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					@ -35,8 +35,34 @@ | 
				
			
			
		
	
		
		
			
				
					
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					#include <stdlib.h> | 
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					#include <stdlib.h> | 
				
			
			
		
	
		
		
			
				
					
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					#include <math.h> | 
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					#include <math.h> | 
				
			
			
		
	
		
		
			
				
					
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					#include "linmath.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "getopt.h" | 
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					#include "getopt.h" | 
				
			
			
		
	
		
		
			
				
					
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					static const struct | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    float x, y; | 
				
			
			
		
	
		
		
			
				
					
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					} vertices[4] = | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    { -0.25f, -1.f }, | 
				
			
			
		
	
		
		
			
				
					
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					    {  0.25f, -1.f }, | 
				
			
			
		
	
		
		
			
				
					
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					    {  0.25f,  1.f }, | 
				
			
			
		
	
		
		
			
				
					
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					    { -0.25f,  1.f } | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					static const char* vertex_shader_text = | 
				
			
			
		
	
		
		
			
				
					
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					"uniform mat4 MVP;\n" | 
				
			
			
		
	
		
		
			
				
					
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					"attribute vec2 vPos;\n" | 
				
			
			
		
	
		
		
			
				
					
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					"void main()\n" | 
				
			
			
		
	
		
		
			
				
					
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					"{\n" | 
				
			
			
		
	
		
		
			
				
					
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					"    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | 
				
			
			
		
	
		
		
			
				
					
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					"}\n"; | 
				
			
			
		
	
		
		
			
				
					
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					static const char* fragment_shader_text = | 
				
			
			
		
	
		
		
			
				
					
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					"void main()\n" | 
				
			
			
		
	
		
		
			
				
					
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					"{\n" | 
				
			
			
		
	
		
		
			
				
					
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					"    gl_FragColor = vec4(1.0);\n" | 
				
			
			
		
	
		
		
			
				
					
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					"}\n"; | 
				
			
			
		
	
		
		
			
				
					
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					static int swap_tear; | 
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					static int swap_tear; | 
				
			
			
		
	
		
		
			
				
					
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					static int swap_interval; | 
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					static int swap_interval; | 
				
			
			
		
	
		
		
			
				
					
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					static double frame_rate; | 
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					static double frame_rate; | 
				
			
			
		
	
	
		
		
			
				
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					@ -122,6 +148,8 @@ int main(int argc, char** argv) | 
				
			
			
		
	
		
		
			
				
					
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					    int fullscreen = GLFW_FALSE; | 
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					    int fullscreen = GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    GLFWmonitor* monitor = NULL; | 
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					    GLFWmonitor* monitor = NULL; | 
				
			
			
		
	
		
		
			
				
					
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					    GLFWwindow* window; | 
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					    GLFWwindow* window; | 
				
			
			
		
	
		
		
			
				
					
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					    GLuint vertex_buffer, vertex_shader, fragment_shader, program; | 
				
			
			
		
	
		
		
			
				
					
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					    GLint mvp_location, vpos_location, vcol_location; | 
				
			
			
		
	
		
		
			
				
					
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					    while ((ch = getopt(argc, argv, "fh")) != -1) | 
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					    while ((ch = getopt(argc, argv, "fh")) != -1) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
	
		
		
			
				
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					@ -163,6 +191,9 @@ int main(int argc, char** argv) | 
				
			
			
		
	
		
		
			
				
					
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					        height = 480; | 
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					        height = 480; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | 
				
			
			
		
	
		
		
			
				
					
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | 
				
			
			
		
	
		
		
			
				
					
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					    window = glfwCreateWindow(width, height, "", monitor, NULL); | 
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					    window = glfwCreateWindow(width, height, "", monitor, NULL); | 
				
			
			
		
	
		
		
			
				
					
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					    if (!window) | 
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					    if (!window) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
	
		
		
			
				
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					@ -182,16 +213,44 @@ int main(int argc, char** argv) | 
				
			
			
		
	
		
		
			
				
					
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					    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | 
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					    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | 
				
			
			
		
	
		
		
			
				
					
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					    glfwSetKeyCallback(window, key_callback); | 
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					    glfwSetKeyCallback(window, key_callback); | 
				
			
			
		
	
		
		
			
				
					
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					    glMatrixMode(GL_PROJECTION); | 
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					    glGenBuffers(1, &vertex_buffer); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); | 
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					    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    glMatrixMode(GL_MODELVIEW); | 
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					    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    vertex_shader = glCreateShader(GL_VERTEX_SHADER); | 
				
			
			
		
	
		
		
			
				
					
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					    glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | 
				
			
			
		
	
		
		
			
				
					
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					    glCompileShader(vertex_shader); | 
				
			
			
		
	
		
		
			
				
					
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					    fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | 
				
			
			
		
	
		
		
			
				
					
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					    glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | 
				
			
			
		
	
		
		
			
				
					
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					    glCompileShader(fragment_shader); | 
				
			
			
		
	
		
		
			
				
					
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					    program = glCreateProgram(); | 
				
			
			
		
	
		
		
			
				
					
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					    glAttachShader(program, vertex_shader); | 
				
			
			
		
	
		
		
			
				
					
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					    glAttachShader(program, fragment_shader); | 
				
			
			
		
	
		
		
			
				
					
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					    glLinkProgram(program); | 
				
			
			
		
	
		
		
			
				
					
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					    mvp_location = glGetUniformLocation(program, "MVP"); | 
				
			
			
		
	
		
		
			
				
					
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					    vpos_location = glGetAttribLocation(program, "vPos"); | 
				
			
			
		
	
		
		
			
				
					
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					    glEnableVertexAttribArray(vpos_location); | 
				
			
			
		
	
		
		
			
				
					
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					    glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | 
				
			
			
		
	
		
		
			
				
					
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					                          sizeof(vertices[0]), (void*) 0); | 
				
			
			
		
	
		
		
			
				
					
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					    while (!glfwWindowShouldClose(window)) | 
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					    while (!glfwWindowShouldClose(window)) | 
				
			
			
		
	
		
		
			
				
					
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					        mat4x4 m, p, mvp; | 
				
			
			
		
	
		
		
			
				
					
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					        float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; | 
				
			
			
		
	
		
		
			
				
					
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					        glClear(GL_COLOR_BUFFER_BIT); | 
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					        glClear(GL_COLOR_BUFFER_BIT); | 
				
			
			
		
	
		
		
			
				
					
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					        position = cosf((float) glfwGetTime() * 4.f) * 0.75f; | 
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					        mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f); | 
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					        mat4x4_translate(m, position, 0.f, 0.f); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        mat4x4_mul(mvp, p, m); | 
				
			
			
		
	
		
		
			
				
					
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					        glUseProgram(program); | 
				
			
			
		
	
		
		
			
				
					
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					        glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | 
				
			
			
		
	
		
		
			
				
					
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					        glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
				
			
			
		
	
		
		
			
				
					
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					        glfwSwapBuffers(window); | 
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					        glfwSwapBuffers(window); | 
				
			
			
		
	
		
		
			
				
					
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					        glfwPollEvents(); | 
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					        glfwPollEvents(); | 
				
			
			
		
	
	
		
		
			
				
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