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@ -1778,8 +1778,8 @@ GLFWAPI void glfwWindowHint(int hint, int value); |
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* or _borderless full screen_ windows, see @ref window_windowed_full_screen. |
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* |
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* Once you have created the window, you can switch it between windowed and |
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* full screen mode with @ref glfwSetWindowMonitor. If the window has an |
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* OpenGL or OpenGL ES context, it will be unaffected. |
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* full screen mode with @ref glfwSetWindowMonitor. This will not affect its |
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* OpenGL or OpenGL ES context. |
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* |
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* By default, newly created windows use the placement recommended by the |
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* window system. To create the window at a specific position, make it |
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