Fixed oriented angle functions

master
Christophe Riccio ago%!(EXTRA string=15 years)
parent 39a4ee0455
commit 112f755b0b
  1. 18
      glm/gtx/vector_angle.inl

@ -33,10 +33,10 @@ inline valType orientedAngle
valType c = cos(Angle); valType c = cos(Angle);
valType s = sin(Angle); valType s = sin(Angle);
detail::tvec2<valType> TransformedVector = detail::tvec2<valType>(c * y.x - s * y.y, s * y.x + c * y.y); detail::tvec2<valType> TransformedVector = detail::tvec2<valType>(c * y.x - s * y.y, s * y.x + c * y.y);
if(all(equalEpsilonGTX(x, TransformedVector, valType(0.01)))) if(all(equalEpsilon(x, TransformedVector, valType(0.01))))
return -degrees(Angle); return -glm::degrees(Angle);
else else
return degrees(Angle); return glm::degrees(Angle);
} }
//! \todo epsilon is hard coded to 0.01 //! \todo epsilon is hard coded to 0.01
@ -48,11 +48,11 @@ inline valType orientedAngle
) )
{ {
valType Angle = degrees(acos(dot(x, y))); valType Angle = degrees(acos(dot(x, y)));
detail::tvec3<valType> TransformedVector = rotate(detail::tquat<valType>(), Angle, cross(x, y)) * y; detail::tvec3<valType> TransformedVector = glm::gtx::rotate_vector::rotate(y, Angle, glm::core::function::geometric::cross(x, y));
if(all(equalEpsilon(x, TransformedVector, valType(0.01)))) if(all(equalEpsilon(x, TransformedVector, valType(0.01))))
return -degrees(Angle); return -Angle;
else else
return degrees(Angle); return Angle;
} }
//! \todo epsilon is hard coded to 0.01 //! \todo epsilon is hard coded to 0.01
@ -64,11 +64,11 @@ inline valType orientedAngle
) )
{ {
valType Angle = degrees(acos(dot(x, y))); valType Angle = degrees(acos(dot(x, y)));
detail::tvec4<valType> TransformedVector = rotate(detail::tquat<valType>(), Angle, cross(x, y)) * y; detail::tvec4<valType> TransformedVector = glm::gtx::rotate_vector::rotate(y, Angle, glm::core::function::geometric::cross(x, y));
if(all(equalEpsilon(x, TransformedVector, valType(0.01)))) if(all(equalEpsilon(x, TransformedVector, valType(0.01))))
return -degrees(Angle); return -Angle;
else else
return degrees(Angle); return Angle;
} }
template <typename valType> template <typename valType>

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