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							391 lines
						
					
					
						
							15 KiB
						
					
					
				# Contribution Guide | 
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 | 
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## Contents | 
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 | 
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- [Asking a question](#asking-a-question) | 
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- [Reporting a bug](#reporting-a-bug) | 
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    - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug) | 
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    - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug) | 
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    - [Reporting a context creation bug](#reporting-a-context-creation-bug) | 
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    - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug) | 
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    - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug) | 
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    - [Reporting some other library bug](#reporting-some-other-library-bug) | 
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    - [Reporting a documentation bug](#reporting-a-documentation-bug) | 
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    - [Reporting a website bug](#reporting-a-website-bug) | 
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- [Requesting a feature](#requesting-a-feature) | 
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- [Contributing a bug fix](#contributing-a-bug-fix) | 
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- [Contributing a feature](#contributing-a-feature) | 
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 | 
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 | 
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## Asking a question | 
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 | 
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Questions about how to use GLFW should be asked either in the [support | 
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section](https://discourse.glfw.org/c/support) of the forum, under the [Stack | 
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Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game | 
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Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on | 
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Stack Exchange or in the IRC channel `#glfw` on | 
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[Libera.Chat](https://libera.chat/). | 
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 | 
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Questions about the design or implementation of GLFW or about future plans | 
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should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the | 
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forum or in the IRC channel.  Please don't open a GitHub issue to discuss design | 
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questions without first checking with a maintainer. | 
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 | 
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 | 
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## Reporting a bug | 
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 | 
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If GLFW is behaving unexpectedly at run-time, start by setting an [error | 
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling). | 
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GLFW will often tell you the cause of an error via this callback.  If it | 
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doesn't, that might be a separate bug. | 
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 | 
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If GLFW is crashing or triggering asserts, make sure that all your object | 
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handles and other pointers are valid. | 
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 | 
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For bugs where it makes sense, a short, self contained example is absolutely | 
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invaluable.  Just put it inline in the body text.  Note that if the bug is | 
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reproducible with one of the test programs that come with GLFW, just mention | 
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that instead. | 
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 | 
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__Don't worry about adding too much information__.  Unimportant information can | 
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be abbreviated or removed later, but missing information can stall bug fixing, | 
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especially when your schedule doesn't align with that of the maintainer. | 
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 | 
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__Please provide text as text, not as images__.  This includes code, error | 
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messages and any other text.  Text in images cannot be found by other users | 
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searching for the same problem and may have to be re-typed by maintainers when | 
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debugging. | 
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 | 
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You don't need to manually indent your code or other text to quote it with | 
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GitHub Markdown; just surround it with triple backticks: | 
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 | 
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    ``` | 
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    Some quoted text. | 
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    ``` | 
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 | 
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You can also add syntax highlighting by appending the common file extension: | 
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 | 
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    ```c | 
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    int five(void) | 
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    { | 
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        return 5; | 
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    } | 
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    ``` | 
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 | 
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There are issue labels for both platforms and GPU manufacturers, so there is no | 
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need to mention these in the subject line.  If you do, it will be removed when | 
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the issue is labeled. | 
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 | 
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If your bug is already reported, please add any new information you have, or if | 
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it already has everything, give it a :+1:. | 
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 | 
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 | 
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### Reporting a compile or link bug | 
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 | 
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__Note:__ GLFW needs many system APIs to do its job, which on some platforms | 
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means linking to many system libraries.  If you are using GLFW as a static | 
						|
library, that means your application needs to link to these in addition to GLFW. | 
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 | 
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__Note:__ Check the [Compiling | 
						|
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building | 
						|
applications](https://www.glfw.org/docs/latest/build.html) guide for before | 
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opening an issue of this kind.  Most issues are caused by a missing package or | 
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linker flag. | 
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 | 
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Always include the __operating system name and version__ (e.g. `Windows | 
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual | 
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C++ 2015 Update 2`).  If you are using an official release of GLFW, | 
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
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__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
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 | 
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Please also include the __complete build log__ from your compiler and linker, | 
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even if it's long.  It can always be shortened later, if necessary. | 
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 | 
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 | 
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#### Quick template | 
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 | 
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``` | 
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OS and version: | 
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Compiler version: | 
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Release or commit: | 
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Build log: | 
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``` | 
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 | 
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 | 
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### Reporting a segfault or other crash bug | 
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 | 
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Always include the __operating system name and version__ (e.g. `Windows | 
						|
7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
						|
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
						|
__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
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 | 
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Please also include any __error messages__ provided to your application via the | 
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[error | 
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callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | 
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the __full call stack__ of the crash, or if the crash does not occur in debug | 
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mode, mention that instead. | 
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 | 
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 | 
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#### Quick template | 
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 | 
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``` | 
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OS and version: | 
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Release or commit: | 
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Error messages: | 
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Call stack: | 
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``` | 
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 | 
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 | 
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### Reporting a context creation bug | 
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 | 
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__Note:__ Windows ships with graphics drivers that do not support OpenGL.  If | 
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GLFW says that your machine lacks support for OpenGL, it very likely does. | 
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Install drivers from the computer manufacturer or graphics card manufacturer | 
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([Nvidia](https://www.geforce.com/drivers), | 
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[AMD](https://www.amd.com/en/support), | 
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[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to | 
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fix this. | 
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 | 
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__Note:__ AMD only supports OpenGL ES on Windows via EGL.  See the | 
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[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx) | 
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hint for how to select EGL. | 
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 | 
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Please verify that context creation also fails with the `glfwinfo` tool before | 
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reporting it as a bug.  This tool is included in the GLFW source tree as | 
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`tests/glfwinfo.c` and is built along with the library.  It has switches for all | 
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GLFW context and framebuffer hints.  Run `glfwinfo -h` for a complete list. | 
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 | 
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Always include the __operating system name and version__ (e.g. `Windows | 
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7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
						|
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
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__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
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 | 
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If you are running your program in a virtual machine, please mention this and | 
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include the __VM name and version__ (e.g. `VirtualBox 5.1`). | 
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 | 
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Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime | 
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/dev/js`), as described | 
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[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the | 
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__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the | 
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__output of `glfwinfo`__ (with switches matching any hints you set in your | 
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code) when reporting this kind of bug.  If this tool doesn't run on the machine, | 
						|
mention that instead. | 
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 | 
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 | 
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#### Quick template | 
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 | 
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``` | 
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OS and version: | 
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GPU and driver: | 
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Release or commit: | 
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Version string: | 
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glfwinfo output: | 
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``` | 
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 | 
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 | 
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### Reporting a monitor or video mode bug | 
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 | 
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__Note:__ On headless systems on some platforms, no monitors are reported.  This | 
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are | 
						|
prepared for. | 
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 | 
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__Note:__ Some third-party tools report more video modes than are approved of | 
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by the OS.  For safety and compatibility, GLFW only reports video modes the OS | 
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wants programs to use.  This is not a bug. | 
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 | 
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The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` | 
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and is built along with the library.  It lists all information GLFW provides | 
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about monitors it detects. | 
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 | 
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Always include the __operating system name and version__ (e.g. `Windows | 
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7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
						|
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
						|
__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
						|
 | 
						|
If you are running your program in a virtual machine, please mention this and | 
						|
include the __VM name and version__ (e.g. `VirtualBox 5.1`). | 
						|
 | 
						|
Please also include any __error messages__ provided to your application via the | 
						|
[error | 
						|
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | 
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the __output of `monitors`__ when reporting this kind of bug.  If this tool | 
						|
doesn't run on the machine, mention this instead. | 
						|
 | 
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 | 
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#### Quick template | 
						|
 | 
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``` | 
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OS and version: | 
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Release or commit: | 
						|
Error messages: | 
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monitors output: | 
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``` | 
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 | 
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 | 
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### Reporting a window, input or event bug | 
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 | 
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__Note:__ The exact ordering of related window events will sometimes differ. | 
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 | 
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__Note:__ Window moving and resizing (by the user) will block the main thread on | 
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some platforms.  This is not a bug.  Set a [refresh | 
						|
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you | 
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want to keep the window contents updated during a move or size operation. | 
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 | 
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is | 
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built along with the library.  It prints all information provided to every | 
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callback supported by GLFW as events occur.  Each event is listed with the time | 
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and a unique number to make discussions about event logs easier.  The tool has | 
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command-line options for creating multiple windows and full screen windows. | 
						|
 | 
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Always include the __operating system name and version__ (e.g. `Windows | 
						|
7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
						|
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
						|
__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
						|
 | 
						|
If you are running your program in a virtual machine, please mention this and | 
						|
include the __VM name and version__ (e.g. `VirtualBox 5.1`). | 
						|
 | 
						|
Please also include any __error messages__ provided to your application via the | 
						|
[error | 
						|
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | 
						|
if relevant, the __output of `events`__ when reporting this kind of bug.  If | 
						|
this tool doesn't run on the machine, mention this instead. | 
						|
 | 
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__X11:__ If possible, please include what desktop environment (e.g. GNOME, | 
						|
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are | 
						|
running.  If the bug is related to keyboard input, please include any input | 
						|
method (e.g. ibus, SCIM) you are using. | 
						|
 | 
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 | 
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#### Quick template | 
						|
 | 
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``` | 
						|
OS and version: | 
						|
Release or commit: | 
						|
Error messages: | 
						|
events output: | 
						|
``` | 
						|
 | 
						|
 | 
						|
### Reporting some other library bug | 
						|
 | 
						|
Always include the __operating system name and version__ (e.g. `Windows | 
						|
7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
						|
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | 
						|
__GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
						|
 | 
						|
Please also include any __error messages__ provided to your application via the | 
						|
[error | 
						|
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if | 
						|
relevant. | 
						|
 | 
						|
 | 
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#### Quick template | 
						|
 | 
						|
``` | 
						|
OS and version: | 
						|
Release or commit: | 
						|
Error messages: | 
						|
``` | 
						|
 | 
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 | 
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### Reporting a documentation bug | 
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 | 
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If you found a bug in the documentation, including this file, then it's fine to | 
						|
just link to that web page or mention that source file.  You don't need to match | 
						|
the source to the output or vice versa. | 
						|
 | 
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 | 
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### Reporting a website bug | 
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 | 
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If the bug is in the documentation (anything under `/docs/`) then please see the | 
						|
section above.  Bugs in the rest of the site are reported to the [website | 
						|
source repository](https://github.com/glfw/website/issues). | 
						|
 | 
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 | 
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## Requesting a feature | 
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 | 
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Please explain why you need the feature and how you intend to use it.  If you | 
						|
have a specific API design in mind, please add that as well.  If you have or are | 
						|
planning to write code for the feature, see the section below. | 
						|
 | 
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If there already is a request for the feature you need, add your specific use | 
						|
case unless it is already mentioned.  If it is, give it a :+1:. | 
						|
 | 
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 | 
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## Contributing a bug fix | 
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 | 
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__Note:__ You must have all necessary [intellectual | 
						|
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any | 
						|
code you contribute.  If you did not write the code yourself, you must explain | 
						|
where it came from and under what license you received it.  Even code using the | 
						|
same license as GLFW may not be copied without attribution. | 
						|
 | 
						|
__There is no preferred patch size__.  A one character fix is just as welcome as | 
						|
a thousand line one, if that is the appropriate size for the fix. | 
						|
 | 
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In addition to the code, a complete bug fix includes: | 
						|
 | 
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- Change log entry in `README.md`, describing the incorrect behavior | 
						|
- Credits entries for all authors of the bug fix | 
						|
 | 
						|
Bug fixes will not be rejected because they don't include all the above parts, | 
						|
but please keep in mind that maintainer time is finite and that there are many | 
						|
other bugs and features to work on. | 
						|
 | 
						|
If the patch fixes a bug introduced after the last release, it should not get | 
						|
a change log entry. | 
						|
 | 
						|
If you haven't already, read the excellent article [How to Write a Git Commit | 
						|
Message](https://chris.beams.io/posts/git-commit/). | 
						|
 | 
						|
 | 
						|
## Contributing a feature | 
						|
 | 
						|
__Note:__ You must have all necessary rights to any code you contribute.  If you | 
						|
did not write the code yourself, you must explain where it came from and under | 
						|
what license.  Even code using the same license as GLFW may not be copied | 
						|
without attribution. | 
						|
 | 
						|
__Note:__ If you haven't already implemented the feature, check first if there | 
						|
already is an open issue for it and if it's already being developed in an | 
						|
[experimental branch](https://github.com/glfw/glfw/branches/all). | 
						|
 | 
						|
__There is no preferred patch size__.  A one-character change is just as welcome | 
						|
as one adding a thousand lines, if that is the appropriate size for the | 
						|
feature. | 
						|
 | 
						|
In addition to the code, a complete feature includes: | 
						|
 | 
						|
- Change log entry in `README.md`, listing all new symbols | 
						|
- News page entry, briefly describing the feature | 
						|
- Guide documentation, with minimal examples, in the relevant guide | 
						|
- Reference documentation, with all applicable tags | 
						|
- Cross-references and mentions in appropriate places | 
						|
- Credits entries for all authors of the feature | 
						|
 | 
						|
If the feature requires platform-specific code, at minimum stubs must be added | 
						|
for the new platform function to all supported and experimental platforms. | 
						|
 | 
						|
If it adds a new callback, support for it must be added to `tests/event.c`. | 
						|
 | 
						|
If it adds a new monitor property, support for it must be added to | 
						|
`tests/monitor.c`. | 
						|
 | 
						|
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support | 
						|
for it must be added to `tests/glfwinfo.c` and the behavior of the library when | 
						|
the extension is missing documented in `docs/compat.dox`. | 
						|
 | 
						|
If you haven't already, read the excellent article [How to Write a Git Commit | 
						|
Message](https://chris.beams.io/posts/git-commit/). | 
						|
 | 
						|
Features will not be rejected because they don't include all the above parts, | 
						|
but please keep in mind that maintainer time is finite and that there are many | 
						|
other features and bugs to work on. | 
						|
 | 
						|
Please also keep in mind that any part of the public API that has been included | 
						|
in a release cannot be changed until the next _major_ version.  Features can be | 
						|
added and existing parts can sometimes be overloaded (in the general sense of | 
						|
doing more things, not in the C++ sense), but code written to the API of one | 
						|
minor release should both compile and run on subsequent minor releases. | 
						|
 | 
						|
 |