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205 lines
5.5 KiB
205 lines
5.5 KiB
# GLFW |
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## Introduction |
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GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES |
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application development. It provides a simple, platform-independent API for |
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creating windows and contexts, reading input, handling events, etc. |
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Version 3.0.2 is *not yet described*. As this is a patch release, there are no |
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API changes. |
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If you are new to GLFW, you may find the |
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[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW |
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3 useful. If you have used GLFW 2 in the past, there is a |
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[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the |
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GLFW 3 API. |
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## Compiling GLFW |
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To compile GLFW and the accompanying example programs, you will need the |
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[CMake](http://www.cmake.org/) build system. |
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### Dependencies |
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#### X11 dependencies |
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To compile GLFW for X11 and GLX, you need to have the X and OpenGL header |
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packages installed. For example, on Ubuntu and other distributions based on |
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Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev` |
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packages. Note that using header files from Mesa *will not* tie your binary to |
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the Mesa implementation of OpenGL. |
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### CMake options |
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There are a number of CMake build options for GLFW, although not all are |
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available on all supported platforms. Some of these are de facto standards |
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among CMake users and so have no `GLFW_` prefix. |
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#### Shared options |
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static |
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library or as a DLL / shared library / dynamic library. |
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`LIB_SUFFIX` affects where the GLFW shared /dynamic library is |
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installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to |
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`64`, it is installed to `$PREFIX/lib64`. |
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`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built |
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along with the library. |
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are |
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built along with the library. |
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#### Mac OS X specific options |
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current |
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directory of bundled applications to the `Contents/Resources` directory. |
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`GLFW_USE_MENUBAR` determines whether the first call to |
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`glfwCreateWindow` sets up a minimal menu bar. |
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries. |
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#### Windows specific options |
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the |
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static library version of the Visual C++ runtime library. |
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#### EGL specific options |
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`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific |
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context creation API. Note that EGL is not yet provided on all supported |
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platforms. |
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`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to |
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`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x |
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library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The |
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selected library and its header files must be present on the system for this to |
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work. |
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## Installing GLFW |
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A rudimentary installation target is provided for all supported platforms via |
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CMake. |
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## Using GLFW |
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See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/). |
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## Changelog |
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- Bugfix: The `-Wall` flag was not used with Clang and other GCC compatibles |
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- Bugfix: The default for `GLFW_ALPHA_BITS` was set to zero |
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- [X11] Bugfix: Override-redirect windows were resized to the desired instead |
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of the actual resolution of the selected video mode |
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## Contact |
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you |
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can find the latest version of GLFW, as well as news, documentation and other |
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information about the project. |
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If you have questions related to the use of GLFW, we have a |
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC |
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channel `#glfw` on [Freenode](http://freenode.net/). |
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If you have a bug to report, a patch to submit or a feature you'd like to |
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request, please file it in one of the |
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[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net. |
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Finally, if you're interested in helping out with the development of GLFW or |
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porting it to your favorite platform, we have a |
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[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev), |
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or you could join us on `#glfw`. |
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## Acknowledgements |
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GLFW exists because people around the world donated their time and lent their |
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skills. |
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- Bobyshev Alexander |
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- artblanc |
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- Matt Arsenault |
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- Keith Bauer |
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- John Bartholomew |
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- Niklas Behrens |
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- Niklas Bergström |
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- blanco |
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- Lambert Clara |
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- Noel Cower |
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- Jarrod Davis |
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- Olivier Delannoy |
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- Paul R. Deppe |
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- Jonathan Dummer |
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- Ralph Eastwood |
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- Gerald Franz |
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- GeO4d |
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- Marcus Geelnard |
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- Stefan Gustavson |
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- Sylvain Hellegouarch |
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- heromyth |
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- Paul Holden |
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- Toni Jovanoski |
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- Osman Keskin |
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- Cameron King |
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- Peter Knut |
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- Robin Leffmann |
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- Glenn Lewis |
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- Shane Liesegang |
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- Дмитри Малышев |
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- Martins Mozeiko |
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- Tristam MacDonald |
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- Hans Mackowiak |
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- Kyle McDonald |
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- David Medlock |
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- Jonathan Mercier |
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- Marcel Metz |
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- Kenneth Miller |
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- Jeff Molofee |
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- Jon Morton |
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- Julian Møller |
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- Ozzy |
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- Peoro |
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- Braden Pellett |
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- Arturo J. Pérez |
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- Jorge Rodriguez |
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- Ed Ropple |
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- Riku Salminen |
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- Sebastian Schuberth |
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- Matt Sealey |
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- SephiRok |
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- Steve Sexton |
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- Dmitri Shuralyov |
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- Daniel Skorupski |
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- Bradley Smith |
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- Julian Squires |
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- Johannes Stein |
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- Justin Stoecker |
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- Nathan Sweet |
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- TTK-Bandit |
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- Sergey Tikhomirov |
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- Samuli Tuomola |
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- Jari Vetoniemi |
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- Simon Voordouw |
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- Torsten Walluhn |
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- Jay Weisskopf |
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- Frank Wille |
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- yuriks |
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- Santi Zupancic |
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- Lasse Öörni |
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- All the unmentioned and anonymous contributors in the GLFW community, for bug |
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reports, patches, feedback, testing and encouragement |
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