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@ -30,17 +30,20 @@ |
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#include "linmath.h" |
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#include <stdlib.h> |
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#include <stddef.h> |
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#include <stdio.h> |
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static const struct |
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typedef struct Vertex |
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{ |
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float x, y; |
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float r, g, b; |
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} vertices[3] = |
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vec2 pos; |
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vec3 col; |
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} Vertex; |
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static const Vertex vertices[3] = |
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{ |
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{ -0.6f, -0.4f, 1.f, 0.f, 0.f }, |
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{ 0.6f, -0.4f, 0.f, 1.f, 0.f }, |
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{ 0.f, 0.6f, 0.f, 0.f, 1.f } |
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{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } }, |
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{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } }, |
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{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } } |
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}; |
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static const char* vertex_shader_text = |
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@ -123,10 +126,10 @@ int main(void) |
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glEnableVertexAttribArray(vpos_location); |
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, |
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sizeof(vertices[0]), (void*) 0); |
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sizeof(Vertex), (void*) offsetof(Vertex, pos)); |
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glEnableVertexAttribArray(vcol_location); |
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, |
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sizeof(vertices[0]), (void*) (sizeof(float) * 2)); |
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sizeof(Vertex), (void*) offsetof(Vertex, col)); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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