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353 lines
13 KiB
353 lines
13 KiB
# GLFW |
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[](https://travis-ci.org/glfw/glfw) |
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[](https://ci.appveyor.com/project/elmindreda/glfw) |
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[](https://scan.coverity.com/projects/glfw-glfw) |
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## Introduction |
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan |
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application development. It provides a simple, platform-independent API for |
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creating windows, contexts and surfaces, reading input, handling events, etc. |
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. |
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Experimental implementations for the Wayland protocol and the Mir display server |
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are available but not yet officially supported. |
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GLFW is licensed under the [zlib/libpng |
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license](http://www.glfw.org/license.html). |
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The latest stable release is version 3.2.1. |
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See the [downloads](http://www.glfw.org/download.html) page for details and |
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files, or fetch the `latest` branch, which always points to the latest stable |
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release. Each release starting with 3.0 also has a corresponding [annotated |
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tag](https://github.com/glfw/glfw/releases) with source and binary archives. |
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The [version history](http://www.glfw.org/changelog.html) lists all user-visible |
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changes for every release. |
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This is a development branch for version 3.3, which is _not yet described_. |
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Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/). |
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The `master` branch is the stable integration branch and _should_ always compile |
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and run on all supported platforms, although details of newly added features may |
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change until they have been included in a release. New features and many bug |
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until |
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they are stable enough to merge. |
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If you are new to GLFW, you may find the |
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW |
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3 useful. If you have used GLFW 2 in the past, there is a |
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to |
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the GLFW 3 API. |
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## Compiling GLFW |
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GLFW itself requires only the headers and libraries for your window system. It |
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or |
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. |
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and |
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC |
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and Clang. It will likely compile in other environments as well, but this is |
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not regularly tested. |
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There are also [pre-compiled Windows |
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binaries](http://www.glfw.org/download.html) available for all compilers |
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supported on that platform. |
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for |
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more information about how to compile GLFW. |
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## Using GLFW |
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See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides |
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and the API reference. |
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## Contributing to GLFW |
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See the [contribution |
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for |
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more information. |
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## System requirements |
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GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other |
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Unix-like systems running the X Window System are supported even without |
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a desktop environment or modern extensions, although some features require |
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. |
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See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) |
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in the documentation for more information. |
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## Dependencies |
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GLFW itself depends only on the headers and libraries for your window system. |
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The examples and test programs depend on a number of tiny libraries. These are |
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located in the `deps/` directory. |
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples |
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with command-line options |
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded |
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examples |
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- An OpenGL 3.2 core loader generated by |
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[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL |
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in |
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examples |
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- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI |
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk |
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- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests |
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The Vulkan example additionally requires the Vulkan SDK to be installed, or it |
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will not be included in the build. On macOS you need to set the path to the |
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MoltenVK SDK manually as it has no standard location. |
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The documentation is generated with [Doxygen](http://doxygen.org/). If CMake |
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does not find Doxygen, the documentation will not be generated when you build. |
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## Reporting bugs |
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). |
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Please check the [contribution |
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for |
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information on what to include when reporting a bug. |
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## Changelog |
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- Added `glfwGetError` function for querying the last error code (#970) |
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent |
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scancodes for keys (#830) |
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for |
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receiving window maximization events (#778) |
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537) |
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- Added `glfwGetJoystickHats` function for querying joystick hats |
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(#889,#906,#934) |
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- Added `glfwInitHint` function for setting library initialization hints |
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850) |
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- Added definition of `GLAPIENTRY` to public header |
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering |
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(#749,#842) |
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889) |
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint |
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195) |
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935) |
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- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint |
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- Added macOS specific `GLFW_COCOA_MENUBAR` init hint |
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header |
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with |
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281) |
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- Removed `GLFW_USE_RETINA` compile-time option |
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- Removed `GLFW_USE_CHDIR` compile-time option |
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- Removed `GLFW_USE_MENUBAR` compile-time option |
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored |
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding |
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OpenGL and OpenGL ES header macros |
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for |
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled |
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- Bugfix: Invalid library paths were used in test and example CMake files (#930) |
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- Bugfix: The scancode for synthetic key release events was always zero |
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733) |
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- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125) |
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861) |
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910) |
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- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928) |
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- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with |
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a loader but no ICD (#916) |
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- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen |
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blanking or password enabled screensavers (#851) |
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- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954) |
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- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for |
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- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956) |
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- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960) |
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- [Win32] Bugfix: Monitor events were not emitted (#784) |
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- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) |
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading |
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- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X |
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- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941) |
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- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951) |
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- [X11] Bugfix: XDND support had multiple non-conformance issues (#968) |
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- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972) |
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- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747) |
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- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size |
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- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932) |
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- [Cocoa] Added support for Vulkan window surface creation via |
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[MoltenVK](https://moltengl.com/moltenvk/) (#870) |
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- [Cocoa] Added support for loading a `MainMenu.nib` when available |
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852) |
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- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883) |
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- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function |
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(#165,#192,#508,#511) |
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- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding` |
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function on macOS 10.12+ |
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- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882) |
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- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195) |
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- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set |
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incorrect position and size (#748) |
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- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848) |
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- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888) |
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- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video |
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modes (#682) |
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- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871) |
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- [EGL] Added support for `EGL_KHR_context_flush_control` |
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- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid |
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## Contact |
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On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as |
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well as news, documentation and other information about the project. |
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If you have questions related to the use of GLFW, we have a |
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[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on |
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[Freenode](http://freenode.net/). |
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If you have a bug to report, a patch to submit or a feature you'd like to |
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request, please file it in the |
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. |
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Finally, if you're interested in helping out with the development of GLFW or |
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porting it to your favorite platform, join us on the forum, GitHub or IRC. |
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## Acknowledgements |
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GLFW exists because people around the world donated their time and lent their |
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skills. |
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- Bobyshev Alexander |
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- artblanc |
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- arturo |
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- Matt Arsenault |
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- Keith Bauer |
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- John Bartholomew |
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- Niklas Behrens |
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- Niklas Bergström |
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- Doug Binks |
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- blanco |
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- Kyle Brenneman |
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- Martin Capitanio |
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- Chi-kwan Chan |
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- Lambert Clara |
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- Andrew Corrigan |
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- Noel Cower |
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- Jason Daly |
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- Jarrod Davis |
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- Olivier Delannoy |
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- Paul R. Deppe |
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- Michael Dickens |
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- Роман Донченко |
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- Mario Dorn |
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- Jonathan Dummer |
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- Ralph Eastwood |
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- Siavash Eliasi |
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- Michael Fogleman |
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- Gerald Franz |
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- Mário Freitas |
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- GeO4d |
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- Marcus Geelnard |
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- Eloi Marín Gratacós |
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- Stefan Gustavson |
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- Sylvain Hellegouarch |
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- Matthew Henry |
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- heromyth |
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- Lucas Hinderberger |
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- Paul Holden |
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- Warren Hu |
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- IntellectualKitty |
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- Aaron Jacobs |
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- Erik S. V. Jansson |
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- Toni Jovanoski |
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- Arseny Kapoulkine |
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- Osman Keskin |
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- Cameron King |
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- Peter Knut |
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- Christoph Kubisch |
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- Konstantin Käfer |
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- Eric Larson |
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- Robin Leffmann |
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- Glenn Lewis |
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- Shane Liesegang |
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- Eyal Lotem |
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- Дмитри Малышев |
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- Martins Mozeiko |
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- Tristam MacDonald |
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- Hans Mackowiak |
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- Zbigniew Mandziejewicz |
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- Kyle McDonald |
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- David Medlock |
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- Bryce Mehring |
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- Jonathan Mercier |
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- Marcel Metz |
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- Liam Middlebrook |
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- Jonathan Miller |
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- Kenneth Miller |
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- Bruce Mitchener |
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- Jack Moffitt |
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- Jeff Molofee |
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- Jon Morton |
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- Pierre Moulon |
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- Julian Møller |
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- Kamil Nowakowski |
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- Ozzy |
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- Andri Pálsson |
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- Peoro |
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- Braden Pellett |
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- Arturo J. Pérez |
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- Orson Peters |
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- Emmanuel Gil Peyrot |
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- Cyril Pichard |
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- Pieroman |
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- Philip Rideout |
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- Jorge Rodriguez |
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- Ed Ropple |
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- Aleksey Rybalkin |
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- Riku Salminen |
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- Brandon Schaefer |
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- Sebastian Schuberth |
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- Matt Sealey |
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- SephiRok |
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- Steve Sexton |
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- Systemcluster |
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- Yoshiki Shibukawa |
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- Dmitri Shuralyov |
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- Daniel Skorupski |
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- Bradley Smith |
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- Patrick Snape |
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- Julian Squires |
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- Johannes Stein |
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- Michael Stocker |
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- Justin Stoecker |
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- Elviss Strazdins |
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- Nathan Sweet |
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- TTK-Bandit |
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- Sergey Tikhomirov |
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- Arthur Tombs |
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- Ioannis Tsakpinis |
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- Samuli Tuomola |
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- Matthew Turner |
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- urraka |
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- Elias Vanderstuyft |
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- Jari Vetoniemi |
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- Ricardo Vieira |
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- Nicholas Vitovitch |
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- Simon Voordouw |
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- Torsten Walluhn |
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- Patrick Walton |
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- Xo Wang |
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- Jay Weisskopf |
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- Frank Wille |
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- yuriks |
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- Santi Zupancic |
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- Jonas Ådahl |
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- Lasse Öörni |
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- All the unmentioned and anonymous contributors in the GLFW community, for bug |
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reports, patches, feedback, testing and encouragement |
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