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@ -332,7 +332,7 @@ namespace mix_ |
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T Result; |
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}; |
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entry<float, bool> TestBool[] = |
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entry<float, bool> const TestBool[] = |
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{ |
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{0.0f, 1.0f, false, 0.0f}, |
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{0.0f, 1.0f, true, 1.0f}, |
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@ -340,7 +340,7 @@ namespace mix_ |
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{-1.0f, 1.0f, true, 1.0f} |
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}; |
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entry<float, float> TestFloat[] = |
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entry<float, float> const TestFloat[] = |
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{ |
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{0.0f, 1.0f, 0.0f, 0.0f}, |
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{0.0f, 1.0f, 1.0f, 1.0f}, |
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@ -348,7 +348,7 @@ namespace mix_ |
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{-1.0f, 1.0f, 1.0f, 1.0f} |
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}; |
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entry<glm::vec2, bool> TestVec2Bool[] = |
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entry<glm::vec2, bool> const TestVec2Bool[] = |
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{ |
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{glm::vec2(0.0f), glm::vec2(1.0f), false, glm::vec2(0.0f)}, |
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{glm::vec2(0.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)}, |
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@ -356,7 +356,7 @@ namespace mix_ |
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{glm::vec2(-1.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)} |
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}; |
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entry<glm::vec2, glm::bvec2> TestBVec2[] = |
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entry<glm::vec2, glm::bvec2> const TestBVec2[] = |
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{ |
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(0.0f)}, |
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)}, |
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@ -365,7 +365,7 @@ namespace mix_ |
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true, false), glm::vec2(1.0f, -1.0f)} |
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}; |
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entry<glm::vec3, bool> TestVec3Bool[] = |
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entry<glm::vec3, bool> const TestVec3Bool[] = |
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{ |
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{glm::vec3(0.0f), glm::vec3(1.0f), false, glm::vec3(0.0f)}, |
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{glm::vec3(0.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)}, |
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@ -373,7 +373,7 @@ namespace mix_ |
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{glm::vec3(-1.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)} |
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}; |
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entry<glm::vec3, glm::bvec3> TestBVec3[] = |
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entry<glm::vec3, glm::bvec3> const TestBVec3[] = |
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{ |
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)}, |
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)}, |
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@ -382,7 +382,7 @@ namespace mix_ |
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{glm::vec3(1.0f, 2.0f, 3.0f), glm::vec3(4.0f, 5.0f, 6.0f), glm::bvec3(true, false, true), glm::vec3(4.0f, 2.0f, 6.0f)} |
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}; |
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entry<glm::vec4, bool> TestVec4Bool[] =
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entry<glm::vec4, bool> const TestVec4Bool[] =
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{ |
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{glm::vec4(0.0f), glm::vec4(1.0f), false, glm::vec4(0.0f)}, |
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{glm::vec4(0.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)}, |
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@ -390,7 +390,7 @@ namespace mix_ |
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{glm::vec4(-1.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)} |
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}; |
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entry<glm::vec4, glm::bvec4> TestBVec4[] =
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entry<glm::vec4, glm::bvec4> const TestBVec4[] =
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{ |
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{glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), glm::vec4(2.0f, 2.0f, 3.0f, 3.0f), glm::bvec4(false, true, false, true), glm::vec4(0.0f, 2.0f, 1.0f, 3.0f)}, |
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)}, |
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