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					@ -913,20 +913,26 @@ static void processEvent(XEvent *event) | 
				
			
			
		
	
		
		
			
				
					
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					        case FocusIn: | 
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					        case FocusIn: | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            _glfwInputWindowFocus(window, GL_TRUE); | 
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					            if (event->xfocus.mode == NotifyNormal) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                _glfwInputWindowFocus(window, GL_TRUE); | 
				
			
			
		
	
		
		
			
				
					
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					            if (window->cursorMode == GLFW_CURSOR_DISABLED) | 
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					                if (window->cursorMode == GLFW_CURSOR_DISABLED) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                disableCursor(window); | 
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					                    disableCursor(window); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            break; | 
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					            break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        case FocusOut: | 
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					        case FocusOut: | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            _glfwInputWindowFocus(window, GL_FALSE); | 
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					            if (event->xfocus.mode == NotifyNormal) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                _glfwInputWindowFocus(window, GL_FALSE); | 
				
			
			
		
	
		
		
			
				
					
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					            if (window->cursorMode == GLFW_CURSOR_DISABLED) | 
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					                if (window->cursorMode == GLFW_CURSOR_DISABLED) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                restoreCursor(window); | 
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					                    restoreCursor(window); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            break; | 
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					            break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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