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@ -39,9 +39,81 @@ namespace glm |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value) |
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GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value) |
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{ |
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genType Result = glm::abs(Value); |
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return !(Result & (Result - 1)); |
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vecType<T, P> Result(abs(Value)); |
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return equal(Result & (Result - 1), vecType<T, P>(0)); |
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} |
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/////////////////// |
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// highestBitValue |
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template <typename genIUType> |
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GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) |
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{ |
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genIUType tmp = Value; |
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genIUType result = genIUType(0); |
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while(tmp) |
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{ |
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result = (tmp & (~tmp + 1)); // grab lowest bit |
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tmp &= ~result; // clear lowest bit |
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} |
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return result; |
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} |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v) |
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{ |
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return detail::functor1<T, T, P, vecType>::call(highestBitValue, v); |
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} |
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/////////////////// |
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// powerOfTwoAbove |
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template <typename genType> |
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GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) |
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{ |
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return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; |
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} |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v) |
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{ |
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v); |
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} |
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/////////////////// |
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// powerOfTwoBelow |
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template <typename genType> |
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GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) |
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{ |
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return isPowerOfTwo(value) ? value : highestBitValue(value); |
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} |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v) |
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{ |
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v); |
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} |
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///////////////////// |
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// powerOfTwoNearest |
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template <typename genType> |
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GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) |
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{ |
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if(isPowerOfTwo(value)) |
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return value; |
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genType const prev = highestBitValue(value); |
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genType const next = prev << 1; |
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return (next - value) < (value - prev) ? next : prev; |
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} |
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template <typename T, precision P, template <typename, precision> class vecType> |
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v) |
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{ |
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v); |
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} |
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}//namespace glm |
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