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257 lines
7.7 KiB
257 lines
7.7 KiB
# Monitor guide {#monitor_guide} |
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[TOC] |
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This guide introduces the monitor related functions of GLFW. For details on |
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a specific function in this category, see the @ref monitor. There are also |
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guides for the other areas of GLFW. |
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- @ref intro_guide |
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- @ref window_guide |
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- @ref context_guide |
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- @ref vulkan_guide |
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- @ref input_guide |
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## Monitor objects {#monitor_object} |
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A monitor object represents a currently connected monitor and is represented as |
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a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type |
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@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the |
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application and retain their addresses until the monitors they represent are |
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disconnected or until the library is [terminated](@ref intro_init_terminate). |
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Each monitor has a current video mode, a list of supported video modes, |
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a virtual position, a human-readable name, an estimated physical size and |
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a gamma ramp. One of the monitors is the primary monitor. |
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The virtual position of a monitor is in |
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[screen coordinates](@ref coordinate_systems) and, together with the current |
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video mode, describes the viewports that the connected monitors provide into the |
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virtual desktop that spans them. |
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To see how GLFW views your monitor setup and its available video modes, run the |
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`monitors` test program. |
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### Retrieving monitors {#monitor_monitors} |
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The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's |
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preferred monitor and is usually the one with global UI elements like task bar |
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or menu bar. |
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```c |
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GLFWmonitor* primary = glfwGetPrimaryMonitor(); |
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``` |
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You can retrieve all currently connected monitors with @ref glfwGetMonitors. |
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See the reference documentation for the lifetime of the returned array. |
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```c |
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int count; |
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GLFWmonitor** monitors = glfwGetMonitors(&count); |
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``` |
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The primary monitor is always the first monitor in the returned array, but other |
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monitors may be moved to a different index when a monitor is connected or |
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disconnected. |
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### Monitor configuration changes {#monitor_event} |
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If you wish to be notified when a monitor is connected or disconnected, set |
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a monitor callback. |
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```c |
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glfwSetMonitorCallback(monitor_callback); |
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``` |
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The callback function receives the handle for the monitor that has been |
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connected or disconnected and the event that occurred. |
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```c |
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void monitor_callback(GLFWmonitor* monitor, int event) |
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{ |
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if (event == GLFW_CONNECTED) |
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{ |
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// The monitor was connected |
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} |
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else if (event == GLFW_DISCONNECTED) |
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{ |
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// The monitor was disconnected |
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} |
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} |
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``` |
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If a monitor is disconnected, all windows that are full screen on it will be |
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switched to windowed mode before the callback is called. Only @ref |
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glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values |
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for a disconnected monitor and only before the monitor callback returns. |
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## Monitor properties {#monitor_properties} |
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Each monitor has a current video mode, a list of supported video modes, |
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a virtual position, a content scale, a human-readable name, a user pointer, an |
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estimated physical size and a gamma ramp. |
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### Video modes {#monitor_modes} |
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GLFW generally does a good job selecting a suitable video mode when you create |
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a full screen window, change its video mode or make a windowed one full |
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screen, but it is sometimes useful to know exactly which video modes are |
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supported. |
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Video modes are represented as @ref GLFWvidmode structures. You can get an |
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array of the video modes supported by a monitor with @ref glfwGetVideoModes. |
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See the reference documentation for the lifetime of the returned array. |
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```c |
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int count; |
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GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); |
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``` |
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To get the current video mode of a monitor call @ref glfwGetVideoMode. See the |
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reference documentation for the lifetime of the returned pointer. |
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```c |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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``` |
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The resolution of a video mode is specified in |
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[screen coordinates](@ref coordinate_systems), not pixels. |
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### Physical size {#monitor_size} |
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The physical size of a monitor in millimetres, or an estimation of it, can be |
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retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its |
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current _resolution_, i.e. the width and height of its current |
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[video mode](@ref monitor_modes). |
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```c |
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int width_mm, height_mm; |
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glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm); |
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``` |
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While this can be used to calculate the raw DPI of a monitor, this is often not |
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useful. Instead, use the [monitor content scale](@ref monitor_scale) and |
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[window content scale](@ref window_scale) to scale your content. |
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### Content scale {#monitor_scale} |
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The content scale for a monitor can be retrieved with @ref |
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glfwGetMonitorContentScale. |
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```c |
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float xscale, yscale; |
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glfwGetMonitorContentScale(monitor, &xscale, &yscale); |
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``` |
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For more information on what the content scale is and how to use it, see |
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[window content scale](@ref window_scale). |
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### Virtual position {#monitor_pos} |
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The position of the monitor on the virtual desktop, in |
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[screen coordinates](@ref coordinate_systems), can be retrieved with @ref |
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glfwGetMonitorPos. |
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```c |
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int xpos, ypos; |
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glfwGetMonitorPos(monitor, &xpos, &ypos); |
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``` |
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### Work area {#monitor_workarea} |
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The area of a monitor not occupied by global task bars or menu bars is the work |
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area. This is specified in [screen coordinates](@ref coordinate_systems) and |
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can be retrieved with @ref glfwGetMonitorWorkarea. |
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```c |
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int xpos, ypos, width, height; |
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glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height); |
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``` |
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### Human-readable name {#monitor_name} |
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The human-readable, UTF-8 encoded name of a monitor is returned by @ref |
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glfwGetMonitorName. See the reference documentation for the lifetime of the |
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returned string. |
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```c |
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const char* name = glfwGetMonitorName(monitor); |
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``` |
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Monitor names are not guaranteed to be unique. Two monitors of the same model |
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and make may have the same name. Only the monitor handle is guaranteed to be |
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unique, and only until that monitor is disconnected. |
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### User pointer {#monitor_userptr} |
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Each monitor has a user pointer that can be set with @ref |
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glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This |
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can be used for any purpose you need and will not be modified by GLFW. The |
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value will be kept until the monitor is disconnected or until the library is |
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terminated. |
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The initial value of the pointer is `NULL`. |
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### Gamma ramp {#monitor_gamma} |
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The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts |
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a monitor handle and a pointer to a @ref GLFWgammaramp structure. |
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```c |
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GLFWgammaramp ramp; |
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unsigned short red[256], green[256], blue[256]; |
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ramp.size = 256; |
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ramp.red = red; |
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ramp.green = green; |
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ramp.blue = blue; |
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for (i = 0; i < ramp.size; i++) |
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{ |
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// Fill out gamma ramp arrays as desired |
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} |
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glfwSetGammaRamp(monitor, &ramp); |
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``` |
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The gamma ramp data is copied before the function returns, so there is no need |
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to keep it around once the ramp has been set. |
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It is recommended that your gamma ramp have the same size as the current gamma |
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ramp for that monitor. |
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The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See |
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the reference documentation for the lifetime of the returned structure. |
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```c |
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const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); |
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``` |
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If you wish to set a regular gamma ramp, you can have GLFW calculate it for you |
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from the desired exponent with @ref glfwSetGamma, which in turn calls @ref |
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glfwSetGammaRamp with the resulting ramp. |
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```c |
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glfwSetGamma(monitor, 1.0); |
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``` |
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To experiment with gamma correction via the @ref glfwSetGamma function, run the |
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`gamma` test program. |
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@note The software controlled gamma ramp is applied _in addition_ to the |
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hardware gamma correction, which today is typically an approximation of sRGB |
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gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will |
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produce the default (usually sRGB-like) behavior. |
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