glfwGetMonitorName()’s documentation says “this function returns a
human-readable name”, which “typically reflects the make and model of
the monitor”. We get these two strings in the geometry event, so we
only set the name at this point.
Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.
The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.
This patch introduces a new backend that enables GLFW applications to
run on Wayland. For now, only output is supported (windowed and
fullscreen). Pointer cursor management, input devices, clipboard etc are
not supported yet.
There are some concepts that can not be supported, more specifically
glfwSetWindowPos, glfwGetWindowPos and glfwSetCursorPos, as they are not
supported by Wayland.
This patch also changes the time and joystick implementations used by the
X11 backend to be shared between the Wayland backend and the X11 backend.