Updated GTC_integer

master
Christophe Riccio ago%!(EXTRA string=11 years)
parent d3b368b65c
commit 097c1f7b90
  1. 45
      glm/gtc/integer.hpp
  2. 78
      glm/gtc/integer.inl
  3. 97
      test/gtc/gtc_integer.cpp

@ -41,6 +41,7 @@
// Dependencies // Dependencies
#include "../detail/setup.hpp" #include "../detail/setup.hpp"
#include "../detail/precision.hpp" #include "../detail/precision.hpp"
#include "../vector_relational.hpp"
#include <limits> #include <limits>
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
@ -55,8 +56,8 @@ namespace glm
/// Return true if the value is a power of two number. /// Return true if the value is a power of two number.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genType> template <typename genIUType>
GLM_FUNC_DECL bool isPowerOfTwo(genType Value); GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
/// Return true if the value is a power of two number. /// Return true if the value is a power of two number.
/// ///
@ -67,26 +68,50 @@ namespace glm
/// Find the highest bit set to 1 in a integer variable and return its value. /// Find the highest bit set to 1 in a integer variable and return its value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genType> template <typename genIUType>
GLM_FUNC_DECL genType highestBitValue(genType const & value); GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
/// Find the highest bit set to 1 in a integer variable and return its value.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
/// Return the power of two number which value is just higher the input value. /// Return the power of two number which value is just higher the input value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genType> template <typename genIUType>
GLM_FUNC_DECL genType powerOfTwoAbove(genType const & value); GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
/// Return the power of two number which value is just higher the input value.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
/// Return the power of two number which value is just lower the input value.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
/// Return the power of two number which value is just lower the input value. /// Return the power of two number which value is just lower the input value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL genType powerOfTwoBelow(genType const & value); GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
/// Return the power of two number which value is the closet to the input value.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
/// Return the power of two number which value is the closet to the input value. /// Return the power of two number which value is the closet to the input value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL genType powerOfTwoNearest(genType const & value); GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value);
/// @} /// @}
} //namespace glm } //namespace glm

@ -39,9 +39,81 @@ namespace glm
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value) GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
{ {
genType Result = glm::abs(Value); vecType<T, P> Result(abs(Value));
return !(Result & (Result - 1)); return equal(Result & (Result - 1), vecType<T, P>(0));
}
///////////////////
// highestBitValue
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
{
genIUType tmp = Value;
genIUType result = genIUType(0);
while(tmp)
{
result = (tmp & (~tmp + 1)); // grab lowest bit
tmp &= ~result; // clear lowest bit
}
return result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
}
///////////////////
// powerOfTwoAbove
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
}
///////////////////
// powerOfTwoBelow
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
}
/////////////////////
// powerOfTwoNearest
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
{
if(isPowerOfTwo(value))
return value;
genType const prev = highestBitValue(value);
genType const next = prev << 1;
return (next - value) < (value - prev) ? next : prev;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
} }
}//namespace glm }//namespace glm

@ -9,6 +9,7 @@
#include <glm/gtc/integer.hpp> #include <glm/gtc/integer.hpp>
#include <glm/gtc/type_precision.hpp> #include <glm/gtc/type_precision.hpp>
#include <glm/gtc/vec1.hpp>
namespace isPowerOfTwo namespace isPowerOfTwo
{ {
@ -19,9 +20,55 @@ namespace isPowerOfTwo
bool Return; bool Return;
}; };
int test_int() int test_int16()
{ {
type<int> const DataI32[] = type<glm::int16> const Data[] =
{
{0x0001, true},
{0x0002, true},
{0x0004, true},
{0x0080, true},
{0x0000, true},
{0x0003, false}
};
int Error(0);
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::int16>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_uint16()
{
type<glm::uint16> const Data[] =
{
{0x0001, true},
{0x0002, true},
{0x0004, true},
{0x0000, true},
{0x0000, true},
{0x0003, false}
};
int Error(0);
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint16>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_int32()
{
type<int> const Data[] =
{ {
{0x00000001, true}, {0x00000001, true},
{0x00000002, true}, {0x00000002, true},
@ -33,18 +80,42 @@ namespace isPowerOfTwo
int Error(0); int Error(0);
for(std::size_t i = 0, n = sizeof(DataI32) / sizeof(type<int>); i < n; ++i) for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
glm::bvec1 Result = glm::isPowerOfTwo(glm::ivec1(Data[i].Value));
Error += glm::all(glm::equal(glm::bvec1(Data[i].Return), Result)) ? 0 : 1;
}
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
glm::bvec2 Result = glm::isPowerOfTwo(glm::ivec2(Data[i].Value));
Error += glm::all(glm::equal(glm::bvec2(Data[i].Return), Result)) ? 0 : 1;
}
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
glm::bvec3 Result = glm::isPowerOfTwo(glm::ivec3(Data[i].Value));
Error += glm::all(glm::equal(glm::bvec3(Data[i].Return), Result)) ? 0 : 1;
}
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{ {
bool Result = glm::isPowerOfTwo(DataI32[i].Value); glm::bvec4 Result = glm::isPowerOfTwo(glm::ivec4(Data[i].Value));
Error += DataI32[i].Return == Result ? 0 : 1; Error += glm::all(glm::equal(glm::bvec4(Data[i].Return), Result)) ? 0 : 1;
} }
return Error; return Error;
} }
int test_uint() int test_uint32()
{ {
type<glm::uint> const DataU32[] = type<glm::uint> const Data[] =
{ {
{0x00000001, true}, {0x00000001, true},
{0x00000002, true}, {0x00000002, true},
@ -56,10 +127,10 @@ namespace isPowerOfTwo
int Error(0); int Error(0);
for(std::size_t i = 0, n = sizeof(DataU32) / sizeof(type<glm::uint>); i < n; ++i) for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint>); i < n; ++i)
{ {
bool Result = glm::isPowerOfTwo(DataU32[i].Value); bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += DataU32[i].Return == Result ? 0 : 1; Error += Data[i].Return == Result ? 0 : 1;
} }
return Error; return Error;
@ -69,8 +140,10 @@ namespace isPowerOfTwo
{ {
int Error(0); int Error(0);
Error += test_int(); Error += test_int16();
Error += test_uint(); Error += test_uint16();
Error += test_int32();
Error += test_uint32();
return Error; return Error;
} }

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