF FFFFFFFF | ||||||
|  | 		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | ||||||
|  |          | ||||||
|  | 		// 0x0000001F => 00000000 00000000 00000000 00011111 | ||||||
|  | 		// 0x0000003F => 00000000 00000000 00000000 00111111 | ||||||
|  | 		// 0x000003E0 => 00000000 00000000 00000011 11100000 | ||||||
|  | 		// 0x000007C0 => 00000000 00000000 00000111 11000000 | ||||||
|  | 		// 0x00007C00 => 00000000 00000000 01111100 00000000 | ||||||
|  | 		// 0x000003FF => 00000000 00000000 00000011 11111111 | ||||||
|  | 		// 0x38000000 => 00111000 00000000 00000000 00000000 | ||||||
|  | 		// 0x7f800000 => 01111111 10000000 00000000 00000000 | ||||||
|  | 		// 0x00008000 => 00000000 00000000 10000000 00000000 | ||||||
|  | 		return | ||||||
|  |         	((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential | ||||||
|  |         	((f >> 18) & 0x001f); // Mantissa | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  | 	glm::uint32 packed10ToFloat(glm::uint32 const & p) | ||||||
|  | 	{ | ||||||
|  | 		// 10 bits    =>                         EE EEEFFFFF | ||||||
|  | 		// 11 bits    =>                        EEE EEFFFFFF | ||||||
|  | 		// Half bits  =>                   SEEEEEFF FFFFFFFF | ||||||
|  | 		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | ||||||
|  |          | ||||||
|  | 		// 0x0000001F => 00000000 00000000 00000000 00011111 | ||||||
|  | 		// 0x0000003F => 00000000 00000000 00000000 00111111 | ||||||
|  | 		// 0x000003E0 => 00000000 00000000 00000011 11100000 | ||||||
|  | 		// 0x000007C0 => 00000000 00000000 00000111 11000000 | ||||||
|  | 		// 0x00007C00 => 00000000 00000000 01111100 00000000 | ||||||
|  | 		// 0x000003FF => 00000000 00000000 00000011 11111111 | ||||||
|  | 		// 0x38000000 => 00111000 00000000 00000000 00000000 | ||||||
|  | 		// 0x7f800000 => 01111111 10000000 00000000 00000000 | ||||||
|  | 		// 0x00008000 => 00000000 00000000 10000000 00000000 | ||||||
|  | 		return | ||||||
|  |         	((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential | ||||||
|  |        		((p & 0x001f) << 18); // Mantissa | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	glm::uint half2float(glm::uint const & h) | ||||||
|  | 	{ | ||||||
|  | 		return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  |     union uif | ||||||
|  |     { | ||||||
|  |         glm::uint i; | ||||||
|  |         float f; | ||||||
|  |     }; | ||||||
|  |      | ||||||
|  | 	glm::uint floatTo11bit(float x) | ||||||
|  | 	{ | ||||||
|  | 		if(x == 0.0f) | ||||||
|  | 			return 0; | ||||||
|  | 		else if(glm::isnan(x)) | ||||||
|  | 			return ~0; | ||||||
|  | 		else if(glm::isinf(x)) | ||||||
|  | 			return 0x1f << 6; | ||||||
|  |          | ||||||
|  | 		uif Union; | ||||||
|  | 		Union.f = x; | ||||||
|  | 		return float2packed11(Union.i); | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  | 	float packed11bitToFloat(glm::uint x) | ||||||
|  | 	{ | ||||||
|  | 		if(x == 0) | ||||||
|  | 			return 0.0f; | ||||||
|  | 		else if(x == ((1 << 11) - 1)) | ||||||
|  | 			return ~0;//NaN | ||||||
|  | 		else if(x == (0x1f << 6)) | ||||||
|  | 			return ~0;//Inf | ||||||
|  |          | ||||||
|  | 		uif Union; | ||||||
|  | 		Union.i = packed11ToFloat(x); | ||||||
|  | 		return Union.f; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	glm::uint floatTo10bit(float x) | ||||||
|  | 	{ | ||||||
|  | 		if(x == 0.0f) | ||||||
|  | 			return 0; | ||||||
|  | 		else if(glm::isnan(x)) | ||||||
|  | 			return ~0; | ||||||
|  | 		else if(glm::isinf(x)) | ||||||
|  | 			return 0x1f << 5; | ||||||
|  |          | ||||||
|  | 		uif Union; | ||||||
|  | 		Union.f = x; | ||||||
|  | 		return float2packed10(Union.i); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	float packed10bitToFloat(glm::uint x) | ||||||
|  | 	{ | ||||||
|  | 		if(x == 0) | ||||||
|  | 			return 0.0f; | ||||||
|  | 		else if(x == ((1 << 10) - 1)) | ||||||
|  | 			return ~0;//NaN | ||||||
|  | 		else if(x == (0x1f << 5)) | ||||||
|  | 			return ~0;//Inf | ||||||
|  |          | ||||||
|  | 		uif Union; | ||||||
|  | 		Union.i = packed10ToFloat(x); | ||||||
|  | 		return Union.f; | ||||||
|  | 	} | ||||||
|  |      | ||||||
|  | 	glm::uint f11_f11_f10(float x, float y, float z) | ||||||
|  | 	{ | ||||||
|  | 		return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) |  ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	union u10u10u10u2 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			uint x : 10; | ||||||
|  | 			uint y : 10; | ||||||
|  | 			uint z : 10; | ||||||
|  | 			uint w : 2; | ||||||
|  | 		} data; | ||||||
|  | 		uint32 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union i10i10i10i2 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			int x : 10; | ||||||
|  | 			int y : 10; | ||||||
|  | 			int z : 10; | ||||||
|  | 			int w : 2; | ||||||
|  | 		} data; | ||||||
|  | 		uint32 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union unorm4x16 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			uint16 x; | ||||||
|  | 			uint16 y; | ||||||
|  | 			uint16 z; | ||||||
|  | 			uint16 w; | ||||||
|  | 		} data; | ||||||
|  | 		uint64 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union snorm4x16 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			int16 x; | ||||||
|  | 			int16 y; | ||||||
|  | 			int16 z; | ||||||
|  | 			int16 w; | ||||||
|  | 		} data; | ||||||
|  | 		uint64 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union snorm1x16 | ||||||
|  | 	{ | ||||||
|  | 		int16 data; | ||||||
|  | 		uint16 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union half1x16 | ||||||
|  | 	{ | ||||||
|  | 		hdata data; | ||||||
|  | 		uint16 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union half4x16 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			hdata x; | ||||||
|  | 			hdata y; | ||||||
|  | 			hdata z; | ||||||
|  | 			hdata w; | ||||||
|  | 		} data; | ||||||
|  | 		uint64 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union unorm1x8 | ||||||
|  | 	{ | ||||||
|  | 		uint8 data; | ||||||
|  | 		uint8 pack; | ||||||
|  | 	}; | ||||||
|  | 	 | ||||||
|  | 	union unorm2x8 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			uint8 x; | ||||||
|  | 			uint8 y; | ||||||
|  | 		} data; | ||||||
|  | 		uint16 pack; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	union snorm1x8 | ||||||
|  | 	{ | ||||||
|  | 		int8 data; | ||||||
|  | 		uint8 pack; | ||||||
|  | 	}; | ||||||
|  | 	 | ||||||
|  | 	union snorm2x8 | ||||||
|  | 	{ | ||||||
|  | 		struct | ||||||
|  | 		{ | ||||||
|  | 			int8 x; | ||||||
|  | 			int8 y; | ||||||
|  | 		} data; | ||||||
|  | 		uint16 pack; | ||||||
|  | 	}; | ||||||
|  | }//namespace detail | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v) | ||||||
|  | 	{ | ||||||
|  | 		int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f)); | ||||||
|  | 		detail::unorm1x8 Packing; | ||||||
|  | 		Packing.data = Scaled; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) | ||||||
|  | 	{ | ||||||
|  | 		detail::unorm1x8 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		float Unpacked(Packing.data); | ||||||
|  | 		return Unpacked * float(0.0039215686274509803921568627451); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v) | ||||||
|  | 	{ | ||||||
|  | 		i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f)); | ||||||
|  | 		detail::unorm2x8 Packing; | ||||||
|  | 		Packing.data.x = Scaled.x; | ||||||
|  | 		Packing.data.y = Scaled.y; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) | ||||||
|  | 	{ | ||||||
|  | 		detail::unorm2x8 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		vec2 Unpacked(Packing.data.x, Packing.data.y); | ||||||
|  | 		return Unpacked * float(0.0039215686274509803921568627451); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float const & v) | ||||||
|  | 	{ | ||||||
|  | 		glm::int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f)); | ||||||
|  | 		detail::snorm1x8 Packing; | ||||||
|  | 		Packing.data = Scaled; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) | ||||||
|  | 	{ | ||||||
|  | 		detail::snorm1x8 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		float Unpacked(Packing.data); | ||||||
|  | 		return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v) | ||||||
|  | 	{ | ||||||
|  | 		glm::i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f)); | ||||||
|  | 		detail::snorm2x8 Packing; | ||||||
|  | 		Packing.data.x = Scaled.x; | ||||||
|  | 		Packing.data.y = Scaled.y; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) | ||||||
|  | 	{ | ||||||
|  | 		detail::snorm2x8 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		vec2 Unpacked(Packing.data.x, Packing.data.y); | ||||||
|  | 		return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) | ||||||
|  | 	{ | ||||||
|  | 		return uint16(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) | ||||||
|  | 	{ | ||||||
|  | 		return float(p) * 1.0f / 65535.0f; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		i16vec4 Scaled(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); | ||||||
|  | 		detail::unorm4x16 Packing; | ||||||
|  | 		Packing.data.x = Scaled[0]; | ||||||
|  | 		Packing.data.y = Scaled[1]; | ||||||
|  | 		Packing.data.z = Scaled[2]; | ||||||
|  | 		Packing.data.w = Scaled[3]; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 const & p) | ||||||
|  | 	{ | ||||||
|  | 		detail::unorm4x16 Packing; | ||||||
|  | 		vec4 Result( | ||||||
|  | 			float(Packing.data.x), | ||||||
|  | 			float(Packing.data.y), | ||||||
|  | 			float(Packing.data.z), | ||||||
|  | 			float(Packing.data.w)); | ||||||
|  | 		Result *= float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0 | ||||||
|  | 		return Result; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) | ||||||
|  | 	{ | ||||||
|  | 		float Scaled = clamp(v ,-1.0f, 1.0f) * 32767.0f; | ||||||
|  | 		detail::snorm1x16 Packing; | ||||||
|  | 		Packing.data = detail::int16(Scaled); | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) | ||||||
|  | 	{ | ||||||
|  | 		detail::snorm1x16 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		return clamp(float(Packing.data) * float(3.0518509475997192297128208258309e-5), -1.0f, 1.0f); //1.0f / 32767.0f | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		i16vec4 Scaled(clamp(v ,-1.0f, 1.0f) * 32767.0f); | ||||||
|  | 		detail::snorm4x16 Packing; | ||||||
|  | 		Packing.data.x = Scaled.x; | ||||||
|  | 		Packing.data.y = Scaled.y; | ||||||
|  | 		Packing.data.z = Scaled.z; | ||||||
|  | 		Packing.data.w = Scaled.w; | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 const & p) | ||||||
|  | 	{ | ||||||
|  | 		detail::snorm4x16 Packing; | ||||||
|  | 		Packing.pack = p; | ||||||
|  | 		vec4 Unpacked(Packing.data.x, Packing.data.y, Packing.data.z, Packing.data.w); | ||||||
|  | 		return clamp(Unpacked * float(3.0518509475997192297128208258309e-5), -1.0f, 1.0f); //1.0f / 32767.0f | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_DECL uint16 packHalf1x16(float const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::half1x16 Packing; | ||||||
|  | 		Packing.data = detail::toFloat16(v); | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::half1x16 Packing; | ||||||
|  | 		Packing.pack = v; | ||||||
|  | 		return detail::toFloat32(Packing.data); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_DECL uint64 packHalf4x16(glm::vec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::half4x16 Packing; | ||||||
|  | 		Packing.data.x = detail::toFloat16(v.x); | ||||||
|  | 		Packing.data.y = detail::toFloat16(v.y); | ||||||
|  | 		Packing.data.z = detail::toFloat16(v.z); | ||||||
|  | 		Packing.data.w = detail::toFloat16(v.w); | ||||||
|  | 		return Packing.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_DECL glm::vec4 unpackHalf4x16(uint64 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::half4x16 Packing; | ||||||
|  | 		Packing.pack = v; | ||||||
|  | 		return glm::vec4( | ||||||
|  | 			detail::toFloat32(Packing.data.x), | ||||||
|  | 			detail::toFloat32(Packing.data.y), | ||||||
|  | 			detail::toFloat32(Packing.data.z), | ||||||
|  | 			detail::toFloat32(Packing.data.w)); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Result; | ||||||
|  | 		Result.data.x = v.x; | ||||||
|  | 		Result.data.y = v.y; | ||||||
|  | 		Result.data.z = v.z; | ||||||
|  | 		Result.data.w = v.w; | ||||||
|  | 		return Result.pack;  | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Unpack; | ||||||
|  | 		Unpack.pack = v; | ||||||
|  | 		return ivec4( | ||||||
|  | 			Unpack.data.x, | ||||||
|  | 			Unpack.data.y, | ||||||
|  | 			Unpack.data.z, | ||||||
|  | 			Unpack.data.w); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::u10u10u10u2 Result; | ||||||
|  | 		Result.data.x = v.x; | ||||||
|  | 		Result.data.y = v.y; | ||||||
|  | 		Result.data.z = v.z; | ||||||
|  | 		Result.data.w = v.w; | ||||||
|  | 		return Result.pack;  | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::u10u10u10u2 Unpack; | ||||||
|  | 		Unpack.pack = v; | ||||||
|  | 		return uvec4( | ||||||
|  | 			Unpack.data.x, | ||||||
|  | 			Unpack.data.y, | ||||||
|  | 			Unpack.data.z, | ||||||
|  | 			Unpack.data.w); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Result; | ||||||
|  | 		Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f)); | ||||||
|  | 		Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f)); | ||||||
|  | 		Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f)); | ||||||
|  | 		Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) *   1.f)); | ||||||
|  | 		return Result.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Unpack; | ||||||
|  | 		Unpack.pack = v; | ||||||
|  | 		vec4 Result; | ||||||
|  | 		Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f); | ||||||
|  | 		Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f); | ||||||
|  | 		Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f); | ||||||
|  | 		Result.w = clamp(float(Unpack.data.w) /   1.f, -1.0f, 1.0f); | ||||||
|  | 		return Result; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Result; | ||||||
|  | 		Result.data.x = int(round(clamp(v.x, 0.0f, 1.0f) * 1023.f)); | ||||||
|  | 		Result.data.y = int(round(clamp(v.y, 0.0f, 1.0f) * 1023.f)); | ||||||
|  | 		Result.data.z = int(round(clamp(v.z, 0.0f, 1.0f) * 1023.f)); | ||||||
|  | 		Result.data.w = int(round(clamp(v.w, 0.0f, 1.0f) *    3.f)); | ||||||
|  | 		return Result.pack; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 const & v) | ||||||
|  | 	{ | ||||||
|  | 		detail::i10i10i10i2 Unpack; | ||||||
|  | 		Unpack.pack = v; | ||||||
|  | 		vec4 Result; | ||||||
|  | 		Result.x = float(Unpack.data.x) / 1023.f; | ||||||
|  | 		Result.y = float(Unpack.data.y) / 1023.f; | ||||||
|  | 		Result.z = float(Unpack.data.z) / 1023.f; | ||||||
|  | 		Result.w = float(Unpack.data.w) /   3.f; | ||||||
|  | 		return Result; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v) | ||||||
|  |     { | ||||||
|  |         return  | ||||||
|  |             ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) <<  0) | | ||||||
|  |             ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | | ||||||
|  |             ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  | 	GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 const & v) | ||||||
|  |     { | ||||||
|  |     	return vec3( | ||||||
|  |     		detail::packed11bitToFloat(v >> 0),  | ||||||
|  |     		detail::packed11bitToFloat(v >> 11),  | ||||||
|  |     		detail::packed10bitToFloat(v >> 22)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | }//namespace glm | ||||||
| @ -0,0 +1,317 @@ | |||||||
|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||||||
|  | /// OpenGL Mathematics (glm.g-truc.net)
 | ||||||
|  | ///
 | ||||||
|  | /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
 | ||||||
|  | /// Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||||||
|  | /// of this software and associated documentation files (the "Software"), to deal
 | ||||||
|  | /// in the Software without restriction, including without limitation the rights
 | ||||||
|  | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||||||
|  | /// copies of the Software, and to permit persons to whom the Software is
 | ||||||
|  | /// furnished to do so, subject to the following conditions:
 | ||||||
|  | /// 
 | ||||||
|  | /// The above copyright notice and this permission notice shall be included in
 | ||||||
|  | /// all copies or substantial portions of the Software.
 | ||||||
|  | /// 
 | ||||||
|  | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||||||
|  | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||||||
|  | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||||||
|  | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||||||
|  | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||||||
|  | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||||||
|  | /// THE SOFTWARE.
 | ||||||
|  | ///
 | ||||||
|  | /// @ref test
 | ||||||
|  | /// @file test/gtc/packing.cpp
 | ||||||
|  | /// @date 2013-08-09 / 2013-08-09
 | ||||||
|  | /// @author Christophe Riccio
 | ||||||
|  | ///////////////////////////////////////////////////////////////////////////////////
 | ||||||
|  | 
 | ||||||
|  | #include <glm/glm.hpp> | ||||||
|  | #include <glm/gtc/packing.hpp> | ||||||
|  | #include <cstdio> | ||||||
|  | #include <vector> | ||||||
|  | 
 | ||||||
|  | void print_bits(glm::half const & s) | ||||||
|  | { | ||||||
|  |     union
 | ||||||
|  |     { | ||||||
|  |         glm::detail::hdata h; | ||||||
|  |         unsigned short i; | ||||||
|  |     } uif; | ||||||
|  |     
 | ||||||
|  |     uif.h = s._data(); | ||||||
|  |     
 | ||||||
|  |     printf("f16: "); | ||||||
|  |     for(std::size_t j = sizeof(s) * 8; j > 0; --j) | ||||||
|  |     { | ||||||
|  |         if(j == 10 || j == 15) | ||||||
|  |             printf(" "); | ||||||
|  |         printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void print_bits(float const & s) | ||||||
|  | { | ||||||
|  |     union
 | ||||||
|  |     { | ||||||
|  |         float f; | ||||||
|  |         unsigned int i; | ||||||
|  |     } uif; | ||||||
|  |     
 | ||||||
|  |     uif.f = s; | ||||||
|  |     
 | ||||||
|  |     printf("f32: "); | ||||||
|  |     for(std::size_t j = sizeof(s) * 8; j > 0; --j) | ||||||
|  |     { | ||||||
|  |         if(j == 23 || j == 31) | ||||||
|  |             printf(" "); | ||||||
|  |         printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void print_10bits(glm::uint const & s) | ||||||
|  | { | ||||||
|  |     printf("10b: "); | ||||||
|  |     for(std::size_t j = 10; j > 0; --j) | ||||||
|  |     { | ||||||
|  |         if(j == 5) | ||||||
|  |             printf(" "); | ||||||
|  |         printf("%d", (s & (1 << (j - 1))) ? 1 : 0); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void print_11bits(glm::uint const & s) | ||||||
|  | { | ||||||
|  |     printf("11b: "); | ||||||
|  |     for(std::size_t j = 11; j > 0; --j) | ||||||
|  |     { | ||||||
|  |         if(j == 6) | ||||||
|  |             printf(" "); | ||||||
|  |         printf("%d", (s & (1 << (j - 1))) ? 1 : 0); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void print_value(float const & s) | ||||||
|  | { | ||||||
|  |     printf("%2.5f, ", s); | ||||||
|  |     print_bits(s); | ||||||
|  |     printf(", "); | ||||||
|  |     print_bits(glm::half(s)); | ||||||
|  | //    printf(", ");
 | ||||||
|  | //    print_11bits(detail::floatTo11bit(s));
 | ||||||
|  | //    printf(", ");
 | ||||||
|  | //    print_10bits(detail::floatTo10bit(s));
 | ||||||
|  |     printf("\n"); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_half() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     print_value(0.0f); | ||||||
|  |     print_value(0.1f); | ||||||
|  |     print_value(0.2f); | ||||||
|  |     print_value(0.3f); | ||||||
|  |     print_value(0.4f); | ||||||
|  |     print_value(0.5f); | ||||||
|  |     print_value(0.6f); | ||||||
|  |     print_value(1.0f); | ||||||
|  |     print_value(1.1f); | ||||||
|  |     print_value(1.2f); | ||||||
|  |     print_value(1.3f); | ||||||
|  |     print_value(1.4f); | ||||||
|  |     print_value(1.5f); | ||||||
|  |     print_value(1.6f); | ||||||
|  |     print_value(2.0f); | ||||||
|  |     print_value(2.1f); | ||||||
|  |     print_value(2.2f); | ||||||
|  |     print_value(2.3f); | ||||||
|  |     print_value(2.4f); | ||||||
|  |     print_value(2.5f); | ||||||
|  |     print_value(2.6f); | ||||||
|  |     
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_Half1x16() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<float> Tests; | ||||||
|  |     Tests.push_back(0.0f); | ||||||
|  |     Tests.push_back(1.0f); | ||||||
|  |     Tests.push_back(-1.0f); | ||||||
|  |     Tests.push_back(2.0f); | ||||||
|  |     Tests.push_back(-2.0f); | ||||||
|  |     Tests.push_back(1.9f); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packHalf1x16(Tests[i]); | ||||||
|  |         float v0 = glm::unpackHalf1x16(p0); | ||||||
|  |         glm::uint32 p1 = glm::packHalf1x16(v0); | ||||||
|  |         float v1 = glm::unpackHalf1x16(p0); | ||||||
|  |         Error += (v0 == v1) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_Half4x16() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::vec4> Tests; | ||||||
|  |     Tests.push_back(glm::vec4(1.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.0)); | ||||||
|  |     Tests.push_back(glm::vec4(2.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.1)); | ||||||
|  |     Tests.push_back(glm::vec4(0.5)); | ||||||
|  |     Tests.push_back(glm::vec4(-0.9)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint64 p0 = glm::packHalf4x16(Tests[i]); | ||||||
|  |         glm::vec4 v0 = glm::unpackHalf4x16(p0); | ||||||
|  |         glm::uint64 p1 = glm::packHalf4x16(v0); | ||||||
|  |         glm::vec4 v1 = glm::unpackHalf4x16(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_I3x10_1x2() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::ivec4> Tests; | ||||||
|  |     Tests.push_back(glm::ivec4(0)); | ||||||
|  |     Tests.push_back(glm::ivec4(1)); | ||||||
|  |     Tests.push_back(glm::ivec4(-1)); | ||||||
|  |     Tests.push_back(glm::ivec4(2)); | ||||||
|  |     Tests.push_back(glm::ivec4(-2)); | ||||||
|  |     Tests.push_back(glm::ivec4(3)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packI3x10_1x2(Tests[i]); | ||||||
|  |         glm::ivec4 v0 = glm::unpackI3x10_1x2(p0); | ||||||
|  |         glm::uint32 p1 = glm::packI3x10_1x2(v0); | ||||||
|  |         glm::ivec4 v1 = glm::unpackI3x10_1x2(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_U3x10_1x2() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::uvec4> Tests; | ||||||
|  |     Tests.push_back(glm::uvec4(0)); | ||||||
|  |     Tests.push_back(glm::uvec4(1)); | ||||||
|  |     Tests.push_back(glm::uvec4(2)); | ||||||
|  |     Tests.push_back(glm::uvec4(3)); | ||||||
|  |     Tests.push_back(glm::uvec4(4)); | ||||||
|  |     Tests.push_back(glm::uvec4(5)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packU3x10_1x2(Tests[i]); | ||||||
|  |         glm::uvec4 v0 = glm::unpackU3x10_1x2(p0); | ||||||
|  |         glm::uint32 p1 = glm::packU3x10_1x2(v0); | ||||||
|  |         glm::uvec4 v1 = glm::unpackU3x10_1x2(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_Snorm3x10_1x2() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::vec4> Tests; | ||||||
|  |     Tests.push_back(glm::vec4(1.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.0)); | ||||||
|  |     Tests.push_back(glm::vec4(2.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.1)); | ||||||
|  |     Tests.push_back(glm::vec4(0.5)); | ||||||
|  |     Tests.push_back(glm::vec4(0.9)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]); | ||||||
|  |         glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0); | ||||||
|  |         glm::uint32 p1 = glm::packSnorm3x10_1x2(v0); | ||||||
|  |         glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_Unorm3x10_1x2() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::vec4> Tests; | ||||||
|  |     Tests.push_back(glm::vec4(1.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.0)); | ||||||
|  |     Tests.push_back(glm::vec4(2.0)); | ||||||
|  |     Tests.push_back(glm::vec4(0.1)); | ||||||
|  |     Tests.push_back(glm::vec4(0.5)); | ||||||
|  |     Tests.push_back(glm::vec4(0.9)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]); | ||||||
|  |         glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0); | ||||||
|  |         glm::uint32 p1 = glm::packSnorm3x10_1x2(v0); | ||||||
|  |         glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int test_F2x11_1x10() | ||||||
|  | { | ||||||
|  |     int Error = 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<glm::vec3> Tests; | ||||||
|  |     Tests.push_back(glm::vec3(1.0)); | ||||||
|  |     Tests.push_back(glm::vec3(0.0)); | ||||||
|  |     Tests.push_back(glm::vec3(2.0)); | ||||||
|  |     Tests.push_back(glm::vec3(0.1)); | ||||||
|  |     Tests.push_back(glm::vec3(0.5)); | ||||||
|  |     Tests.push_back(glm::vec3(0.9)); | ||||||
|  | 
 | ||||||
|  |     for(std::size_t i = 0; i < Tests.size(); ++i) | ||||||
|  |     { | ||||||
|  |         glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]); | ||||||
|  |         glm::vec3 v0 = glm::unpackF2x11_1x10(p0); | ||||||
|  |         glm::uint32 p1 = glm::packF2x11_1x10(v0); | ||||||
|  |         glm::vec3 v1 = glm::unpackF2x11_1x10(p0); | ||||||
|  |         Error += glm::all(glm::equal(v0, v1)) ? 0 : 1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Error; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int main() | ||||||
|  | { | ||||||
|  | 	int Error(0); | ||||||
|  | 
 | ||||||
|  |     Error += test_F2x11_1x10(); | ||||||
|  |     Error += test_Snorm3x10_1x2(); | ||||||
|  |     Error += test_Unorm3x10_1x2(); | ||||||
|  |     Error += test_I3x10_1x2(); | ||||||
|  |     Error += test_U3x10_1x2(); | ||||||
|  |     Error += test_Half1x16(); | ||||||
|  |     Error += test_U3x10_1x2(); | ||||||
|  | 
 | ||||||
|  | 	return Error; | ||||||
|  | } | ||||||
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