Parameters are something specified at creation time and are often
immutable, while many of the values returned by glfwGetWindowParam
reflected current state not controlled by any parameter or hint.
Replaced the GLFW_SHOULD_CLOSE window parameter with the
glfwWindowShouldClose and glfwSetWindowShouldClose functions, allowing
the setting of the close flag from any point in the program.
Scroll events do not represent an absolute state, but rather an interpretation
of a relative change in state, like character input. So, like character input,
there is no sane 'current state' to return. The here removed solution, that of
accumulating an offset since the last call to event processing, is at best
mildly confusing. If a user wishes to implement this solution, it is better for
it to be explicit in client code than implicit in GLFW calls.
The public, platform, native, event and utility functions are already
documented in-source. Having duplicate documentation inevitably means
having them contradict one another. Furthermore, most of the function
descriptions simply repeated the name of the function.
Renamed _glfwLibrary to _glfw and made all substructs lower-case, making
global variable names easier to read and type. Partially inspired by the
internal naming conventions of glwt.
Rationale: Disabling system commands is inherently
dangerous, and should not be encouraged. Also, it's very
difficult to define and implement a reliable and
consistent cross-platform mechanism.
glfwGetWindowPos is superseded by glfwGetWindowParam()
with GLFW_POSITION_X and GLFW_POSITION_Y as parameters.
glfwSetWindowPos can easily lead to bad practices
(moving windows around without the users consent), and
has been replaced with the GLFW_POSITION_X/Y window
hints that allow setting the window position for a
newly created window.