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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h" |
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//========================================================================
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// Enable and disable sticky keys mode
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//========================================================================
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static void enableStickyKeys(_GLFWwindow* window) |
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{ |
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window->stickyKeys = GL_TRUE; |
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} |
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static void disableStickyKeys(_GLFWwindow* window) |
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{ |
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int i; |
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window->stickyKeys = GL_FALSE; |
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// Release all sticky keys
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for (i = 0; i <= GLFW_KEY_LAST; i++) |
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{ |
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if (window->key[i] == GLFW_STICK) |
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window->key[i] = GLFW_RELEASE; |
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} |
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} |
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//========================================================================
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// Enable and disable sticky mouse buttons mode
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//========================================================================
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static void enableStickyMouseButtons(_GLFWwindow* window) |
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{ |
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window->stickyMouseButtons = GL_TRUE; |
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} |
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static void disableStickyMouseButtons(_GLFWwindow* window) |
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{ |
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int i; |
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window->stickyMouseButtons = GL_FALSE; |
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// Release all sticky mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
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{ |
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if (window->mouseButton[i] == GLFW_STICK) |
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window->mouseButton[i] = GLFW_RELEASE; |
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} |
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} |
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//========================================================================
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// Enable and disable system keys
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//========================================================================
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static void enableSystemKeys(_GLFWwindow* window) |
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{ |
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if (!window->sysKeysDisabled) |
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return; |
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_glfwPlatformEnableSystemKeys(window); |
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// Indicate that system keys are no longer disabled
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window->sysKeysDisabled = GL_FALSE; |
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} |
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static void disableSystemKeys(_GLFWwindow* window) |
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{ |
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if (window->sysKeysDisabled) |
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return; |
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_glfwPlatformDisableSystemKeys(window); |
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// Indicate that system keys are now disabled
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window->sysKeysDisabled = GL_TRUE; |
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} |
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//========================================================================
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// Enable and disable key repeat
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//========================================================================
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static void enableKeyRepeat(_GLFWwindow* window) |
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{ |
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window->keyRepeat = GL_TRUE; |
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} |
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static void disableKeyRepeat(_GLFWwindow* window) |
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{ |
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window->keyRepeat = GL_FALSE; |
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} |
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Enable certain GLFW/window/system functions
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//========================================================================
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GLFWAPI void glfwEnable(GLFWwindow window, int token) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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switch (token) |
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{ |
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case GLFW_STICKY_KEYS: |
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enableStickyKeys(window); |
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break; |
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case GLFW_STICKY_MOUSE_BUTTONS: |
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enableStickyMouseButtons(window); |
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break; |
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case GLFW_SYSTEM_KEYS: |
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enableSystemKeys(window); |
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break; |
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case GLFW_KEY_REPEAT: |
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enableKeyRepeat(window); |
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break; |
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default: |
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_glfwSetError(GLFW_INVALID_ENUM, NULL); |
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break; |
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} |
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} |
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//========================================================================
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// Disable certain GLFW/window/system functions
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//========================================================================
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GLFWAPI void glfwDisable(GLFWwindow window, int token) |
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{ |
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if (!_glfwInitialized) |
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{ |
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
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return; |
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} |
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switch (token) |
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{ |
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case GLFW_STICKY_KEYS: |
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disableStickyKeys(window); |
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break; |
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case GLFW_STICKY_MOUSE_BUTTONS: |
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disableStickyMouseButtons(window); |
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break; |
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case GLFW_SYSTEM_KEYS: |
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disableSystemKeys(window); |
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break; |
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case GLFW_KEY_REPEAT: |
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disableKeyRepeat(window); |
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break; |
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default: |
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_glfwSetError(GLFW_INVALID_ENUM, NULL); |
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break; |
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} |
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} |
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