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@ -45,8 +45,8 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW |
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## Compiling GLFW |
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GLFW itself requires only the headers and libraries for your window system. It |
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or |
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. |
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, |
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OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. |
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and |
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC |
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