@ -260,9 +260,9 @@ namespace glm
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w;
Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1);
Result[3][2] = (valType(2) * zFar * zNear) / (zFar - zNear);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result;
}