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					@ -357,12 +357,13 @@ static int convertMacKeyCode(unsigned int macKeyCode) | 
				
			
			
		
	
		
		
			
				
					
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					        _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); | 
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					        _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        NSPoint p = [event locationInWindow]; | 
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					        const NSPoint p = [event locationInWindow]; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        // Cocoa coordinate system has origin at lower left | 
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					        // Cocoa coordinate system has origin at lower left | 
				
			
			
		
	
		
		
			
				
					
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					        p.y = [[window->NS.object contentView] bounds].size.height - p.y; | 
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					        const int x = lround(floor(p.x)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        const int y = window->height - lround(ceil(p.y)); | 
				
			
			
		
	
		
		
			
				
					
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					        _glfwInputCursorMotion(window, p.x, p.y); | 
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					        _glfwInputCursorMotion(window, x, y); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					@ -1168,7 +1169,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) | 
				
			
			
		
	
		
		
			
				
					
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					    // calculating the maximum y coordinate of all screens, since Cocoa's | 
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					    // calculating the maximum y coordinate of all screens, since Cocoa's | 
				
			
			
		
	
		
		
			
				
					
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					    // "global coordinates" are upside down from CG's... | 
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					    // "global coordinates" are upside down from CG's... | 
				
			
			
		
	
		
		
			
				
					
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					    NSPoint localPoint = NSMakePoint(x, window->height - y); | 
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					    NSPoint localPoint = NSMakePoint(x, window->height - y - 1); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; | 
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					    NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; | 
				
			
			
		
	
		
		
			
				
					
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					    CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; | 
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					    CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; | 
				
			
			
		
	
		
		
			
				
					
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					    double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; | 
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					    double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; | 
				
			
			
		
	
	
		
		
			
				
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