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							391 lines
						
					
					
						
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				| # Contribution Guide | |
|  | |
| ## Contents | |
|  | |
| - [Asking a question](#asking-a-question) | |
| - [Reporting a bug](#reporting-a-bug) | |
|     - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug) | |
|     - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug) | |
|     - [Reporting a context creation bug](#reporting-a-context-creation-bug) | |
|     - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug) | |
|     - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug) | |
|     - [Reporting some other library bug](#reporting-some-other-library-bug) | |
|     - [Reporting a documentation bug](#reporting-a-documentation-bug) | |
|     - [Reporting a website bug](#reporting-a-website-bug) | |
| - [Requesting a feature](#requesting-a-feature) | |
| - [Contributing a bug fix](#contributing-a-bug-fix) | |
| - [Contributing a feature](#contributing-a-feature) | |
| 
 | |
| 
 | |
| ## Asking a question | |
|  | |
| Questions about how to use GLFW should be asked either in the [support | |
| section](https://discourse.glfw.org/c/support) of the forum, under the [Stack | |
| Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game | |
| Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on | |
| Stack Exchange or in the IRC channel `#glfw` on | |
| [Freenode](http://freenode.net/). | |
| 
 | |
| Questions about the design or implementation of GLFW or about future plans | |
| should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the | |
| forum or in the IRC channel.  Please don't open a GitHub issue to discuss design | |
| questions without first checking with a maintainer. | |
| 
 | |
| 
 | |
| ## Reporting a bug | |
|  | |
| If GLFW is behaving unexpectedly at run-time, start by setting an [error | |
| callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling). | |
| GLFW will often tell you the cause of an error via this callback.  If it | |
| doesn't, that might be a separate bug. | |
| 
 | |
| If GLFW is crashing or triggering asserts, make sure that all your object | |
| handles and other pointers are valid. | |
| 
 | |
| For bugs where it makes sense, a short, self contained example is absolutely | |
| invaluable.  Just put it inline in the body text.  Note that if the bug is | |
| reproducible with one of the test programs that come with GLFW, just mention | |
| that instead. | |
| 
 | |
| __Don't worry about adding too much information__.  Unimportant information can | |
| be abbreviated or removed later, but missing information can stall bug fixing, | |
| especially when your schedule doesn't align with that of the maintainer. | |
| 
 | |
| __Please provide text as text, not as images__.  This includes code, error | |
| messages and any other text.  Text in images cannot be found by other users | |
| searching for the same problem and may have to be re-typed by maintainers when | |
| debugging. | |
| 
 | |
| You don't need to manually indent your code or other text to quote it with | |
| GitHub Markdown; just surround it with triple backticks: | |
| 
 | |
|     ``` | |
|     Some quoted text. | |
|     ``` | |
| 
 | |
| You can also add syntax highlighting by appending the common file extension: | |
| 
 | |
|     ```c | |
|     int five(void) | |
|     { | |
|         return 5; | |
|     } | |
|     ``` | |
| 
 | |
| There are issue labels for both platforms and GPU manufacturers, so there is no | |
| need to mention these in the subject line.  If you do, it will be removed when | |
| the issue is labeled. | |
| 
 | |
| If your bug is already reported, please add any new information you have, or if | |
| it already has everything, give it a :+1:. | |
| 
 | |
| 
 | |
| ### Reporting a compile or link bug | |
|  | |
| __Note:__ GLFW needs many system APIs to do its job, which on some platforms | |
| means linking to many system libraries.  If you are using GLFW as a static | |
| library, that means your application needs to link to these in addition to GLFW. | |
| 
 | |
| __Note:__ Check the [Compiling | |
| GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building | |
| applications](https://www.glfw.org/docs/latest/build.html) guide for before | |
| opening an issue of this kind.  Most issues are caused by a missing package or | |
| linker flag. | |
| 
 | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual | |
| C++ 2015 Update 2`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| Please also include the __complete build log__ from your compiler and linker, | |
| even if it's long.  It can always be shortened later, if necessary. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| Compiler version: | |
| Release or commit: | |
| Build log: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting a segfault or other crash bug | |
|  | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| Please also include any __error messages__ provided to your application via the | |
| [error | |
| callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | |
| the __full call stack__ of the crash, or if the crash does not occur in debug | |
| mode, mention that instead. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| Release or commit: | |
| Error messages: | |
| Call stack: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting a context creation bug | |
|  | |
| __Note:__ Windows ships with graphics drivers that do not support OpenGL.  If | |
| GLFW says that your machine lacks support for OpenGL, it very likely does. | |
| Install drivers from the computer manufacturer or graphics card manufacturer | |
| ([Nvidia](https://www.geforce.com/drivers), | |
| [AMD](https://www.amd.com/en/support), | |
| [Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to | |
| fix this. | |
| 
 | |
| __Note:__ AMD only supports OpenGL ES on Windows via EGL.  See the | |
| [GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx) | |
| hint for how to select EGL. | |
| 
 | |
| Please verify that context creation also fails with the `glfwinfo` tool before | |
| reporting it as a bug.  This tool is included in the GLFW source tree as | |
| `tests/glfwinfo.c` and is built along with the library.  It has switches for all | |
| GLFW context and framebuffer hints.  Run `glfwinfo -h` for a complete list. | |
| 
 | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| If you are running your program in a virtual machine, please mention this and | |
| include the __VM name and version__ (e.g. `VirtualBox 5.1`). | |
| 
 | |
| Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime | |
| /dev/js`), as described | |
| [here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the | |
| __GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the | |
| __output of `glfwinfo`__ (with switches matching any hints you set in your | |
| code) when reporting this kind of bug.  If this tool doesn't run on the machine, | |
| mention that instead. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| GPU and driver: | |
| Release or commit: | |
| Version string: | |
| glfwinfo output: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting a monitor or video mode bug | |
|  | |
| __Note:__ On headless systems on some platforms, no monitors are reported.  This | |
| causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are | |
| prepared for. | |
| 
 | |
| __Note:__ Some third-party tools report more video modes than are approved of | |
| by the OS.  For safety and compatibility, GLFW only reports video modes the OS | |
| wants programs to use.  This is not a bug. | |
| 
 | |
| The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` | |
| and is built along with the library.  It lists all information GLFW provides | |
| about monitors it detects. | |
| 
 | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| If you are running your program in a virtual machine, please mention this and | |
| include the __VM name and version__ (e.g. `VirtualBox 5.1`). | |
| 
 | |
| Please also include any __error messages__ provided to your application via the | |
| [error | |
| callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | |
| the __output of `monitors`__ when reporting this kind of bug.  If this tool | |
| doesn't run on the machine, mention this instead. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| Release or commit: | |
| Error messages: | |
| monitors output: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting a window, input or event bug | |
|  | |
| __Note:__ The exact ordering of related window events will sometimes differ. | |
| 
 | |
| __Note:__ Window moving and resizing (by the user) will block the main thread on | |
| some platforms.  This is not a bug.  Set a [refresh | |
| callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you | |
| want to keep the window contents updated during a move or size operation. | |
| 
 | |
| The `events` tool is included in the GLFW source tree as `tests/events.c` and is | |
| built along with the library.  It prints all information provided to every | |
| callback supported by GLFW as events occur.  Each event is listed with the time | |
| and a unique number to make discussions about event logs easier.  The tool has | |
| command-line options for creating multiple windows and full screen windows. | |
| 
 | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| If you are running your program in a virtual machine, please mention this and | |
| include the __VM name and version__ (e.g. `VirtualBox 5.1`). | |
| 
 | |
| Please also include any __error messages__ provided to your application via the | |
| [error | |
| callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and | |
| if relevant, the __output of `events`__ when reporting this kind of bug.  If | |
| this tool doesn't run on the machine, mention this instead. | |
| 
 | |
| __X11:__ If possible, please include what desktop environment (e.g. GNOME, | |
| Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are | |
| running.  If the bug is related to keyboard input, please include any input | |
| method (e.g. ibus, SCIM) you are using. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| Release or commit: | |
| Error messages: | |
| events output: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting some other library bug | |
|  | |
| Always include the __operating system name and version__ (e.g. `Windows | |
| 7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | |
| include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the | |
| __GLFW commit ID__ (e.g.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | |
| 
 | |
| Please also include any __error messages__ provided to your application via the | |
| [error | |
| callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if | |
| relevant. | |
| 
 | |
| 
 | |
| #### Quick template | |
|  | |
| ``` | |
| OS and version: | |
| Release or commit: | |
| Error messages: | |
| ``` | |
| 
 | |
| 
 | |
| ### Reporting a documentation bug | |
|  | |
| If you found a bug in the documentation, including this file, then it's fine to | |
| just link to that web page or mention that source file.  You don't need to match | |
| the source to the output or vice versa. | |
| 
 | |
| 
 | |
| ### Reporting a website bug | |
|  | |
| If the bug is in the documentation (anything under `/docs/`) then please see the | |
| section above.  Bugs in the rest of the site are reported to the [website | |
| source repository](https://github.com/glfw/website/issues). | |
| 
 | |
| 
 | |
| ## Requesting a feature | |
|  | |
| Please explain why you need the feature and how you intend to use it.  If you | |
| have a specific API design in mind, please add that as well.  If you have or are | |
| planning to write code for the feature, see the section below. | |
| 
 | |
| If there already is a request for the feature you need, add your specific use | |
| case unless it is already mentioned.  If it is, give it a :+1:. | |
| 
 | |
| 
 | |
| ## Contributing a bug fix | |
|  | |
| __Note:__ You must have all necessary [intellectual | |
| property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any | |
| code you contribute.  If you did not write the code yourself, you must explain | |
| where it came from and under what license you received it.  Even code using the | |
| same license as GLFW may not be copied without attribution. | |
| 
 | |
| __There is no preferred patch size__.  A one character fix is just as welcome as | |
| a thousand line one, if that is the appropriate size for the fix. | |
| 
 | |
| In addition to the code, a complete bug fix includes: | |
| 
 | |
| - Change log entry in `README.md`, describing the incorrect behavior | |
| - Credits entries for all authors of the bug fix | |
| 
 | |
| Bug fixes will not be rejected because they don't include all the above parts, | |
| but please keep in mind that maintainer time is finite and that there are many | |
| other bugs and features to work on. | |
| 
 | |
| If the patch fixes a bug introduced after the last release, it should not get | |
| a change log entry. | |
| 
 | |
| If you haven't already, read the excellent article [How to Write a Git Commit | |
| Message](https://chris.beams.io/posts/git-commit/). | |
| 
 | |
| 
 | |
| ## Contributing a feature | |
|  | |
| __Note:__ You must have all necessary rights to any code you contribute.  If you | |
| did not write the code yourself, you must explain where it came from and under | |
| what license.  Even code using the same license as GLFW may not be copied | |
| without attribution. | |
| 
 | |
| __Note:__ If you haven't already implemented the feature, check first if there | |
| already is an open issue for it and if it's already being developed in an | |
| [experimental branch](https://github.com/glfw/glfw/branches/all). | |
| 
 | |
| __There is no preferred patch size__.  A one character change is just as welcome | |
| as one adding a thousand line one, if that is the appropriate size for the | |
| feature. | |
| 
 | |
| In addition to the code, a complete feature includes: | |
| 
 | |
| - Change log entry in `README.md`, listing all new symbols | |
| - News page entry, briefly describing the feature | |
| - Guide documentation, with minimal examples, in the relevant guide | |
| - Reference documentation, with all applicable tags | |
| - Cross-references and mentions in appropriate places | |
| - Credits entries for all authors of the feature | |
| 
 | |
| If the feature requires platform-specific code, at minimum stubs must be added | |
| for the new platform function to all supported and experimental platforms. | |
| 
 | |
| If it adds a new callback, support for it must be added to `tests/event.c`. | |
| 
 | |
| If it adds a new monitor property, support for it must be added to | |
| `tests/monitor.c`. | |
| 
 | |
| If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support | |
| for it must be added to `tests/glfwinfo.c` and the behavior of the library when | |
| the extension is missing documented in `docs/compat.dox`. | |
| 
 | |
| If you haven't already, read the excellent article [How to Write a Git Commit | |
| Message](https://chris.beams.io/posts/git-commit/). | |
| 
 | |
| Features will not be rejected because they don't include all the above parts, | |
| but please keep in mind that maintainer time is finite and that there are many | |
| other features and bugs to work on. | |
| 
 | |
| Please also keep in mind that any part of the public API that has been included | |
| in a release cannot be changed until the next _major_ version.  Features can be | |
| added and existing parts can sometimes be overloaded (in the general sense of | |
| doing more things, not in the C++ sense), but code written to the API of one | |
| minor release should both compile and run on subsequent minor releases. | |
| 
 | |
| 
 |