|
|
@ -19,6 +19,8 @@ |
|
|
|
#include "../common.hpp" |
|
|
|
#include "../common.hpp" |
|
|
|
#include "../integer.hpp" |
|
|
|
#include "../integer.hpp" |
|
|
|
#include "../exponential.hpp" |
|
|
|
#include "../exponential.hpp" |
|
|
|
|
|
|
|
#include "../ext/scalar_common.hpp" |
|
|
|
|
|
|
|
#include "../ext/vector_common.hpp" |
|
|
|
#include <limits> |
|
|
|
#include <limits> |
|
|
|
|
|
|
|
|
|
|
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) |
|
|
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) |
|
|
@ -35,30 +37,6 @@ namespace glm |
|
|
|
template<typename genIUType> |
|
|
|
template<typename genIUType> |
|
|
|
GLM_FUNC_DECL genIUType log2(genIUType x); |
|
|
|
GLM_FUNC_DECL genIUType log2(genIUType x); |
|
|
|
|
|
|
|
|
|
|
|
/// Returns a value equal to the nearest integer to x.
|
|
|
|
|
|
|
|
/// The fraction 0.5 will round in a direction chosen by the
|
|
|
|
|
|
|
|
/// implementation, presumably the direction that is fastest.
|
|
|
|
|
|
|
|
///
|
|
|
|
|
|
|
|
/// @param x The values of the argument must be greater or equal to zero.
|
|
|
|
|
|
|
|
/// @tparam T floating point scalar types.
|
|
|
|
|
|
|
|
///
|
|
|
|
|
|
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
|
|
|
|
|
|
|
/// @see gtc_integer
|
|
|
|
|
|
|
|
template<length_t L, typename T, qualifier Q> |
|
|
|
|
|
|
|
GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// Returns a value equal to the nearest integer to x.
|
|
|
|
|
|
|
|
/// The fraction 0.5 will round in a direction chosen by the
|
|
|
|
|
|
|
|
/// implementation, presumably the direction that is fastest.
|
|
|
|
|
|
|
|
///
|
|
|
|
|
|
|
|
/// @param x The values of the argument must be greater or equal to zero.
|
|
|
|
|
|
|
|
/// @tparam T floating point scalar types.
|
|
|
|
|
|
|
|
///
|
|
|
|
|
|
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
|
|
|
|
|
|
|
/// @see gtc_integer
|
|
|
|
|
|
|
|
template<length_t L, typename T, qualifier Q> |
|
|
|
|
|
|
|
GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// @}
|
|
|
|
/// @}
|
|
|
|
} //namespace glm
|
|
|
|
} //namespace glm
|
|
|
|
|
|
|
|
|
|
|
|