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					@ -1,8 +1,8 @@ | 
				
			
			
		
	
		
		
			
				
					
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					//========================================================================
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					//========================================================================
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					// GLFW 3.2 Win32 - www.glfw.org
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					// GLFW 3.1 Win32 - www.glfw.org
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					//------------------------------------------------------------------------
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					//------------------------------------------------------------------------
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					// Copyright (c) 2002-2006 Marcus Geelnard
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					// Copyright (c) 2002-2006 Marcus Geelnard
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					// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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					// Copyright (c) 2006-2015 Camilla Berglund <elmindreda@elmindreda.org>
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					//
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					//
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					// This software is provided 'as-is', without any express or implied
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					// This software is provided 'as-is', without any express or implied
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					// warranty. In no event will the authors be held liable for any damages
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					// warranty. In no event will the authors be held liable for any damages
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					| 
						
						
						
							
								
							
						
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					@ -27,22 +27,169 @@ | 
				
			
			
		
	
		
		
			
				
					
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					#include "internal.h" | 
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					#include "internal.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include <stdlib.h> | 
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					#include <math.h> | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					#define _GLFW_UPDATE_BUTTONS 1 | 
				
			
			
		
	
		
		
			
				
					
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					#define _GLFW_UPDATE_AXES    2 | 
				
			
			
		
	
		
		
			
				
					
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					//////////////////////////////////////////////////////////////////////////
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					//////                       GLFW internal API                      //////
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					//////////////////////////////////////////////////////////////////////////
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					// Convert axis value to the [-1,1] range
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					// Returns a description fitting the specified XInput capabilities
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					//
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					static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) | 
				
			
			
		
	
		
		
			
				
					
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					    switch (xic->SubType) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_WHEEL: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Wheel"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_ARCADE_STICK: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Arcade Stick"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_FLIGHT_STICK: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Flight Stick"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_DANCE_PAD: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Dance Pad"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_GUITAR: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Guitar"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_DRUM_KIT: | 
				
			
			
		
	
		
		
			
				
					
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					            return "XInput Drum Kit"; | 
				
			
			
		
	
		
		
			
				
					
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					        case XINPUT_DEVSUBTYPE_GAMEPAD: | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            if (xic->Flags & XINPUT_CAPS_WIRELESS) | 
				
			
			
		
	
		
		
			
				
					
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					                return "Wireless Xbox 360 Controller"; | 
				
			
			
		
	
		
		
			
				
					
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					            else | 
				
			
			
		
	
		
		
			
				
					
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					                return "Xbox 360 Controller"; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    return "Unknown XInput Device"; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// Attempt to open the specified joystick device
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					// TODO: Pack state arrays for non-gamepad devices
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					//
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					//
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					static float normalizeAxis(DWORD pos, DWORD min, DWORD max) | 
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					static GLFWbool openJoystickDevice(DWORD index) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					{ | 
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					    float fpos = (float) pos; | 
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					    int joy; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    float fmin = (float) min; | 
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					    XINPUT_CAPABILITIES xic; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    float fmax = (float) max; | 
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					    _GLFWjoystickWin32* js; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    for (joy = GLFW_JOYSTICK_1;  joy <= GLFW_JOYSTICK_LAST;  joy++) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        if (_glfw.win32_js[joy].present && _glfw.win32_js[joy].index == index) | 
				
			
			
		
	
		
		
			
				
					
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					            return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    for (joy = GLFW_JOYSTICK_1;  joy <= GLFW_JOYSTICK_LAST;  joy++) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        if (!_glfw.win32_js[joy].present) | 
				
			
			
		
	
		
		
			
				
					
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					            break; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    if (joy > GLFW_JOYSTICK_LAST) | 
				
			
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) | 
				
			
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    js = _glfw.win32_js + joy; | 
				
			
			
		
	
		
		
			
				
					
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					    js->axisCount = 6; | 
				
			
			
		
	
		
		
			
				
					
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					    js->buttonCount = 14; | 
				
			
			
		
	
		
		
			
				
					
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					    js->present = GLFW_TRUE; | 
				
			
			
		
	
		
		
			
				
					
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					    js->name = strdup(getDeviceDescription(&xic)); | 
				
			
			
		
	
		
		
			
				
					
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					    js->index = index; | 
				
			
			
		
	
		
		
			
				
					
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					    return GLFW_TRUE; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// Polls for and processes events the specified joystick
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					//
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					static GLFWbool pollJoystickEvents(_GLFWjoystickWin32* js, int flags) | 
				
			
			
		
	
		
		
			
				
					
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					    XINPUT_STATE xis; | 
				
			
			
		
	
		
		
			
				
					
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					    DWORD result; | 
				
			
			
		
	
		
		
			
				
					
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					    if (!_glfw.win32.xinput.instance) | 
				
			
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    if (!js->present) | 
				
			
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    result = _glfw_XInputGetState(js->index, &xis); | 
				
			
			
		
	
		
		
			
				
					
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					    if (result != ERROR_SUCCESS) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        if (result == ERROR_DEVICE_NOT_CONNECTED) | 
				
			
			
		
	
		
		
			
				
					
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					            free(js->name); | 
				
			
			
		
	
		
		
			
				
					
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					            memset(js, 0, sizeof(_GLFWjoystickWin32)); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    if (flags & _GLFW_UPDATE_AXES) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        if (sqrtf((float) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX + | 
				
			
			
		
	
		
		
			
				
					
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					                           xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) > | 
				
			
			
		
	
		
		
			
				
					
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					            (float) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f; | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[0] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[1] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (sqrtf((float) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX + | 
				
			
			
		
	
		
		
			
				
					
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					                           xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) > | 
				
			
			
		
	
		
		
			
				
					
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					            (float) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f; | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[2] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[3] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f; | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[4] = -1.f; | 
				
			
			
		
	
		
		
			
				
					
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					        if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f; | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            js->axes[5] = -1.f; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; | 
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					    if (flags & _GLFW_UPDATE_BUTTONS) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        int i; | 
				
			
			
		
	
		
		
			
				
					
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					        const WORD buttons[14] = | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_A, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_B, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_X, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_Y, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_LEFT_SHOULDER, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_RIGHT_SHOULDER, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_BACK, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_START, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_LEFT_THUMB, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_RIGHT_THUMB, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_DPAD_UP, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_DPAD_RIGHT, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_DPAD_DOWN, | 
				
			
			
		
	
		
		
			
				
					
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					            XINPUT_GAMEPAD_DPAD_LEFT | 
				
			
			
		
	
		
		
			
				
					
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					        }; | 
				
			
			
		
	
		
		
			
				
					
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					        for (i = 0;  i < 14;  i++) | 
				
			
			
		
	
		
		
			
				
					
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					            js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    return GLFW_TRUE; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
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					@ -54,124 +201,82 @@ static float normalizeAxis(DWORD pos, DWORD min, DWORD max) | 
				
			
			
		
	
		
		
			
				
					
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					//
 | 
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					//
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					void _glfwInitJoysticksWin32(void) | 
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					void _glfwInitJoysticksWin32(void) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    _glfwDetectJoystickConnectionWin32(); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// Close all opened joystick handles
 | 
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					// Close all opened joystick handles
 | 
				
			
			
		
	
		
		
			
				
					
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					//
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					//
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					void _glfwTerminateJoysticksWin32(void) | 
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					void _glfwTerminateJoysticksWin32(void) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    int i; | 
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					    int joy; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    for (i = 0;  i < GLFW_JOYSTICK_LAST;  i++) | 
					 | 
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					    for (joy = GLFW_JOYSTICK_1;  joy <= GLFW_JOYSTICK_LAST;  joy++) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        free(_glfw.win32_js[i].name); | 
					 | 
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					        free(_glfw.win32_js[joy].name); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// Looks for new joysticks
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					//////////////////////////////////////////////////////////////////////////
 | 
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					//
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					//////                       GLFW platform API                      //////
 | 
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					void _glfwDetectJoystickConnectionWin32(void) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					//////////////////////////////////////////////////////////////////////////
 | 
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					int _glfwPlatformJoystickPresent(int joy) | 
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    JOYINFO ji; | 
					 | 
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					    DWORD i; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) | 
					 | 
					 | 
					 | 
					    if (!_glfw.win32.xinput.instance) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        return GLFW_FALSE; | 
					 | 
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					        return; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    return GLFW_TRUE; | 
					 | 
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					 | 
					    for (i = 0;  i < XUSER_MAX_COUNT;  i++) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        openJoystickDevice(i); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					const float* _glfwPlatformGetJoystickAxes(int joy, int* count) | 
					 | 
					 | 
					 | 
					// Checks if any current joystick has been disconnected
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					//
 | 
				
			
			
		
	
		
		
			
				
					
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					void _glfwDetectJoystickDisconnectionWin32(void) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    JOYCAPS jc; | 
					 | 
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					 | 
					    DWORD i; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    JOYINFOEX ji; | 
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					    float* axes = _glfw.win32_js[joy].axes; | 
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					    if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) | 
					 | 
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					    if (!_glfw.win32.xinput.instance) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        return NULL; | 
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					        return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    ji.dwSize = sizeof(JOYINFOEX); | 
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					    ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | | 
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					                 JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; | 
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					    if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) | 
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					        return NULL; | 
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					    axes[(*count)++] = normalizeAxis(ji.dwXpos, jc.wXmin, jc.wXmax); | 
					 | 
					 | 
					 | 
					    for (i = 0;  i < XUSER_MAX_COUNT;  i++) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					 | 
					    axes[(*count)++] = normalizeAxis(ji.dwYpos, jc.wYmin, jc.wYmax); | 
					 | 
					 | 
					 | 
					        pollJoystickEvents(_glfw.win32_js + i, 0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					    if (jc.wCaps & JOYCAPS_HASZ) | 
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					 | 
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					 | 
					        axes[(*count)++] = normalizeAxis(ji.dwZpos, jc.wZmin, jc.wZmax); | 
					 | 
					 | 
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					    if (jc.wCaps & JOYCAPS_HASR) | 
					 | 
					 | 
					 | 
					//////////////////////////////////////////////////////////////////////////
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        axes[(*count)++] = normalizeAxis(ji.dwRpos, jc.wRmin, jc.wRmax); | 
					 | 
					 | 
					 | 
					//////                       GLFW platform API                      //////
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					//////////////////////////////////////////////////////////////////////////
 | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    if (jc.wCaps & JOYCAPS_HASU) | 
					 | 
					 | 
					 | 
					int _glfwPlatformJoystickPresent(int joy) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        axes[(*count)++] = normalizeAxis(ji.dwUpos, jc.wUmin, jc.wUmax); | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					    _GLFWjoystickWin32* js = _glfw.win32_js + joy; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return pollJoystickEvents(js, 0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    if (jc.wCaps & JOYCAPS_HASV) | 
					 | 
					 | 
					 | 
					const float* _glfwPlatformGetJoystickAxes(int joy, int* count) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        axes[(*count)++] = normalizeAxis(ji.dwVpos, jc.wVmin, jc.wVmax); | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					    _GLFWjoystickWin32* js = _glfw.win32_js + joy; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!pollJoystickEvents(js, _GLFW_UPDATE_AXES)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					        return NULL; | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					    return axes; | 
					 | 
					 | 
					 | 
					    *count = js->axisCount; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					    return js->axes; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					} | 
					 | 
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					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) | 
					 | 
					 | 
					 | 
					const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    JOYCAPS jc; | 
					 | 
					 | 
					 | 
					    _GLFWjoystickWin32* js = _glfw.win32_js + joy; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    JOYINFOEX ji; | 
					 | 
					 | 
					 | 
					    if (!pollJoystickEvents(js, _GLFW_UPDATE_BUTTONS)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    unsigned char* buttons = _glfw.win32_js[joy].buttons; | 
					 | 
					 | 
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 | 
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					 | 
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					 | 
					    if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					        return NULL; | 
					 | 
					 | 
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					 | 
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					 | 
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					 | 
					    ji.dwSize = sizeof(JOYINFOEX); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return NULL; | 
					 | 
					 | 
					 | 
					        return NULL; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
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					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    while (*count < (int) jc.wNumButtons) | 
					 | 
					 | 
					 | 
					    *count = js->buttonCount; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    { | 
					 | 
					 | 
					 | 
					    return js->buttons; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        buttons[*count] = (unsigned char) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            (ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        (*count)++; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Virtual buttons - Inject data from hats
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Each hat is exposed as 4 buttons which exposes 8 directions with
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // concurrent button presses
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // NOTE: this API exposes only one hat
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int i, value = ji.dwPOV / 100 / 45; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Bit fields of button presses for each direction, including nil
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (value < 0 || value > 8) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            value = 8; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (i = 0;  i < 4;  i++) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (directions[value] & (1 << i)) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                buttons[(*count)++] = GLFW_PRESS; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
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					            else | 
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					                buttons[(*count)++] = GLFW_RELEASE; | 
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					        } | 
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					    } | 
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					    return buttons; | 
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					const char* _glfwPlatformGetJoystickName(int joy) | 
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					const char* _glfwPlatformGetJoystickName(int joy) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    JOYCAPS jc; | 
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					    _GLFWjoystickWin32* js = _glfw.win32_js + joy; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    if (!pollJoystickEvents(js, 0)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) | 
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					        return NULL; | 
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					        return NULL; | 
				
			
			
		
	
		
		
			
				
					
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					    free(_glfw.win32_js[joy].name); | 
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					    return js->name; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    _glfw.win32_js[joy].name = _glfwCreateUTF8FromWideStringWin32(jc.szPname); | 
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					    return _glfw.win32_js[joy].name; | 
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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