Added powerOfTwo functions

master
Christophe Riccio ago%!(EXTRA string=11 years)
parent 0de2f5c587
commit 031eb13341
  1. 36
      glm/gtc/integer.hpp
  2. 99
      glm/gtc/integer.inl

@ -67,53 +67,45 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value); GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
/// Find the highest bit set to 1 in a integer variable and return its value. /// Return the power of two number which value is just higher the input value,
/// round up to a power of two.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genIUType> template <typename genIUType>
GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
/// Find the highest bit set to 1 in a integer variable and return its value. /// Return the power of two number which value is just higher the input value,
/// round up to a power of two.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value); GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
/// Return the power of two number which value is just higher the input value. /// Return the power of two number which value is just lower the input value,
/// round down to a power of two.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genIUType> template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
/// Return the power of two number which value is just higher the input value. /// Return the power of two number which value is just lower the input value,
/// round down to a power of two.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value); GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
/// Return the power of two number which value is just lower the input value.
///
/// @see gtc_integer
template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
/// Return the power of two number which value is just lower the input value.
///
/// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
/// Return the power of two number which value is the closet to the input value. /// Return the power of two number which value is the closet to the input value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename genIUType> template <typename genIUType>
GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
/// Return the power of two number which value is the closet to the input value. /// Return the power of two number which value is the closet to the input value.
/// ///
/// @see gtc_integer /// @see gtc_integer
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value); GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
/// @} /// @}
} //namespace glm } //namespace glm

@ -26,82 +26,103 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
namespace glm namespace glm{
namespace detail
{ {
//////////////// template <typename T, precision P, template <class, precision> class vecType, bool isSigned = true>
// isPowerOfTwo struct compute_ceilPowerOfTwo{};
template <typename genType> template <typename T, precision P, template <class, precision> class vecType>
GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) struct compute_ceilPowerOfTwo<T, P, vecType, false>
{ {
genType Result = glm::abs(Value); GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
return !(Result & (Result - 1)); {
} GLM_STATIC_ASSERT(
!std::numeric_limits<genFIType>::is_iec559,
"'ceilPowerOfTwo' only accept integer scalar or vector inputs");
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <class, precision> class vecType, bool compute = false>
GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value) struct compute_ceil_shift
{ {
vecType<T, P> Result(abs(Value)); GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
return equal(Result & (Result - 1), vecType<T, P>(0)); {
return v;
} }
};
/////////////////// template <typename T, precision P, template <class, precision> class vecType, bool compute = true>
// highestBitValue struct compute_ceil_shift
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
{ {
genIUType tmp = Value; GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
genIUType result = genIUType(0);
while(tmp)
{ {
result = (tmp & (~tmp + 1)); // grab lowest bit return v | (v >> Shift);
tmp &= ~result; // clear lowest bit
} }
return result; };
v = v - static_cast<T>(1);
v = v | (v >> static_cast<T>(1));
v = v | (v >> static_cast<T>(2));
v = v | (v >> static_cast<T>(4));
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
return v + static_cast<T>(1);
}
};
}//namespace detail
////////////////
// isPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
{
genType const Result = glm::abs(Value);
return !(Result & (Result - 1));
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v) GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
{ {
return detail::functor1<T, T, P, vecType>::call(highestBitValue, v); vecType<T, P> const Result(abs(Value));
return equal(Result & (Result - 1), vecType<T, P>(0));
} }
/////////////////// //////////////////
// powerOfTwoAbove // ceilPowerOfTwo
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
{ {
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v) GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
{ {
return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v); return detail::functor1<T, T, P, vecType>::call(ceilPowerOfTwo, v);
} }
/////////////////// ///////////////////
// powerOfTwoBelow // floorPowerOfTwo
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
{ {
return isPowerOfTwo(value) ? value : highestBitValue(value); return isPowerOfTwo(value) ? value : highestBitValue(value);
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v) GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
{ {
return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v); return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
} }
///////////////////// ///////////////////
// powerOfTwoNearest // roundPowerOfTwo
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) GLM_FUNC_QUALIFIER genType roundPowerOfTwo(genType value)
{ {
if(isPowerOfTwo(value)) if(isPowerOfTwo(value))
return value; return value;
@ -112,8 +133,8 @@ namespace glm
} }
template <typename T, precision P, template <typename, precision> class vecType> template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v) GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
{ {
return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v); return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
} }
}//namespace glm }//namespace glm

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