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					@ -92,7 +92,7 @@ namespace glm | 
				
			
			
		
	
		
		
			
				
					
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						/// 
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						/// 
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						/// @param m Input matrix multiplied by this rotation matrix.
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						/// @param m Input matrix multiplied by this rotation matrix.
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						/// @param angle Rotation angle expressed in radians.
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						/// @param angle Rotation angle expressed in radians.
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						/// @param axis Rotation axis, recommanded to be normalized.
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						/// @param axis Rotation axis, recommended to be normalized.
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						/// @tparam T Value type used to build the matrix. Supported: half, float or double.
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						/// @tparam T Value type used to build the matrix. Supported: half, float or double.
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						/// @see gtc_matrix_transform
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						/// @see gtc_matrix_transform
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						/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
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						/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
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