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6 changed files with 335 additions and 3 deletions
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/*************************************************************************
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* GLFW - An OpenGL library |
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* API version: 3.0 |
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef __glfw3_platform_h__ |
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#define __glfw3_platform_h__ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/*************************************************************************
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* System headers and types |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) |
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/* We are building for Win32 and WGL */ |
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#include <windows.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) |
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/* We are building for Cocoa and NSOpenGL */ |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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typedef void* id; |
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#endif |
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) |
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/* We are building for X11 and GLX */ |
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#include <X11/Xlib.h> |
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#else |
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#error "No platform specified" |
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#endif |
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/*************************************************************************
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* Functions |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL) |
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window); |
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window); |
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL) |
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window); |
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window); |
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX) |
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GLFWAPI Display* glfwGetX11Display(void); |
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GLFWAPI Window glfwGetX11Window(GLFWwindow window); |
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window); |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* __glfw3_platform_h__ */ |
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//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Cocoa/NSOpenGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL |
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#include "../include/GL/glfw3native.h" |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW native API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Returns the X11 handle of the specified window |
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//======================================================================== |
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return 0; |
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} |
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return window->NS.object; |
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} |
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//======================================================================== |
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// Return the GLX context of the specified window |
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//======================================================================== |
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->NSGL.context; |
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} |
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_WIN32_WGL |
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#include "../include/GL/glfw3native.h" |
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->Win32.handle; |
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} |
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->WGL.context; |
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} |
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_X11_GLX |
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#include "../include/GL/glfw3native.h" |
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 display
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//========================================================================
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GLFWAPI Display* glfwGetX11Display(void) |
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{ |
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return _glfwLibrary.X11.display; |
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} |
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI Window glfwGetX11Window(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return 0; |
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} |
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return window->X11.handle; |
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} |
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->GLX.context; |
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} |
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