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@ -260,9 +260,9 @@ namespace glm |
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detail::tmat4x4<valType> Result(valType(0)); |
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detail::tmat4x4<valType> Result(valType(0)); |
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Result[0][0] = w; |
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Result[0][0] = w; |
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Result[1][1] = h; |
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Result[1][1] = h; |
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Result[2][2] = (zFar + zNear) / (zFar - zNear); |
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Result[2][2] = - (zFar + zNear) / (zFar - zNear); |
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Result[2][3] = -valType(1); |
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Result[2][3] = - valType(1); |
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Result[3][2] = (valType(2) * zFar * zNear) / (zFar - zNear); |
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); |
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return Result; |
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return Result; |
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} |
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} |
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